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synced 2026-08-21 18:04:27 -05:00
fixed a couple of the bugs that was found in playtest 3
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@@ -117,8 +117,8 @@ public class InvSceneSettings : MonoBehaviour
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player1.GetComponent<dWallRun>().enabled = pStats.HasWallrun;
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if(pStats.HasGrapple != player1.GetComponent<dGrapplingHook>().enabled)
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player1.GetComponent<dGrapplingHook>().enabled = pStats.HasGrapple;
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if(pStats.HasNitro != player1.GetComponent<Nitro>().enabled)
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player1.GetComponent<Nitro>().enabled = pStats.HasNitro;
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if(pStats.HasNitro != player1.GetComponent<dNitro>().enabled)
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player1.GetComponent<dNitro>().enabled = pStats.HasNitro;
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}
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