SceneSwitcher/src/macro-action-audio.cpp

330 lines
9.0 KiB
C++

#include "headers/macro-action-audio.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
const std::string MacroActionAudio::id = "audio";
bool MacroActionAudio::_registered = MacroActionFactory::Register(
MacroActionAudio::id,
{MacroActionAudio::Create, MacroActionAudioEdit::Create,
"AdvSceneSwitcher.action.audio"});
const static std::map<AudioAction, std::string> actionTypes = {
{AudioAction::MUTE, "AdvSceneSwitcher.action.audio.type.mute"},
{AudioAction::UNMUTE, "AdvSceneSwitcher.action.audio.type.unmute"},
{AudioAction::SOURCE_VOLUME,
"AdvSceneSwitcher.action.audio.type.sourceVolume"},
{AudioAction::MASTER_VOLUME,
"AdvSceneSwitcher.action.audio.type.masterVolume"},
};
constexpr auto fadeInterval = std::chrono::milliseconds(100);
constexpr float minFade = 0.000001f;
void fadeSourceVolume(Duration duration, float vol, OBSWeakSource audioSource)
{
auto s = obs_weak_source_get_source(audioSource);
if (!s) {
return;
}
float curVol = obs_source_get_volume(s);
obs_source_release(s);
bool volIncrease = curVol <= vol;
int nrSteps = duration.seconds * 1000 / fadeInterval.count();
float volDiff = (volIncrease) ? vol - curVol : curVol - vol;
float volStep = volDiff / nrSteps;
if (volStep < minFade) {
switcher->activeAudioFades[GetWeakSourceName(audioSource)] =
false;
return;
}
for (int step = 0; step < nrSteps && !switcher->stop; ++step) {
auto s = obs_weak_source_get_source(audioSource);
if (!s) {
return;
}
curVol = (volIncrease) ? curVol + volStep : curVol - volStep;
obs_source_set_volume(s, curVol);
std::this_thread::sleep_for(fadeInterval);
obs_source_release(s);
}
switcher->activeAudioFades[GetWeakSourceName(audioSource)] = false;
}
void fadeMasterVolume(Duration duration, float vol)
{
float curVol = obs_get_master_volume();
bool volIncrease = curVol <= vol;
int nrSteps = duration.seconds * 1000 / fadeInterval.count();
float volDiff = (volIncrease) ? vol - curVol : curVol - vol;
float volStep = volDiff / nrSteps;
if (volStep < minFade) {
switcher->masterAudioFadeActive = false;
return;
}
for (int step = 0; step < nrSteps && !switcher->stop; ++step) {
curVol = (volIncrease) ? curVol + volStep : curVol - volStep;
obs_set_master_volume(curVol);
std::this_thread::sleep_for(fadeInterval);
}
switcher->masterAudioFadeActive = false;
}
void startSourceFade(Duration &duration, float vol, OBSWeakSource audioSource)
{
if (!audioSource) {
return;
}
auto it =
switcher->activeAudioFades.find(GetWeakSourceName(audioSource));
if (it != switcher->activeAudioFades.end() && it->second == true) {
blog(LOG_WARNING,
"Audio fade for volume of %s already active! New fade request will be ignored!",
GetWeakSourceName(audioSource).c_str());
return;
}
switcher->activeAudioFades[GetWeakSourceName(audioSource)] = true;
switcher->audioHelperThreads.emplace_back(fadeSourceVolume, duration,
vol, audioSource);
}
void startMasterFade(Duration &duration, float vol)
{
if (switcher->masterAudioFadeActive) {
blog(LOG_WARNING,
"Audio fade for master volume already active! New fade request will be ignored!");
return;
}
switcher->masterAudioFadeActive = true;
switcher->audioHelperThreads.emplace_back(fadeMasterVolume, duration,
vol);
}
bool MacroActionAudio::PerformAction()
{
auto s = obs_weak_source_get_source(_audioSource);
switch (_action) {
case AudioAction::MUTE:
obs_source_set_muted(s, true);
break;
case AudioAction::UNMUTE:
obs_source_set_muted(s, false);
break;
case AudioAction::SOURCE_VOLUME:
if (_fade && _duration.seconds != 0) {
startSourceFade(_duration, (float)_volume / 100.0f,
_audioSource);
} else {
obs_source_set_volume(s, (float)_volume / 100.0f);
}
break;
case AudioAction::MASTER_VOLUME:
if (_fade && _duration.seconds != 0) {
startMasterFade(_duration, (float)_volume / 100.0f);
} else {
obs_set_master_volume((float)_volume / 100.0f);
}
break;
default:
break;
}
obs_source_release(s);
return true;
}
void MacroActionAudio::LogAction()
{
auto it = actionTypes.find(_action);
if (it != actionTypes.end()) {
vblog(LOG_INFO,
"performed action \"%s\" for source \"%s\" with volume %d with fade %d %f",
it->second.c_str(),
GetWeakSourceName(_audioSource).c_str(), _volume, _fade,
