mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-08-31 13:45:36 -05:00
allow pause individual switching methods (#90)
* allow pausing individual switching methods * clean up pause tab * allow import of old pauseScenes and pauseWindows
This commit is contained in:
@@ -3,264 +3,265 @@
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#include "headers/advanced-scene-switcher.hpp"
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#include "headers/utility.hpp"
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void AdvSceneSwitcher::on_pauseScenesAdd_clicked()
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static QMetaObject::Connection addPulse;
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void AdvSceneSwitcher::on_pauseAdd_clicked()
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{
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QString sceneName = ui->pauseScenesScenes->currentText();
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std::lock_guard<std::mutex> lock(switcher->m);
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switcher->pauseEntries.emplace_back();
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if (sceneName.isEmpty())
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return;
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OBSWeakSource source = GetWeakSourceByQString(sceneName);
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QVariant v = QVariant::fromValue(sceneName);
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QList<QListWidgetItem *> items =
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ui->pauseScenes->findItems(sceneName, Qt::MatchExactly);
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if (items.size() == 0) {
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QListWidgetItem *item =
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new QListWidgetItem(sceneName, ui->pauseScenes);
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item->setData(Qt::UserRole, v);
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std::lock_guard<std::mutex> lock(switcher->m);
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switcher->pauseScenesSwitches.emplace_back(source);
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ui->pauseScenes->sortItems();
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}
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listAddClicked(ui->pauseEntries,
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new PauseEntryWidget(&switcher->pauseEntries.back()),
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ui->pauseAdd, &addPulse);
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}
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void AdvSceneSwitcher::on_pauseScenesRemove_clicked()
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void AdvSceneSwitcher::on_pauseRemove_clicked()
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{
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QListWidgetItem *item = ui->pauseScenes->currentItem();
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QListWidgetItem *item = ui->pauseEntries->currentItem();
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if (!item)
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return;
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QString pauseScene = item->data(Qt::UserRole).toString();
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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auto &switches = switcher->pauseScenesSwitches;
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for (auto it = switches.begin(); it != switches.end(); ++it) {
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auto &s = *it;
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if (s == GetWeakSourceByQString(pauseScene)) {
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switches.erase(it);
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break;
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}
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}
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int idx = ui->pauseEntries->currentRow();
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auto &switches = switcher->pauseEntries;
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switches.erase(switches.begin() + idx);
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}
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delete item;
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}
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void AdvSceneSwitcher::on_pauseWindowsAdd_clicked()
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void AdvSceneSwitcher::on_pauseUp_clicked()
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{
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QString windowName = ui->pauseWindowsWindows->currentText();
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if (windowName.isEmpty())
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int index = ui->pauseEntries->currentRow();
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if (!listMoveUp(ui->pauseEntries))
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return;
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QVariant v = QVariant::fromValue(windowName);
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QList<QListWidgetItem *> items =
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ui->pauseWindows->findItems(windowName, Qt::MatchExactly);
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if (items.size() == 0) {
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QListWidgetItem *item =
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new QListWidgetItem(windowName, ui->pauseWindows);
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item->setData(Qt::UserRole, v);
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std::lock_guard<std::mutex> lock(switcher->m);
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switcher->pauseWindowsSwitches.emplace_back(
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windowName.toUtf8().constData());
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ui->pauseWindows->sortItems();
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}
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}
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void AdvSceneSwitcher::on_pauseWindowsRemove_clicked()
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{
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QListWidgetItem *item = ui->pauseWindows->currentItem();
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if (!item)
