mirror of
https://github.com/Bratah123/Spirit-PTCGO.git
synced 2026-09-08 12:45:32 -05:00
FIX: auto_bundler now serves to _energyicon
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@@ -138,8 +138,8 @@ def create_card_set_bundle(png_mapping, template_path, target_bundle_name, keep_
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# Set up variants for this card asset
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variants = [asset_name]
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# "072", "foil_072", "072_energypip" also map without leading zeros
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num_match = re.match(r'^(foil_)?(\d+)(_energypip|_toolpip)?$', asset_name)
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# Card textures and attachment icons also map without leading zeros.
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num_match = re.match(r'^(foil_)?(\d+)(_energypip|_energyicon|_toolpip)?$', asset_name)
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if num_match:
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short_num = num_match.group(2).lstrip("0") or "0"
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if short_num != num_match.group(2):
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File diff suppressed because one or more lines are too long
@@ -236,11 +236,7 @@ def _generate_pip_png(png_path, set_code, asset_name, suffix, detect,
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def generate_energy_pip_png(png_path, set_code, asset_name, out_dir=None):
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"""Square crop around the card's circular emblem for the attachment pip.
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The in-match pip requests bundle asset "{set}/{num}_energypip" for special
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energies (EnergyPipTextureRenderer); without it the type symbol shows.
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"""
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"""Crops the emblem shared by the attachment pip and right-click icon."""
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return _generate_pip_png(png_path, set_code, asset_name, "energypip",
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detect=True, out_dir=out_dir)
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@@ -259,22 +255,22 @@ def generate_tool_pip_png(png_path, set_code, asset_name, out_dir=None):
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out_dir=out_dir)
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def check_and_generate_bundles() -> int:
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"""
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Scans the loaded card scripts, groups them by set, and generates
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one Unity AssetBundle per set if missing or incomplete. Also compiles cosmetics.
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"""
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logging.info("[AutoBundle] Compiling cosmetic bundles...")
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try:
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compile_all_cosmetics()
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except Exception as e:
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logging.error(f"[AutoBundle] Failed to compile cosmetics: {e}")
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def check_and_generate_bundles(set_codes=None) -> int:
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"""Builds missing/stale card bundles; an optional set filter skips cosmetics."""
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if set_codes is None:
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logging.info("[AutoBundle] Compiling cosmetic bundles...")
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try:
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compile_all_cosmetics()
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except Exception as e:
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logging.error(f"[AutoBundle] Failed to compile cosmetics: {e}")
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logging.info("[AutoBundle] Checking custom landing-page artwork...")
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try:
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dynamic_pages.compile_custom_landing_bundle()
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except Exception as e:
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logging.error(f"[AutoBundle] Failed to compile custom landing pages: {e}")
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logging.info("[AutoBundle] Checking custom landing-page artwork...")
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try:
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dynamic_pages.compile_custom_landing_bundle()
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except Exception as e:
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logging.error(f"[AutoBundle] Failed to compile custom landing pages: {e}")
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else:
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set_codes = set(set_codes)
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logging.info("[AutoBundle] Checking for missing card AssetBundles...")
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@@ -313,6 +309,8 @@ def check_and_generate_bundles() -> int:
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card_def = module.card
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set_code = card_def.set_code
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if set_codes is not None and set_code not in set_codes:
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continue
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asset_name = str(card_def.collector_number).zfill(3)
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if set_code not in sets:
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@@ -351,6 +349,7 @@ def check_and_generate_bundles() -> int:
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pip_path = generate_energy_pip_png(png_path, set_code, asset_name)
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if pip_path:
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card_assets[f"{asset_name}_energypip"] = pip_path
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card_assets[f"{asset_name}_energyicon"] = pip_path
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elif _is_pokemon_tool(card_def) and os.path.exists(png_path):
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pip_path = generate_tool_pip_png(png_path, set_code, asset_name)
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if pip_path:
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@@ -230,9 +230,8 @@ class ManifestManager:
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asset_names.append({"name": f"{set_code}/{asset_key}"})
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asset_names.append({"name": f"{set_code}_{asset_key}"})
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# "072", "foil_072", "072_energypip" also resolve
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# without leading zeros
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num_match = re.match(r'^(foil_)?(\d+)(_energypip|_toolpip)?$', asset_key)
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# Publish the bundle's unpadded card/icon aliases too.
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num_match = re.match(r'^(foil_)?(\d+)(_energypip|_energyicon|_toolpip)?$', asset_key)
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if num_match:
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short_num = num_match.group(2).lstrip("0") or "0"
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if short_num != num_match.group(2):
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