FIX: logo home button appears now

This commit is contained in:
Brandon Nguyen
2026-07-20 23:36:13 -07:00
parent 80f9ae19ee
commit ca1af5fd9b
3 changed files with 18 additions and 6 deletions

4
.gitignore vendored
View File

@@ -230,6 +230,10 @@ original_game_cache/
# Spirit Assets
spirit/assets/bundleCache/en_US_*/
# The Logos bundle (top-nav Home button logo) is tiny + essential UI; ship it so a
# fresh clone has a working Home button without needing a local game install.
!spirit/assets/bundleCache/en_US_Logos/
!spirit/assets/bundleCache/en_US_Logos/**
!spirit/assets/cards/
# Static localization reference data must ship with the repo (server loads it at
# startup; a git-clone deploy has no other source). Runtime account/user DBs stay ignored.

View File

@@ -135,7 +135,7 @@ class ManifestManager:
# the selected Unity bundle.
dynamic_texture_patterns = [
"cardsleeves", "coins", "deckboxes", "packs", "pcdboxes",
"avatar", "gxtoken", "vstartoken", "landingpage"
"avatar", "gxtoken", "vstartoken", "landingpage", "logos"
]
if not exact_assets and any(pat in lower_entry for pat in dynamic_texture_patterns):
try:
@@ -162,6 +162,8 @@ class ManifestManager:
prefix = "vstartoken"
elif "landingpage" in lower_entry:
prefix = "LandingPage"
elif "logos" in lower_entry:
prefix = "Logos"
exported_texture_ids = None
if "landingpage" in lower_entry:
@@ -185,14 +187,20 @@ class ManifestManager:
and int(obj.path_id) not in exported_texture_ids
):
continue
tex_name = obj.read().m_Name.lower()
tex_raw = obj.read().m_Name
tex_name = tex_raw.lower()
exact_assets.append(tex_name)
if prefix:
exact_assets.append(f"{prefix}/{tex_name}")
# Add full URL-mode manifest mapping keys to satisfy client-side LoadTextureFromAssetBundle lookups
url_route = f"{config.HTTP_BASE_URL}/products/{tex_name}.png"
exact_assets.append(url_route)
exact_assets.append(f"{prefix}/{url_route}")
if prefix == "Logos":
# NGUI nav logo loader looks up the EXACT-case key "Logos/globalNavLogo"
exact_assets.append(tex_raw)
exact_assets.append(f"{prefix}/{tex_raw}")
else:
# Add full URL-mode manifest mapping keys to satisfy client-side LoadTextureFromAssetBundle lookups
url_route = f"{config.HTTP_BASE_URL}/products/{tex_name}.png"
exact_assets.append(url_route)
exact_assets.append(f"{prefix}/{url_route}")
logging.info(f"[Manifest] Dynamically loaded {len(exact_assets)} cosmetic/product assets with prefix '{prefix}' for {bundle_name_raw}")
except Exception as e:
logging.error(f"[Manifest] Failed to dynamically load cosmetic/product assets for {bundle_name_raw}: {e}")