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return;
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QString windowName = item->data(Qt::UserRole).toString();
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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auto &switches = switcher->pauseWindowsSwitches;
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for (auto it = switches.begin(); it != switches.end(); ++it) {
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auto &s = *it;
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if (s == windowName.toUtf8().constData()) {
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switches.erase(it);
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break;
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}
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}
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}
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delete item;
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}
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void AdvSceneSwitcher::on_pauseScenes_currentRowChanged(int idx)
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{
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if (loading)
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return;
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if (idx == -1)
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return;
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QListWidgetItem *item = ui->pauseScenes->item(idx);
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QString scene = item->data(Qt::UserRole).toString();
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PauseEntryWidget *s1 = (PauseEntryWidget *)ui->pauseEntries->itemWidget(
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ui->pauseEntries->item(index));
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PauseEntryWidget *s2 = (PauseEntryWidget *)ui->pauseEntries->itemWidget(
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ui->pauseEntries->item(index - 1));
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PauseEntryWidget::swapSwitchData(s1, s2);
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std::lock_guard<std::mutex> lock(switcher->m);
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for (auto &s : switcher->pauseScenesSwitches) {
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std::string name = GetWeakSourceName(s);
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if (scene.compare(name.c_str()) == 0) {
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ui->pauseScenesScenes->setCurrentText(name.c_str());
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break;
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}
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}
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std::swap(switcher->pauseEntries[index],
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switcher->pauseEntries[index - 1]);
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}
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void AdvSceneSwitcher::on_pauseWindows_currentRowChanged(int idx)
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void AdvSceneSwitcher::on_pauseDown_clicked()
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{
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if (loading)
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return;
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if (idx == -1)
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int index = ui->pauseEntries->currentRow();
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if (!listMoveDown(ui->pauseEntries))
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return;
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QListWidgetItem *item = ui->pauseWindows->item(idx);
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QString window = item->data(Qt::UserRole).toString();
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PauseEntryWidget *s1 = (PauseEntryWidget *)ui->pauseEntries->itemWidget(
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ui->pauseEntries->item(index));
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PauseEntryWidget *s2 = (PauseEntryWidget *)ui->pauseEntries->itemWidget(
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ui->pauseEntries->item(index + 1));
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PauseEntryWidget::swapSwitchData(s1, s2);
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std::lock_guard<std::mutex> lock(switcher->m);
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for (auto &s : switcher->pauseWindowsSwitches) {
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if (window.compare(s.c_str()) == 0) {
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ui->pauseWindowsWindows->setCurrentText(s.c_str());
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break;
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}
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std::swap(switcher->pauseEntries[index],
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switcher->pauseEntries[index + 1]);
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}
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void resetPause()
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{
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DefaultSceneTransition::pause = false;
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WindowSwitch::pause = false;
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ExecutableSwitch::pause = false;
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ScreenRegionSwitch::pause = false;
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MediaSwitch::pause = false;
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FileSwitch::pause = false;
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RandomSwitch::pause = false;
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TimeSwitch::pause = false;
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IdleData::pause = false;
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SceneSequenceSwitch::pause = false;
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AudioSwitch::pause = false;
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}
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void setPauseTarget(PauseTarget &target, bool &verbose)
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{
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switch (target) {
