mirror of
https://github.com/AndrioCelos/TableturfBattleApp.git
synced 2026-07-06 20:14:15 -05:00
UI adjustments
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@ -23,11 +23,10 @@
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<p>
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<button type="submit" id="newGameButton">Create a room</button>
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<label for="maxPlayersBox">
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Number of players:
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<select id="maxPlayersBox">
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<option value="2">2</option>
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<option value="3">3</option>
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<option value="4">4</option>
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<option value="2">2 players</option>
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<option value="3">3 players</option>
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<option value="4">4 players</option>
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</select>
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</label>
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</p>
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@ -46,17 +45,22 @@
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</footer>
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</div>
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<div id="lobbySection" hidden>
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<p>Other players can join using a link to this page. <button type="button" id="shareLinkButton">Share link</button></p>
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<ul id="playerList"></ul>
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<form id="stageSelectionForm">
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<div id="stageList">
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<label id="stageRandomLabel" for="stageRandomButton" class="stageRandom">
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<input type="radio" id="stageRandomButton" name="stage" value="random" checked/> Random
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</label>
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</div>
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<p id="stageListLoadingSection">Loading stages...</p>
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<button type="submit">Select</button>
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</form>
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<section id="lobbyPlayerListSection">
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<p>Other players can join using a link to this page. <button type="button" id="shareLinkButton">Share link</button></p>
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<ul id="playerList"></ul>
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</section>
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<section id="lobbyStageSection" hidden>
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<h3>Vote for the stage.</h3>
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<form id="stageSelectionForm">
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<button type="submit">Select</button>
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<div id="stageList">
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<label id="stageRandomLabel" for="stageRandomButton" class="stageRandom checked">
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<input type="radio" id="stageRandomButton" name="stage" value="random" checked/> Random
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</label>
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</div>
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<p id="stageListLoadingSection">Loading stages...</p>
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</form>
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</section>
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</div>
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<div id="deckSection" hidden>
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<p>Choose your deck.</p>
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@ -33,6 +33,7 @@ function onGameStateChange(game: any, playerData: any) {
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switch (game.state) {
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case GameState.WaitingForPlayers:
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showSection('lobby');
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document.getElementById('lobbyStageSection')!.hidden = !playerData || game.players[playerData.playerIndex]?.isReady;
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break;
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case GameState.Preparing:
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showSection('deck');
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@ -154,6 +155,10 @@ function setupWebSocket(gameID: string, myPlayerIndex: number | null) {
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currentGame.players[payload.data.playerIndex].isReady = true;
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updatePlayerListItem(payload.data.playerIndex);
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if (payload.data.playerIndex == currentGame.me?.playerIndex) {
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document.getElementById('lobbyStageSection')!.hidden = true;
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}
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if (playContainers[payload.data.playerIndex].getElementsByTagName('div').length == 0) {
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showReady(payload.data.playerIndex);
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}
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@ -31,6 +31,11 @@ body {
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--special-accent-colour-4: hsl(135, 95%, 85%);
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}
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h1, h2, h3, h4, h5, h6 {
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font-family: 'Splatoon 1', sans-serif;
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font-weight: normal;
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}
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/* Start section */
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#preGameSection {
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@ -41,11 +46,6 @@ body {
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height: 8em;
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}
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h1 {
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font-family: 'Splatoon 1', sans-serif;
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font-weight: normal;
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}
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footer {
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font-family: sans-serif;
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}
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@ -55,6 +55,19 @@ footer {
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left: -9999px;
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}
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/* Lobby page */
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#lobbySection:not([hidden]) {
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display: grid;
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grid-template-columns: 27em 1fr;
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}
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#lobbyStageSection {
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overflow-y: scroll;
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height: calc(100vh - 16px);
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box-sizing: border-box;
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}
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/* Stages */
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#stageList {
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@ -92,8 +105,9 @@ footer {
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}
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.stageGrid td {
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width: 0.3em;
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height: 0.3em;
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width: 0.5em;
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height: 0.5em;
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box-sizing: border-box;
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}
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.stageGrid td.Empty { border: 1px solid grey; }
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