Removed for SGX

This commit is contained in:
2022-05-02 16:37:53 -05:00
parent 167a9e8a2e
commit 372a9ac2f7
33 changed files with 9 additions and 131 deletions

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@@ -1,15 +0,0 @@
{
"songId": 7,
"title": "B",
"author": "t+pazolite",
"bpm": 245.25,
"diffs": {
"easyDiff": 1,
"mediumDiff": 0,
"hardDiff": 0,
"extremeDiff": 0
},
"jacketArt": "jacket.png",
"roundArt": "round.png",
"audioFile": "beep.wav"
}

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@@ -1,15 +0,0 @@
{
"songId": 1,
"title": "Glow",
"author": "Sean Barry and Julia Butenhoff",
"bpm": 160,
"diffs": {
"easyDiff": 1,
"mediumDiff": 0,
"hardDiff": 0,
"extremeDiff": 0
},
"jacketArt": "jacket.png",
"roundArt": "round.png",
"audioFile": "GlowALMOSTFINAL.wav"
}

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@@ -1,15 +0,0 @@
{
"songId": 6,
"title": "Psyched Fevereiro",
"author": "t+pazolite",
"bpm": 150,
"diffs": {
"easyDiff": 1,
"mediumDiff": 0,
"hardDiff": 0,
"extremeDiff": 0
},
"jacketArt": "jacket.png",
"roundArt": "round.png",
"audioFile": "PsychedFevereiro.flac"
}

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@@ -1,14 +0,0 @@
{
"songId": 2,
"title": "The Great Parade",
"author": "Azu Crystal",
"bpm": 150,
"diffs": {
"easyDiff": 1,
"mediumDiff": 0,
"hardDiff": 0,
"extremeDiff": 0
},
"jacketArt": "jacket.png",
"audioFile": "The_Great_Parade.wav"
}

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@@ -506,18 +506,18 @@ void ScreenRenderer::render(sf::RenderWindow* gameWindow) {
}
// Initialize Videos
/*if (!AttractTitleScreen->loadVideo("Videos/AttractTitleScreen.mp4")) {
if (!AttractTitleScreen->loadVideo("Videos/AttractTitleScreen.mp4")) {
logger.logError("Failed to load video: Videos/AttractTitleScreen.mp4");
exit(1);
}*/
}
// Link video sprite and shader
//AttractTitleScreen->initSprite(videoShader.getProgram());
//AttractTitleScreen->enableLooping(true);
AttractTitleScreen->initSprite(videoShader.getProgram());
AttractTitleScreen->enableLooping(true);
// Load the first frame
//AttractTitleScreen->scale(2.f * aspect, -2.f, 1.f);
//AttractTitleScreen->update(0);
AttractTitleScreen->scale(2.f * aspect, -2.f, 1.f);
AttractTitleScreen->update(0);
logger.log(L"OpenGL initialized.");
}
@@ -705,13 +705,13 @@ void ScreenRenderer::render(sf::RenderWindow* gameWindow) {
}
else if (gameState.getGameState() == GameState::CurrentState::TITLE_SCREEN) {
// Swap to the video shader program
//glUseProgram(videoShader.getProgram());
glUseProgram(videoShader.getProgram());
// Update the current frame
//AttractTitleScreen->update((double)fs.count());
AttractTitleScreen->update((double)fs.count());
// Render that frame
//AttractTitleScreen->render(PROJECTION::ORTHOGRAPHIC);
AttractTitleScreen->render(PROJECTION::ORTHOGRAPHIC);
}
else if (gameState.getGameState() == GameState::CurrentState::THANKS_FOR_PLAYING) {
Thanks->render(PROJECTION::ORTHOGRAPHIC);