#include "headers/macro-action-audio.hpp" #include "headers/advanced-scene-switcher.hpp" #include "headers/utility.hpp" const std::string MacroActionAudio::id = "audio"; bool MacroActionAudio::_registered = MacroActionFactory::Register( MacroActionAudio::id, {MacroActionAudio::Create, MacroActionAudioEdit::Create, "AdvSceneSwitcher.action.audio"}); const static std::map actionTypes = { {AudioAction::MUTE, "AdvSceneSwitcher.action.audio.type.mute"}, {AudioAction::UNMUTE, "AdvSceneSwitcher.action.audio.type.unmute"}, {AudioAction::SOURCE_VOLUME, "AdvSceneSwitcher.action.audio.type.sourceVolume"}, {AudioAction::MASTER_VOLUME, "AdvSceneSwitcher.action.audio.type.masterVolume"}, }; constexpr auto fadeInterval = std::chrono::milliseconds(100); constexpr float minFade = 0.000001f; void fadeSourceVolume(Duration duration, float vol, OBSWeakSource audioSource) { auto s = obs_weak_source_get_source(audioSource); if (!s) { return; } float curVol = obs_source_get_volume(s); obs_source_release(s); bool volIncrease = curVol <= vol; int nrSteps = duration.seconds * 1000 / fadeInterval.count(); float volDiff = (volIncrease) ? vol - curVol : curVol - vol; float volStep = volDiff / nrSteps; if (volStep < minFade) { switcher->activeAudioFades[GetWeakSourceName(audioSource)] = false; return; } for (int step = 0; step < nrSteps && !switcher->stop; ++step) { auto s = obs_weak_source_get_source(audioSource); if (!s) { return; } curVol = (volIncrease) ? curVol + volStep : curVol - volStep; obs_source_set_volume(s, curVol); std::this_thread::sleep_for(fadeInterval); obs_source_release(s); } switcher->activeAudioFades[GetWeakSourceName(audioSource)] = false; } void fadeMasterVolume(Duration duration, float vol) { float curVol = obs_get_master_volume(); bool volIncrease = curVol <= vol; int nrSteps = duration.seconds * 1000 / fadeInterval.count(); float volDiff = (volIncrease) ? vol - curVol : curVol - vol; float volStep = volDiff / nrSteps; if (volStep < minFade) { switcher->masterAudioFadeActive = false; return; } for (int step = 0; step < nrSteps && !switcher->stop; ++step) { curVol = (volIncrease) ? curVol + volStep : curVol - volStep; obs_set_master_volume(curVol); std::this_thread::sleep_for(fadeInterval); } switcher->masterAudioFadeActive = false; } void startSourceFade(Duration &duration, float vol, OBSWeakSource audioSource) { if (!audioSource) { return; } auto it = switcher->activeAudioFades.find(GetWeakSourceName(audioSource)); if (it != switcher->activeAudioFades.end() && it->second == true) { blog(LOG_WARNING, "Audio fade for volume of %s already active! New fade request will be ignored!", GetWeakSourceName(audioSource).c_str()); return; } switcher->activeAudioFades[GetWeakSourceName(audioSource)] = true; switcher->audioHelperThreads.emplace_back(fadeSourceVolume, duration, vol, audioSource); } void startMasterFade(Duration &duration, float vol) { if (switcher->masterAudioFadeActive) { blog(LOG_WARNING, "Audio fade for master volume already active! New fade request will be ignored!"); return; } switcher->masterAudioFadeActive = true; switcher->audioHelperThreads.emplace_back(fadeMasterVolume, duration, vol); } bool MacroActionAudio::PerformAction() { auto s = obs_weak_source_get_source(_audioSource); switch (_action) { case AudioAction::MUTE: obs_source_set_muted(s, true); break; case AudioAction::UNMUTE: obs_source_set_muted(s, false); break; case AudioAction::SOURCE_VOLUME: if (_fade && _duration.seconds != 0) { startSourceFade(_duration, (float)_volume / 100.0f, _audioSource); } else { obs_source_set_volume(s, (float)_volume / 100.0f); } break; case AudioAction::MASTER_VOLUME: if (_fade && _duration.seconds != 0) { startMasterFade(_duration, (float)_volume / 100.0f); } else { obs_set_master_volume((float)_volume / 100.0f); } break; default: break; } obs_source_release(s); return true; } void MacroActionAudio::LogAction() { auto it = actionTypes.find(_action); if (it != actionTypes.end()) { vblog(LOG_INFO, "performed action \"%s\" for source \"%s\" with volume %d with fade %d %f", it->second.c_str(), GetWeakSourceName(_audioSource).c_str(), _volume, _fade, _duration.seconds); } else { blog(LOG_WARNING, "ignored unknown audio action %d", static_cast(_action)); } } bool MacroActionAudio::Save(obs_data_t *obj) { MacroAction::Save(obj); _duration.Save(obj); obs_data_set_string(obj, "audioSource", GetWeakSourceName(_audioSource).c_str()); obs_data_set_int(obj, "action", static_cast(_action)); obs_data_set_int(obj, "volume", _volume); obs_data_set_bool(obj, "fade", _fade); return true; } bool MacroActionAudio::Load(obs_data_t *obj) { MacroAction::Load(obj); _duration.Load(obj); const char *audioSourceName = obs_data_get_string(obj, "audioSource"); _audioSource = GetWeakSourceByName(audioSourceName); _action = static_cast(obs_data_get_int(obj, "action")); _volume = obs_data_get_int(obj, "volume"); _fade = obs_data_get_bool(obj, "fade"); return true; } std::string MacroActionAudio::GetShortDesc() { if (_audioSource) { return GetWeakSourceName(_audioSource); } return ""; } static inline void populateActionSelection(QComboBox *list) { for (auto entry : actionTypes) { list->addItem(obs_module_text(entry.second.c_str())); } } MacroActionAudioEdit::MacroActionAudioEdit( QWidget *parent, std::shared_ptr entryData) : QWidget(parent) { _audioSources = new QComboBox(); _actions = new QComboBox(); _volumePercent = new QSpinBox(); _volumePercent->setMinimum(0); _volumePercent->setMaximum(2000); _volumePercent->setSuffix("%"); _fade = new QCheckBox(); _duration = new DurationSelection(parent, false); populateActionSelection(_actions); populateAudioSelection(_audioSources); QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this, SLOT(ActionChanged(int))); QWidget::connect(_audioSources, SIGNAL(currentTextChanged(const QString &)), this, SLOT(SourceChanged(const QString &))); QWidget::connect(_volumePercent, SIGNAL(valueChanged(int)), this, SLOT(VolumeChanged(int))); QWidget::connect(_fade, SIGNAL(stateChanged(int)), this, SLOT(FadeChanged(int))); QWidget::connect(_duration, SIGNAL(DurationChanged(double)), this, SLOT(DurationChanged(double))); std::unordered_map widgetPlaceholders = { {"{{audioSources}}", _audioSources}, {"{{actions}}", _actions}, {"{{volume}}", _volumePercent}, {"{{fade}}", _fade}, {"{{duration}}", _duration}, }; QHBoxLayout *entryLayout = new QHBoxLayout; placeWidgets(obs_module_text("AdvSceneSwitcher.action.audio.entry"), entryLayout, widgetPlaceholders); _fadeLayout = new QHBoxLayout; placeWidgets(obs_module_text("AdvSceneSwitcher.action.audio.fade"), _fadeLayout, widgetPlaceholders); QVBoxLayout *mainLayout = new QVBoxLayout; mainLayout->addLayout(entryLayout); mainLayout->addLayout(_fadeLayout); setLayout(mainLayout); _entryData = entryData; UpdateEntryData(); _loading = false; } bool hasVolumeControl(AudioAction action) { return action == AudioAction::SOURCE_VOLUME || action == AudioAction::MASTER_VOLUME; } bool hasSourceControl(AudioAction action) { return action != AudioAction::MASTER_VOLUME; } void MacroActionAudioEdit::SetWidgetVisibility() { _volumePercent->setVisible(hasVolumeControl(_entryData->_action)); _audioSources->setVisible(hasSourceControl(_entryData->_action)); setLayoutVisible(_fadeLayout, hasVolumeControl(_entryData->_action)); adjustSize(); } void MacroActionAudioEdit::UpdateEntryData() { if (!_entryData) { return; } _audioSources->setCurrentText( GetWeakSourceName(_entryData->_audioSource).c_str()); _actions->setCurrentIndex(static_cast(_entryData->_action)); _volumePercent->setValue(_entryData->_volume); _fade->setChecked(_entryData->_fade); _duration->SetDuration(_entryData->_duration); SetWidgetVisibility(); } void MacroActionAudioEdit::SourceChanged(const QString &text) { if (_loading || !_entryData) { return; } std::lock_guard lock(switcher->m); _entryData->_audioSource = GetWeakSourceByQString(text); emit HeaderInfoChanged( QString::fromStdString(_entryData->GetShortDesc())); } void MacroActionAudioEdit::ActionChanged(int value) { if (_loading || !_entryData) { return; } std::lock_guard lock(switcher->m); _entryData->_action = static_cast(value); SetWidgetVisibility(); } void MacroActionAudioEdit::VolumeChanged(int value) { if (_loading || !_entryData) { return; } std::lock_guard lock(switcher->m); _entryData->_volume = value; } void MacroActionAudioEdit::FadeChanged(int value) { if (_loading || !_entryData) { return; } std::lock_guard lock(switcher->m); _entryData->_fade = value; } void MacroActionAudioEdit::DurationChanged(double seconds) { if (_loading || !_entryData) { return; } std::lock_guard lock(switcher->m); _entryData->_duration.seconds = seconds; }