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case PauseTarget::All:
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if (verbose)
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blog(LOG_INFO, "pause all switching");
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break;
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case PauseTarget::Transition:
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if (verbose)
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blog(LOG_INFO, "pause def_transition switching");
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DefaultSceneTransition::pause = true;
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break;
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case PauseTarget::Window:
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if (verbose)
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blog(LOG_INFO, "pause window switching");
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WindowSwitch::pause = true;
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break;
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case PauseTarget::Executable:
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if (verbose)
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blog(LOG_INFO, "pause exec switching");
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ExecutableSwitch::pause = true;
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break;
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case PauseTarget::Region:
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if (verbose)
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blog(LOG_INFO, "pause region switching");
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ScreenRegionSwitch::pause = true;
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break;
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case PauseTarget::Media:
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if (verbose)
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blog(LOG_INFO, "pause media switching");
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MediaSwitch::pause = true;
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break;
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case PauseTarget::File:
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if (verbose)
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blog(LOG_INFO, "pause file switching");
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FileSwitch::pause = true;
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break;
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case PauseTarget::Random:
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if (verbose)
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blog(LOG_INFO, "pause random switching");
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RandomSwitch::pause = true;
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break;
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case PauseTarget::Time:
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if (verbose)
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blog(LOG_INFO, "pause time switching");
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TimeSwitch::pause = true;
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break;
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case PauseTarget::Idle:
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if (verbose)
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blog(LOG_INFO, "pause idle switching");
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IdleData::pause = true;
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break;
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case PauseTarget::Sequence:
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if (verbose)
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blog(LOG_INFO, "pause sequence switching");
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SceneSequenceSwitch::pause = true;
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break;
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case PauseTarget::Audio:
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if (verbose)
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blog(LOG_INFO, "pause audio switching");
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AudioSwitch::pause = true;
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break;
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}
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}
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int AdvSceneSwitcher::PauseScenesFindByData(const QString &scene)
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bool checkPauseScene(obs_weak_source_t *currentScene, obs_weak_source_t *scene,
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PauseTarget &target, bool &verbose)
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{
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int count = ui->pauseScenes->count();
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int idx = -1;
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if (currentScene != scene)
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return false;
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for (int i = 0; i < count; i++) {
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QListWidgetItem *item = ui->pauseScenes->item(i);
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QString itemRegion = item->data(Qt::UserRole).toString();
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if (itemRegion == scene) {
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idx = i;
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break;
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}
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}
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return idx;
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setPauseTarget(target, verbose);
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if (target == PauseTarget::All)
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return true;
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return false;
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}
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int AdvSceneSwitcher::PauseWindowsFindByData(const QString &window)
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bool checkPauseWindow(std::string ¤tTitle, std::string &title,
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PauseTarget &target, bool &verbose)
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{
