mirror of
https://github.com/AndrioCelos/TableturfBattleApp.git
synced 2026-04-21 08:07:24 -05:00
Mobile layout fixes
This commit is contained in:
parent
97a459c748
commit
7f03aac7e4
|
|
@ -80,9 +80,9 @@
|
|||
<input type="number" id="lobbyTimeLimitBox" min="10" max="120" step="10" placeholder="None"/>
|
||||
<span id="lobbyTimeLimitUnit">seconds</span>
|
||||
</label>
|
||||
<div id="lobbySelectedStageSection" hidden>
|
||||
<h3>Stage</h3>
|
||||
</div>
|
||||
</section>
|
||||
<section id="lobbySelectedStageSection">
|
||||
<h3>Stage</h3>
|
||||
</section>
|
||||
<section id="lobbyStageSection" hidden>
|
||||
<form id="stageSelectionForm" hidden>
|
||||
|
|
|
|||
|
|
@ -1826,12 +1826,17 @@ button.dragging {
|
|||
|
||||
#lobbyPage:not([hidden]) {
|
||||
grid-template-rows: auto 1fr;
|
||||
grid-template-columns: initial;
|
||||
grid-template-columns: 1fr auto;
|
||||
height: 100vh;
|
||||
}
|
||||
|
||||
#lobbyStageSection, #lobbyDeckSection {
|
||||
height: initial;
|
||||
grid-column: 1 / -1;
|
||||
}
|
||||
|
||||
#lobbySelectedStageSection .stage {
|
||||
font-size: 60%;
|
||||
}
|
||||
|
||||
#stageList, #testStageSelectionList {
|
||||
|
|
@ -1942,19 +1947,19 @@ button.dragging {
|
|||
top: auto;
|
||||
display: flex;
|
||||
}
|
||||
.playContainer[data-index="0"] { grid-row: 2 / span 2; justify-content: start; margin: 0 0 2em 1em; }
|
||||
.playContainer[data-index="1"] { grid-row: 1 / span 2; justify-content: end; margin: 4em 1em 0 0; }
|
||||
.playContainer[data-index="2"] { grid-row: 2 / span 2; justify-content: end; margin: 0 1em 2em 0; }
|
||||
.playContainer[data-index="3"] { grid-row: 1 / span 2; justify-content: start; margin: 4em 0 0 1em; }
|
||||
#gamePage[data-players="2"] .playContainer[data-index="0"] { justify-content: end; margin: 0 1em 0 0; }
|
||||
#gamePage[data-players="2"] .playContainer[data-index="1"] { justify-content: end; margin: 0 1em 0 0; }
|
||||
.playContainer[data-index="0"] { grid-row: 2 / span 2; justify-self: start; margin: 0 0 2em 1em; }
|
||||
.playContainer[data-index="1"] { grid-row: 1 / span 2; justify-self: end; margin: 4em 0 0 0; }
|
||||
.playContainer[data-index="2"] { grid-row: 2 / span 2; justify-self: end; margin: 0 0 2em 0; }
|
||||
.playContainer[data-index="3"] { grid-row: 1 / span 2; justify-self: start; margin: 4em 0 0 1em; }
|
||||
#gamePage[data-players="2"] .playContainer[data-index="0"] { justify-self: end; margin: 0; }
|
||||
#gamePage[data-players="2"] .playContainer[data-index="1"] { justify-self: end; margin: 0; }
|
||||
|
||||
#gamePage.boardFlipped .playContainer[data-index="1"] { grid-row: 2 / span 2; justify-content: start; margin: 0 0 2em 1em; }
|
||||
#gamePage.boardFlipped .playContainer[data-index="0"] { grid-row: 1 / span 2; justify-content: end; margin: 2em 1em 0 0; }
|
||||
#gamePage.boardFlipped .playContainer[data-index="3"] { grid-row: 2 / span 2; justify-content: end; margin: 0 1em 2em 0; }
|
||||
#gamePage.boardFlipped .playContainer[data-index="2"] { grid-row: 1 / span 2; justify-content: start; margin: 2em 0 0 1em; }
|
||||
#gamePage.boardFlipped[data-players="2"] .playContainer[data-index="0"] { justify-content: end; margin: 0 1em 0 0; }
|
||||
#gamePage.boardFlipped[data-players="2"] .playContainer[data-index="1"] { justify-content: end; margin: 0 1em 0 0; }
|
||||
#gamePage.boardFlipped .playContainer[data-index="1"] { grid-row: 2 / span 2; justify-self: start; margin: 0 0 2em 1em; }
|
||||
#gamePage.boardFlipped .playContainer[data-index="0"] { grid-row: 1 / span 2; justify-self: end; margin: 2em 0 0 0; }
|
||||
#gamePage.boardFlipped .playContainer[data-index="3"] { grid-row: 2 / span 2; justify-self: end; margin: 0 0 2em 0; }
|
||||
#gamePage.boardFlipped .playContainer[data-index="2"] { grid-row: 1 / span 2; justify-self: start; margin: 2em 0 0 1em; }
|
||||
#gamePage.boardFlipped[data-players="2"] .playContainer[data-index="0"] { justify-self: end; margin: 0; }
|
||||
#gamePage.boardFlipped[data-players="2"] .playContainer[data-index="1"] { justify-self: end; margin: 0; }
|
||||
|
||||
#gameButtonsContainer {
|
||||
grid-column: 1;
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user