Added Many New Art Assets and Included into TextureList.cpp
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Debug/Textures/Backgrounds/Audience.png
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Debug/Textures/Backgrounds/Set-Afternoon.png
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Debug/Textures/Backgrounds/Set-Evening.png
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Debug/Textures/Backgrounds/Set-Morning.png
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Debug/Textures/CreateProfile/1.png
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Debug/Textures/CreateProfile/2.png
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Debug/Textures/CreateProfile/3.png
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Debug/Textures/CreateProfile/4.png
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Debug/Textures/CreateProfile/RibbonBox.png
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Debug/Textures/Difficulties/Easy.png
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Debug/Textures/Difficulties/Extreme.png
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Debug/Textures/Difficulties/Hard.png
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Debug/Textures/Difficulties/Medium.png
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Debug/Textures/Game/Bar.png
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Debug/Textures/Game/Grades/A+.png
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Debug/Textures/Game/Grades/A.png
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Debug/Textures/Game/Grades/B.png
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Debug/Textures/Game/Grades/C.png
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Debug/Textures/Game/Grades/F.png
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Debug/Textures/Game/Grades/NoText/1NoText.png
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Debug/Textures/Game/Grades/NoText/2NoText.png
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Debug/Textures/Game/Grades/NoText/3NoText.png
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Debug/Textures/Game/Grades/NoText/4NoText.png
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Debug/Textures/Game/Grades/NoText/5NoText.png
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Debug/Textures/Game/Grades/NoText/6NoText.png
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Debug/Textures/Game/Grades/S.png
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Debug/Textures/Game/Scrubber.png
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Debug/Textures/General/Back.png
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Debug/Textures/General/Brackets/LeftBracket.png
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Debug/Textures/General/Brackets/RightBracket.png
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Debug/Textures/General/CurvySymbol.png
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Debug/Textures/General/Frame.png
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Debug/Textures/General/No.png
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Debug/Textures/General/NoText/BackNoText.png
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Debug/Textures/General/NoText/NoNotext.png
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Debug/Textures/General/NoText/YesNoText.png
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Debug/Textures/General/Rope.png
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After Width: | Height: | Size: 140 KiB |
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Debug/Textures/General/Spotlights/Spotlight Left- light.png
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After Width: | Height: | Size: 40 KiB |
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Debug/Textures/General/Spotlights/Spotlight Right - light.png
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After Width: | Height: | Size: 46 KiB |
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Debug/Textures/General/Spotlights/Spotlight-Left.png
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Debug/Textures/General/Spotlights/Spotlight-Right.png
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Debug/Textures/General/Wheel.png
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Debug/Textures/General/Yes.png
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Debug/Textures/Login/PosterA.png
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Debug/Textures/Login/PosterB.png
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Debug/Textures/Playbills/Base Playbills/Playbill Fin.png
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Debug/Textures/Playbills/Base Playbills/Playbill- Act 1 Fin.png
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Debug/Textures/Playbills/Base Playbills/Playbill- Act 1.png
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Debug/Textures/Playbills/Base Playbills/Playbill- Act 2 Fin.png
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After Width: | Height: | Size: 1.2 MiB |
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Debug/Textures/Playbills/Base Playbills/Playbill- Act 2.png
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After Width: | Height: | Size: 1.2 MiB |
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Debug/Textures/Playbills/Fin Act 1-2/Boxes all together.png
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After Width: | Height: | Size: 21 KiB |
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Debug/Textures/Playbills/Fin Act 1-2/Jacket Art.png
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Debug/Textures/Playbills/Fin Act 1-2/Perfect nears misses.png
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After Width: | Height: | Size: 10 KiB |
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Debug/Textures/Playbills/Fin Act 1-2/Performance Score.png
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After Width: | Height: | Size: 10 KiB |
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Debug/Textures/Playbills/Fin Act 1-2/Song Details.png
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After Width: | Height: | Size: 10 KiB |
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After Width: | Height: | Size: 12 KiB |
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Debug/Textures/Playbills/Final Results/Final Results Song 1.png
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After Width: | Height: | Size: 11 KiB |
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Debug/Textures/Playbills/Final Results/Final Results Song 2.png
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After Width: | Height: | Size: 11 KiB |
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After Width: | Height: | Size: 11 KiB |
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After Width: | Height: | Size: 10 KiB |
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 17 KiB |
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After Width: | Height: | Size: 11 KiB |
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@ -188,7 +188,7 @@ void GameRenderer::render(sf::RenderWindow* gameWindow) {
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// INITIALIZE THE TEXTURES
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// Background
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Audience->setTextureID(TextureList::Inst()->GetTextureID("Textures/Backgrounds/Audience-TEMP.jpg"));
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Audience->setTextureID(TextureList::Inst()->GetTextureID("Textures/Backgrounds/Audience.png"));
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track->setTextureID(TextureList::Inst()->GetTextureID("Textures/temp_Track.png"));