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int count = ui->pauseWindows->count();
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int idx = -1;
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if (currentTitle != title)
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return false;
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for (int i = 0; i < count; i++) {
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QListWidgetItem *item = ui->pauseWindows->item(i);
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QString itemRegion = item->data(Qt::UserRole).toString();
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if (itemRegion == window) {
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idx = i;
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break;
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}
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}
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return idx;
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setPauseTarget(target, verbose);
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if (target == PauseTarget::All)
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return true;
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return false;
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}
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bool SwitcherData::checkPause()
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{
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bool pause = false;
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bool pauseAll = false;
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std::string title;
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GetCurrentWindowTitle(title);
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resetPause();
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obs_source_t *currentSource = obs_frontend_get_current_scene();
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obs_weak_source_t *ws = obs_source_get_weak_source(currentSource);
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for (OBSWeakSource &s : pauseScenesSwitches) {
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if (s == ws) {
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pause = true;
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for (PauseEntry &s : pauseEntries) {
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if (s.pauseType == PauseType::Scene)
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pauseAll = checkPauseScene(ws, s.scene, s.pauseTarget,
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verbose);
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else
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pauseAll = checkPauseWindow(title, s.window,
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s.pauseTarget, verbose);
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if (pauseAll)
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break;
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}
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}
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obs_source_release(currentSource);
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obs_weak_source_release(ws);
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std::string title;
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if (!pause) {
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//lock.unlock();
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GetCurrentWindowTitle(title);
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//lock.lock();
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for (std::string &window : pauseWindowsSwitches) {
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if (window == title) {
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pause = true;
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break;
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}
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}
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}
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if (!pause) {
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//lock.unlock();
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GetCurrentWindowTitle(title);
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//lock.lock();
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for (std::string &window : pauseWindowsSwitches) {
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try {
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bool matches = std::regex_match(
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title, std::regex(window));
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if (matches) {
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pause = true;
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break;
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}
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} catch (const std::regex_error &) {
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}
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}
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}
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if (verbose && pause)
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blog(LOG_INFO, "pause match");
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return pause;
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return pauseAll;
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}
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void SwitcherData::savePauseSwitches(obs_data_t *obj)
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{
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obs_data_array_t *pauseScenesArray = obs_data_array_create();
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for (OBSWeakSource &scene : switcher->pauseScenesSwitches) {
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for (PauseEntry &s : switcher->pauseEntries) {
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obs_data_t *array_obj = obs_data_create();
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obs_source_t *source = obs_weak_source_get_source(scene);
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obs_data_set_int(array_obj, "pauseType",
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static_cast<int>(s.pauseType));
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obs_data_set_int(array_obj, "pauseTarget",
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static_cast<int>(s.pauseTarget));
