SceneSwitcher/src/headers/switch-generic.hpp
WarmUpTill dd63ff846c
Refactor, fixes and maximized option for title tab (#40)
* move definitions of switcher structs to separate files

* remove useless comment

* cleanup and silence warnings

* add generic switch

* removed delay on main thread startup as it served no purpose

* clean up ultility.hpp

* do not save switchStr to file as it could cause issues when scenes are renamed

* rename sceneRoundTrip to sceneSequence

* add option to switch if window is maximized to title tab
2020-09-25 21:42:58 +02:00

49 lines
1.0 KiB
C++

#pragma once
#include <string>
#include <obs.hpp>
struct SceneSwitcherEntry {
OBSWeakSource scene;
OBSWeakSource transition;
bool usePreviousScene;
virtual bool valid()
{
return (usePreviousScene || WeakSourceValid(scene)) &&
WeakSourceValid(transition);
}
virtual const char *getType() = 0;
// TODO
//virtual bool checkMatch() = 0;
virtual void logMatch()
{
obs_source_t *s = obs_weak_source_get_source(scene);
const char *sceneName = obs_source_get_name(s);
obs_source_release(s);
blog(LOG_INFO,
"Advanced Scene Switcher match for '%s' - switch to scene '%s'",
getType(), sceneName);
}
inline SceneSwitcherEntry() : usePreviousScene(false) {}
inline SceneSwitcherEntry(OBSWeakSource scene_,
OBSWeakSource transition_,
bool usePreviousScene_)
: scene(scene_),
transition(transition_),
usePreviousScene(usePreviousScene_)
{
}
inline SceneSwitcherEntry(OBSWeakSource scene_,
OBSWeakSource transition_)
: scene(scene_),
transition(transition_),
usePreviousScene(false)
{
}
};