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laneNote->setTextureID(TextureList::Inst()->GetTextureID("Textures/temp_Note.png"));
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@ -277,8 +277,8 @@ void ScreenRenderer::render(sf::RenderWindow* gameWindow) {
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ClosedCurtainRight->setTextureID(TextureList::Inst()->GetTextureID("Textures/General/ClosedCurtainRight.png"));
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// Backgrounds
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SetMorning->setTextureID(TextureList::Inst()->GetTextureID("Textures/Backgrounds/Set-Morning-TEMP.jpg"));
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SetAfternoon->setTextureID(TextureList::Inst()->GetTextureID("Textures/Backgrounds/Set-Afternoon-TEMP.jpg"));
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SetMorning->setTextureID(TextureList::Inst()->GetTextureID("Textures/Backgrounds/Set-Morning.png"));
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SetAfternoon->setTextureID(TextureList::Inst()->GetTextureID("Textures/Backgrounds/Set-Afternoon.png"));
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// PreLogin Sprites
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LifeLinkIcon->setTextureID(TextureList::Inst()->GetTextureID("Textures/Login/LifeLink.png"));
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@ -32,12 +32,12 @@ TextureManager::TextureInfo tempTexList[] = {
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{ "Textures/Judgement/temp_Near.png", 9, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/Judgement/temp_Perfect.png", 10, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/MissingJacketArt.png", 11, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/MissingRoundArt.png", 12, GL_BGRA, GL_RGBA, nullptr },
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// Backgrounds
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{ "Textures/Backgrounds/Set-Morning-TEMP.jpg", 13, GL_BGR, GL_RGB, nullptr },
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{ "Textures/Backgrounds/Set-Afternoon-TEMP.jpg", 14, GL_BGR, GL_RGB, nullptr },
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{ "Textures/Backgrounds/Audience-TEMP.jpg", 15, GL_BGR, GL_RGB, nullptr},
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{ "Textures/Backgrounds/Set-Morning.png", 13, GL_BGR, GL_RGB, nullptr },
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{ "Textures/Backgrounds/Set-Afternoon.png", 14, GL_BGR, GL_RGB, nullptr },
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{ "Textures/Backgrounds/Set-Evening.png", 15, GL_BGR, GL_RGB, nullptr },
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{ "Textures/Backgrounds/Audience.png", 15, GL_BGR, GL_RGB, nullptr},
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// General
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{ "Textures/General/ClosedCurtainLeft.png", 16, GL_BGRA, GL_RGBA, nullptr },
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@ -45,19 +45,53 @@ TextureManager::TextureInfo tempTexList[] = {
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{ "Textures/General/OpenCurtains.png", 18, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/General/Stage.png", 19, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/General/StartButton.png", 20, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/General/Wheel.png", 20, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/General/Back.png", 21, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/General/No.png", 22, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/General/Yes.png", 23, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/General/CurvySymbol.png", 24, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/General/Frame.png", 25, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/General/Rope.png", 25, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/General/Spotlights/Spotlight-Left.png", 25, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/General/Spotlights/Spotlight-Right.png", 25, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/General/Brackets/LeftBracket.png", 25, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/General/Brackets/RightBracket.png", 25, GL_BGRA, GL_RGBA, nullptr },
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// Fonts
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{ "Fonts/HonyaJi-Re.ttf", 21, 0, 0, nullptr },
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{ "Fonts/Stayola-Regular.otf", 22, 0, 0, nullptr},
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{ "Fonts/HonyaJi-Re.ttf", 26, 0, 0, nullptr },
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{ "Fonts/Stayola-Regular.otf", 27, 0, 0, nullptr},
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// Login
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{ "Textures/Login/LifeLink.png", 23, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/Login/LifeLink.png", 28, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/Login/PosterA.png", 28, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/Login/PosterB.png", 28, GL_BGRA, GL_RGBA, nullptr },
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// Create Profile
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{ "Textures/CreateProfile/Ribbon.png", 24, GL_BGR, GL_RGB, nullptr },
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{ "Textures/CreateProfile/Ribbon.png", 29, GL_BGR, GL_RGB, nullptr },
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{ "Textures/CreateProfile/RibbonBox.png", 29, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/CreateProfile/1.png", 30, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/CreateProfile/2.png", 31, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/CreateProfile/3.png", 32, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/CreateProfile/4.png", 33, GL_BGRA, GL_RGBA, nullptr },
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// Other Menuing Items
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{ "Textures/Difficulties/Easy.png", 33, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/Difficulties/Medium.png", 33, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/Difficulties/Hard.png", 33, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/Difficulties/Extreme.png", 33, GL_BGRA, GL_RGBA, nullptr },
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// Thanks For Playing
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{ "Textures/ThanksForPlaying/ThanksForPlaying.png", 25, GL_BGR, GL_RGB, nullptr }
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{ "Textures/ThanksForPlaying/ThanksForPlaying.png", 34, GL_BGR, GL_RGB, nullptr },
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// Game
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{ "Textures/Game/Grades/S.png", 35, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/Game/Grades/A+.png", 36, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/Game/Grades/A.png", 37, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/Game/Grades/B.png", 38, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/Game/Grades/C.png", 39, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/Game/Grades/D.png", 40, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/Game/Bar.png", 41, GL_BGRA, GL_RGBA, nullptr },
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{ "Textures/Game/Scrubber.png", 42, GL_BGRA, GL_RGBA, nullptr }
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};
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// Declare static members of TextureList
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