Fix splitter position save data size growing on scene collection change

This commit is contained in:
WarmUpTill
2022-09-20 23:19:53 +02:00
committed by WarmUpTill
parent 487db7302e
commit fdb70a32c6

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@@ -687,6 +687,7 @@ void saveSplitterPos(QList<int> &sizes, obs_data_t *obj, const std::string name)
void loadSplitterPos(QList<int> &sizes, obs_data_t *obj, const std::string name)
{
sizes.clear();
obs_data_array_t *array = obs_data_get_array(obj, name.c_str());
size_t count = obs_data_array_count(array);
for (size_t i = 0; i < count; i++) {