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obs_data_set_string(array_obj, "pauseWindow", s.window.c_str());
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obs_source_t *source = obs_weak_source_get_source(s.scene);
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if (source) {
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const char *n = obs_source_get_name(source);
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obs_data_set_string(array_obj, "pauseScene", n);
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obs_data_array_push_back(pauseScenesArray, array_obj);
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}
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obs_data_array_push_back(pauseScenesArray, array_obj);
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obs_source_release(source);
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obs_data_release(array_obj);
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}
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obs_data_set_array(obj, "pauseScenes", pauseScenesArray);
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obs_data_set_array(obj, "pauseEntries", pauseScenesArray);
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obs_data_set_int(obj, "oldPauseValuesImported", 1);
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obs_data_array_release(pauseScenesArray);
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obs_data_array_t *pauseWindowsArray = obs_data_array_create();
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for (std::string &window : switcher->pauseWindowsSwitches) {
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obs_data_t *array_obj = obs_data_create();
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obs_data_set_string(array_obj, "pauseWindow", window.c_str());
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obs_data_array_push_back(pauseWindowsArray, array_obj);
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obs_data_release(array_obj);
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}
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obs_data_set_array(obj, "pauseWindows", pauseWindowsArray);
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obs_data_array_release(pauseWindowsArray);
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}
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void SwitcherData::loadPauseSwitches(obs_data_t *obj)
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{
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switcher->pauseScenesSwitches.clear();
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switcher->pauseEntries.clear();
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// To be removed in future builds once most users have migrated
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loadOldPauseSwitches(obj);
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obs_data_array_t *pauseArray = obs_data_get_array(obj, "pauseEntries");
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size_t count = obs_data_array_count(pauseArray);
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for (size_t i = 0; i < count; i++) {
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obs_data_t *array_obj = obs_data_array_item(pauseArray, i);
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PauseType type = static_cast<PauseType>(
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obs_data_get_int(array_obj, "pauseType"));
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PauseTarget target = static_cast<PauseTarget>(
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obs_data_get_int(array_obj, "pauseTarget"));
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const char *scene =
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obs_data_get_string(array_obj, "pauseScene");
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const char *window =
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obs_data_get_string(array_obj, "pauseWindow");
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switcher->pauseEntries.emplace_back(GetWeakSourceByName(scene),
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type, target, window);
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obs_data_release(array_obj);
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}
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obs_data_array_release(pauseArray);
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}
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void SwitcherData::loadOldPauseSwitches(obs_data_t *obj)
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{
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if (obs_data_get_int(obj, "oldPauseValuesImported"))
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return;
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obs_data_array_t *pauseScenesArray =
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obs_data_get_array(obj, "pauseScenes");
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@@ -273,15 +274,14 @@ void SwitcherData::loadPauseSwitches(obs_data_t *obj)
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const char *scene =
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obs_data_get_string(array_obj, "pauseScene");
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switcher->pauseScenesSwitches.emplace_back(
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GetWeakSourceByName(scene));
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switcher->pauseEntries.emplace_back(GetWeakSourceByName(scene),
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PauseType::Scene,
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PauseTarget::All, "");
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obs_data_release(array_obj);
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}
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obs_data_array_release(pauseScenesArray);
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switcher->pauseWindowsSwitches.clear();
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obs_data_array_t *pauseWindowsArray =
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obs_data_get_array(obj, "pauseWindows");
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count = obs_data_array_count(pauseWindowsArray);
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@@ -293,7 +293,8 @@ void SwitcherData::loadPauseSwitches(obs_data_t *obj)
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const char *window =
