mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-07 17:16:00 -05:00
Refactor, fixes and maximized option for title tab (#40)
* move definitions of switcher structs to separate files * remove useless comment * cleanup and silence warnings * add generic switch * removed delay on main thread startup as it served no purpose * clean up ultility.hpp * do not save switchStr to file as it could cause issues when scenes are renamed * rename sceneRoundTrip to sceneSequence * add option to switch if window is maximized to title tab
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48
src/headers/switch-generic.hpp
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48
src/headers/switch-generic.hpp
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#pragma once
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#include <string>
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#include <obs.hpp>
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struct SceneSwitcherEntry {
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OBSWeakSource scene;
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OBSWeakSource transition;
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bool usePreviousScene;
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virtual bool valid()
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{
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return (usePreviousScene || WeakSourceValid(scene)) &&
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WeakSourceValid(transition);
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}
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virtual const char *getType() = 0;
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// TODO
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//virtual bool checkMatch() = 0;
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virtual void logMatch()
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{
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obs_source_t *s = obs_weak_source_get_source(scene);
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const char *sceneName = obs_source_get_name(s);
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obs_source_release(s);
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blog(LOG_INFO,
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"Advanced Scene Switcher match for '%s' - switch to scene '%s'",
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getType(), sceneName);
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}
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inline SceneSwitcherEntry() : usePreviousScene(false) {}
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inline SceneSwitcherEntry(OBSWeakSource scene_,
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OBSWeakSource transition_,
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bool usePreviousScene_)
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: scene(scene_),
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transition(transition_),
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usePreviousScene(usePreviousScene_)
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{
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}
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inline SceneSwitcherEntry(OBSWeakSource scene_,
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OBSWeakSource transition_)
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: scene(scene_),
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transition(transition_),
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usePreviousScene(false)
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{
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}
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};
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