mirror of
https://github.com/Leahnaya/Sonataria.git
synced 2026-09-06 16:04:31 -05:00
Removed for SGX
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@@ -1,15 +0,0 @@
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{
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"songId": 7,
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"title": "B",
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"author": "t+pazolite",
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"bpm": 245.25,
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"diffs": {
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"easyDiff": 1,
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"mediumDiff": 0,
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"hardDiff": 0,
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"extremeDiff": 0
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},
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"jacketArt": "jacket.png",
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"roundArt": "round.png",
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"audioFile": "beep.wav"
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}
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@@ -1,15 +0,0 @@
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{
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"songId": 1,
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"title": "Glow",
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"author": "Sean Barry and Julia Butenhoff",
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"bpm": 160,
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"diffs": {
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"easyDiff": 1,
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"mediumDiff": 0,
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"hardDiff": 0,
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"extremeDiff": 0
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},
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"jacketArt": "jacket.png",
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"roundArt": "round.png",
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"audioFile": "GlowALMOSTFINAL.wav"
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}
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{
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"songId": 6,
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"title": "Psyched Fevereiro",
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"author": "t+pazolite",
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"bpm": 150,
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"diffs": {
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"easyDiff": 1,
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"mediumDiff": 0,
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"hardDiff": 0,
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"extremeDiff": 0
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},
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"jacketArt": "jacket.png",
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"roundArt": "round.png",
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"audioFile": "PsychedFevereiro.flac"
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}
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@@ -1,14 +0,0 @@
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{
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"songId": 2,
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"title": "The Great Parade",
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"author": "Azu Crystal",
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"bpm": 150,
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"diffs": {
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"easyDiff": 1,
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"mediumDiff": 0,
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"hardDiff": 0,
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"extremeDiff": 0
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},
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"jacketArt": "jacket.png",
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"audioFile": "The_Great_Parade.wav"
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}
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@@ -506,18 +506,18 @@ void ScreenRenderer::render(sf::RenderWindow* gameWindow) {
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}
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// Initialize Videos
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/*if (!AttractTitleScreen->loadVideo("Videos/AttractTitleScreen.mp4")) {
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if (!AttractTitleScreen->loadVideo("Videos/AttractTitleScreen.mp4")) {
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logger.logError("Failed to load video: Videos/AttractTitleScreen.mp4");
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exit(1);
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}*/
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}
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// Link video sprite and shader
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//AttractTitleScreen->initSprite(videoShader.getProgram());
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//AttractTitleScreen->enableLooping(true);
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AttractTitleScreen->initSprite(videoShader.getProgram());
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AttractTitleScreen->enableLooping(true);
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// Load the first frame
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//AttractTitleScreen->scale(2.f * aspect, -2.f, 1.f);
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//AttractTitleScreen->update(0);
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AttractTitleScreen->scale(2.f * aspect, -2.f, 1.f);
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AttractTitleScreen->update(0);
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logger.log(L"OpenGL initialized.");
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}
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@@ -705,13 +705,13 @@ void ScreenRenderer::render(sf::RenderWindow* gameWindow) {
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}
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else if (gameState.getGameState() == GameState::CurrentState::TITLE_SCREEN) {
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// Swap to the video shader program
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//glUseProgram(videoShader.getProgram());
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glUseProgram(videoShader.getProgram());
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// Update the current frame
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//AttractTitleScreen->update((double)fs.count());
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AttractTitleScreen->update((double)fs.count());
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// Render that frame
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//AttractTitleScreen->render(PROJECTION::ORTHOGRAPHIC);
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AttractTitleScreen->render(PROJECTION::ORTHOGRAPHIC);
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}
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else if (gameState.getGameState() == GameState::CurrentState::THANKS_FOR_PLAYING) {
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Thanks->render(PROJECTION::ORTHOGRAPHIC);
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