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obs_data_get_string(array_obj, "pauseWindow");
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switcher->pauseWindowsSwitches.emplace_back(window);
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switcher->pauseEntries.emplace_back(nullptr, PauseType::Window,
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PauseTarget::All, window);
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obs_data_release(array_obj);
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}
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@@ -302,23 +303,153 @@ void SwitcherData::loadPauseSwitches(obs_data_t *obj)
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void AdvSceneSwitcher::setupPauseTab()
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{
|
||||
populateSceneSelection(ui->pauseScenesScenes, false);
|
||||
populateWindowSelection(ui->pauseWindowsWindows);
|
||||
|
||||
for (auto &scene : switcher->pauseScenesSwitches) {
|
||||
std::string sceneName = GetWeakSourceName(scene);
|
||||
QString text = QString::fromStdString(sceneName);
|
||||
|
||||
QListWidgetItem *item =
|
||||
new QListWidgetItem(text, ui->pauseScenes);
|
||||
item->setData(Qt::UserRole, text);
|
||||
for (auto &s : switcher->pauseEntries) {
|
||||
QListWidgetItem *item;
|
||||
item = new QListWidgetItem(ui->pauseEntries);
|
||||
ui->pauseEntries->addItem(item);
|
||||
PauseEntryWidget *sw = new PauseEntryWidget(&s);
|
||||
item->setSizeHint(sw->minimumSizeHint());
|
||||
ui->pauseEntries->setItemWidget(item, sw);
|
||||
}
|
||||
|
||||
for (auto &window : switcher->pauseWindowsSwitches) {
|
||||
QString text = QString::fromStdString(window);
|
||||
if (switcher->pauseEntries.size() == 0)
|
||||
addPulse = PulseWidget(ui->pauseAdd, QColor(Qt::green));
|
||||
}
|
||||
|
||||
QListWidgetItem *item =
|
||||
new QListWidgetItem(text, ui->pauseWindows);
|
||||
item->setData(Qt::UserRole, text);
|
||||
void populatePauseTypes(QComboBox *list)
|
||||
{
|
||||
list->addItem(
|
||||
obs_module_text("AdvSceneSwitcher.pauseTab.pauseTypeScene"));
|
||||
list->addItem(
|
||||
obs_module_text("AdvSceneSwitcher.pauseTab.pauseTypeWindow"));
|
||||
}
|
||||
|
||||
void populatePauseTargets(QComboBox *list)
|
||||
{
|
||||
list->addItem(
|
||||
obs_module_text("AdvSceneSwitcher.pauseTab.pauseTargetAll"));
|
||||
list->addItem(obs_module_text("AdvSceneSwitcher.transitionTab.title"));
|
||||
list->addItem(obs_module_text("AdvSceneSwitcher.windowTitleTab.title"));
|
||||
list->addItem(obs_module_text("AdvSceneSwitcher.executableTab.title"));
|
||||
list->addItem(
|
||||
obs_module_text("AdvSceneSwitcher.screenRegionTab.title"));
|
||||
list->addItem(obs_module_text("AdvSceneSwitcher.mediaTab.title"));
|
||||
list->addItem(obs_module_text("AdvSceneSwitcher.fileTab.title"));
|
||||
list->addItem(obs_module_text("AdvSceneSwitcher.randomTab.title"));
|
||||
list->addItem(obs_module_text("AdvSceneSwitcher.timeTab.title"));
|
||||
list->addItem(obs_module_text("AdvSceneSwitcher.idleTab.title"));
|
||||
list->addItem(
|
||||
obs_module_text("AdvSceneSwitcher.sceneSequenceTab.title"));
|
||||
list->addItem(obs_module_text("AdvSceneSwitcher.audioTab.title"));
|
||||
}
|
||||
|
||||
PauseEntryWidget::PauseEntryWidget(PauseEntry *s) : SwitchWidget(s, false)
|
||||
{
|
||||
pauseTypes = new QComboBox();
|
||||
pauseTargets = new QComboBox();
|
||||
windows = new QComboBox();
|
||||
|
||||
QWidget::connect(pauseTypes, SIGNAL(currentIndexChanged(int)), this,
|
||||
SLOT(PauseTypeChanged(int)));
|
||||
QWidget::connect(pauseTargets, SIGNAL(currentIndexChanged(int)), this,
|
||||
SLOT(PauseTargetChanged(int)));
|
||||
QWidget::connect(windows, SIGNAL(currentTextChanged(const QString &)),
|
||||
this, SLOT(WindowChanged(const QString &)));
|
||||
|
||||
populatePauseTypes(pauseTypes);
|
||||
populatePauseTargets(pauseTargets);
|
||||
AdvSceneSwitcher::populateWindowSelection(windows);
|
||||
|
||||
windows->setEditable(true);
|
||||
windows->setMaxVisibleItems(20);
|
||||
|
||||
if (s) {
|
||||
scenes->setCurrentText(GetWeakSourceName(s->scene).c_str());
|
||||
pauseTypes->setCurrentIndex(static_cast<int>(s->pauseType));
|
||||
pauseTargets->setCurrentIndex(static_cast<int>(s->pauseTarget));
|
||||
windows->setCurrentText(s->window.c_str());
|
||||
if (s->pauseType == PauseType::Scene) {
|
||||
windows->setDisabled(true);
|
||||
windows->setVisible(false);
|
||||
} else {
|
||||
scenes->setDisabled(true);
|
||||
scenes->setVisible(false);
|
||||
}
|
||||
}
|
||||
|
||||
QHBoxLayout *mainLayout = new QHBoxLayout;
|
||||
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
|
||||
{"{{scenes}}", scenes},
|
||||
{"{{pauseTypes}}", pauseTypes},
|
||||
{"{{pauseTargets}}", pauseTargets},
|
||||
{"{{windows}}", windows}};
|
||||
|
||||
placeWidgets(obs_module_text("AdvSceneSwitcher.pauseTab.pauseEntry"),
|
||||
mainLayout, widgetPlaceholders);
|
||||
setLayout(mainLayout);
|
||||
|
||||
switchData = s;
|
||||
|
||||
loading = false;
|
||||
}
|
||||
|
||||
PauseEntry *PauseEntryWidget::getSwitchData()
|
||||
{
|
||||
return switchData;
|
||||
}
|
||||
|
||||
void PauseEntryWidget::setSwitchData(PauseEntry *s)
|
||||
{
|
||||
switchData = s;
|
||||
}
|
||||
|
||||
void PauseEntryWidget::swapSwitchData(PauseEntryWidget *s1,
|
||||
PauseEntryWidget *s2)
|
||||
{
|
||||
SwitchWidget::swapSwitchData(s1, s2);
|
||||
|
||||
PauseEntry *t = s1->getSwitchData();
|
||||
s1->setSwitchData(s2->getSwitchData());
|
||||
s2->setSwitchData(t);
|
||||
}
|
||||
|
||||
void PauseEntryWidget::PauseTypeChanged(int index)
|
||||
{
|
||||
if (loading || !switchData)
|
||||
return;
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switchData->pauseType = static_cast<PauseType>(index);
|
||||
|
||||
if (switchData->pauseType == PauseType::Scene) {
|
||||
windows->setDisabled(true);
|
||||
windows->setVisible(false);
|
||||
scenes->setDisabled(false);
|
||||
scenes->setVisible(true);
|
||||
} else {
|
||||
scenes->setDisabled(true);
|
||||
scenes->setVisible(false);
|
||||
windows->setDisabled(false);
|
||||
windows->setVisible(true);
|
||||
}
|
||||
}
|
||||
|
||||
void PauseEntryWidget::PauseTargetChanged(int index)
|
||||
{
|
||||
if (loading || !switchData)
|
||||
return;
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switchData->pauseTarget = static_cast<PauseTarget>(index);
|
||||
}
|
||||
|
||||
void PauseEntryWidget::WindowChanged(const QString &text)
|
||||
{
|
||||
if (loading || !switchData)
|
||||
return;
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switchData->window = text.toStdString();
|
||||
}
|
||||
|
||||
bool PauseEntry::valid()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user