mirror of
https://github.com/AndrioCelos/TableturfBattleApp.git
synced 2026-08-21 18:34:00 -05:00
Client: Allow the API URL to be changed
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,5 +1,6 @@
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assets/
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build/
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config/
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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@@ -4,6 +4,7 @@
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<meta charset="UTF-8"/>
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<title>Tableturf Battle</title>
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<link rel="stylesheet" href="tableturf.css"/>
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<script src="config/config.js"></script>
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</head>
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<body>
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<div id="noJSSection">This application requires JavaScript.</div>
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@@ -105,6 +106,6 @@
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<div id="errorModal" hidden>
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<div id="errorModalBox">A communication error has occurred.</div>
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</div>
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<script src="build/tsbuild.js"></script>
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<script src="build/tsbuild.js"></script>
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</body>
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</html>
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@@ -7,7 +7,7 @@ const cardDatabase = {
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return;
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}
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const cardListRequest = new XMLHttpRequest();
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cardListRequest.open('GET', 'http://localhost:3333/api/cards');
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cardListRequest.open('GET', `${config.apiBaseUrl}/cards`);
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cardListRequest.addEventListener('load', e => {
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const cards = [ ];
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if (cardListRequest.status == 200) {
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5
TableturfBattleClient/src/Config.ts
Normal file
5
TableturfBattleClient/src/Config.ts
Normal file
@@ -0,0 +1,5 @@
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interface Config {
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apiBaseUrl: string
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}
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var config: Config;
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@@ -200,7 +200,7 @@ function updateHand(cards: any[]) {
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canPlay = false;
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// Send the play to the server.
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let req = new XMLHttpRequest();
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req.open('POST', `http://localhost:3333/api/games/${currentGame!.id}/play`);
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req.open('POST', `${config.apiBaseUrl}/games/${currentGame!.id}/play`);
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req.addEventListener('load', e => {
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if (req.status == 204) {
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}
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@@ -227,7 +227,7 @@ function updateHand(cards: any[]) {
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(document.getElementById('redrawYesButton') as HTMLButtonElement).addEventListener('click', redrawButton_click);
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function redrawButton_click(e: MouseEvent) {
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let req = new XMLHttpRequest();
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req.open('POST', `http://localhost:3333/api/games/${currentGame!.id}/redraw`);
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req.open('POST', `${config.apiBaseUrl}/games/${currentGame!.id}/redraw`);
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let data = new URLSearchParams();
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data.append('clientToken', clientToken);
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data.append('redraw', (e.target as HTMLButtonElement).dataset.redraw!);
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@@ -292,7 +292,7 @@ board.onclick = (x, y) => {
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canPlay = false;
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// Send the play to the server.
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let req = new XMLHttpRequest();
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req.open('POST', `http://localhost:3333/api/games/${currentGame.id}/play`);
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req.open('POST', `${config.apiBaseUrl}/games/${currentGame.id}/play`);
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req.addEventListener('load', e => {
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if (req.status != 204) {
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alert(req.responseText);
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@@ -25,7 +25,7 @@ function updatePlayerListItem(playerIndex: number) {
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submitDeckButton.addEventListener('click', e => {
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let req = new XMLHttpRequest();
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req.open('POST', `http://localhost:3333/api/games/${currentGame!.id}/chooseDeck`);
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req.open('POST', `${config.apiBaseUrl}/games/${currentGame!.id}/chooseDeck`);
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req.addEventListener('load', e => {
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if (req.status == 204) {
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showSection('lobby');
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@@ -6,7 +6,7 @@ newGameButton.addEventListener('click', e => {
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window.localStorage.setItem('name', name);
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let request = new XMLHttpRequest();
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request.open('POST', 'http://localhost:3333/api/games/new');
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request.open('POST', `${config.apiBaseUrl}/games/new`);
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request.addEventListener('load', e => {
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if (request.status == 200) {
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let response = JSON.parse(request.responseText);
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@@ -36,7 +36,7 @@ function tryJoinGame(name: string, idOrUrl: string) {
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}
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let request = new XMLHttpRequest();
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request.open('POST', `http://localhost:3333/api/games/${gameID}/join`);
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request.open('POST', `${config.apiBaseUrl}/games/${gameID}/join`);
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request.addEventListener('load', e => {
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if (request.status == 200) {
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let response = JSON.parse(request.responseText);
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@@ -61,10 +61,10 @@ function getGameInfo(gameID: string, myPlayerIndex: number | null) {
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board.playerIndex = myPlayerIndex;
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window.location.hash = `#${gameID}`;
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const webSocket = new WebSocket(`ws://localhost:3333/api/websocket?gameID=${gameID}&clientToken=${clientToken}`);
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const webSocket = new WebSocket(`${config.apiBaseUrl.replace(/(http)(s)?\:\/\//, 'ws$2://')}/websocket?gameID=${gameID}&clientToken=${clientToken}`);
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webSocket.addEventListener('open', e => {
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const request2 = new XMLHttpRequest();
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request2.open('GET', `http://localhost:3333/api/games/${gameID}/playerData/${clientToken}`);
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request2.open('GET', `${config.apiBaseUrl}/games/${gameID}/playerData/${clientToken}`);
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request2.addEventListener('load', e => {
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if (request2.status == 200) {
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const response = JSON.parse(request2.responseText);
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