_duration.seconds);
} else {
blog(LOG_WARNING, "ignored unknown audio action %d",
static_cast<int>(_action));
}
}
bool MacroActionAudio::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
_duration.Save(obj);
obs_data_set_string(obj, "audioSource",
GetWeakSourceName(_audioSource).c_str());
obs_data_set_int(obj, "action", static_cast<int>(_action));
obs_data_set_int(obj, "volume", _volume);
obs_data_set_bool(obj, "fade", _fade);
return true;
}
bool MacroActionAudio::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_duration.Load(obj);
const char *audioSourceName = obs_data_get_string(obj, "audioSource");
_audioSource = GetWeakSourceByName(audioSourceName);
_action = static_cast<AudioAction>(obs_data_get_int(obj, "action"));
_volume = obs_data_get_int(obj, "volume");
_fade = obs_data_get_bool(obj, "fade");
return true;
}
std::string MacroActionAudio::GetShortDesc()
{
if (_audioSource) {
return GetWeakSourceName(_audioSource);
}
return "";
}
static inline void populateActionSelection(QComboBox *list)
{
for (auto entry : actionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroActionAudioEdit::MacroActionAudioEdit(
QWidget *parent, std::shared_ptr<MacroActionAudio> entryData)
: QWidget(parent)
{
_audioSources = new QComboBox();
_actions = new QComboBox();
_volumePercent = new QSpinBox();
_volumePercent->setMinimum(0);
_volumePercent->setMaximum(2000);
_volumePercent->setSuffix("%");
_fade = new QCheckBox();
_duration = new DurationSelection(parent, false);
populateActionSelection(_actions);
populateAudioSelection(_audioSources);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QWidget::connect(_audioSources,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(SourceChanged(const QString &)));
QWidget::connect(_volumePercent, SIGNAL(valueChanged(int)), this,
SLOT(VolumeChanged(int)));
QWidget::connect(_fade, SIGNAL(stateChanged(int)), this,
SLOT(FadeChanged(int)));
QWidget::connect(_duration, SIGNAL(DurationChanged(double)), this,
SLOT(DurationChanged(double)));
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{audioSources}}", _audioSources}, {"{{actions}}", _actions},
{"{{volume}}", _volumePercent}, {"{{fade}}", _fade},
{"{{duration}}", _duration},
};
QHBoxLayout *entryLayout = new QHBoxLayout;
placeWidgets(obs_module_text("AdvSceneSwitcher.action.audio.entry"),
entryLayout, widgetPlaceholders);
_fadeLayout = new QHBoxLayout;
placeWidgets(obs_module_text("AdvSceneSwitcher.action.audio.fade"),
_fadeLayout, widgetPlaceholders);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(entryLayout);
mainLayout->addLayout(_fadeLayout);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
bool hasVolumeControl(AudioAction action)
{
return action == AudioAction::SOURCE_VOLUME ||
action == AudioAction::MASTER_VOLUME;
}
bool hasSourceControl(AudioAction action)
{
return action != AudioAction::MASTER_VOLUME;
}
void MacroActionAudioEdit::SetWidgetVisibility()
{
_volumePercent->setVisible(hasVolumeControl(_entryData->_action));
_audioSources->setVisible(hasSourceControl(_entryData->_action));
setLayoutVisible(_fadeLayout, hasVolumeControl(_entryData->_action));
adjustSize();
}
void MacroActionAudioEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_audioSources->setCurrentText(
GetWeakSourceName(_entryData->_audioSource).c_str());
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_volumePercent->setValue(_entryData->_volume);
_fade->setChecked(_entryData->_fade);
_duration->SetDuration(_entryData->_duration);
SetWidgetVisibility();
}
void MacroActionAudioEdit::SourceChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_audioSource = GetWeakSourceByQString(text);
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroActionAudioEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_action = static_cast<AudioAction>(value);
SetWidgetVisibility();
}
void MacroActionAudioEdit::VolumeChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_volume = value;
}
void MacroActionAudioEdit::FadeChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_fade = value;
}
void MacroActionAudioEdit::DurationChanged(double seconds)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_duration.seconds = seconds;
}