rewrite for UI

This commit is contained in:
WarmUpTill 2016-10-04 22:59:31 +02:00 committed by GitHub
parent aa7d02ca26
commit ba0d29e770

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@ -1,30 +0,0 @@
#pragma once
#include <map>
#include <vector>
#include <string>
using namespace std;
struct Data {
string sceneName = "";
bool isFullscreen = false;
};
class Settings {
public:
void load();
bool getStartMessageDisable();
map<string, Data> getMap();
pair<vector<string>, vector<string>> getSceneRoundTrip();
vector<string> getPauseScenes();
vector<string> getIgnoreNames();
string getSettingsFilePath();
void setSettingsFilePath(string path);
private:
string settingsFilePath = "";
map<string, Data> settings;
pair<vector<string>, vector<string>> sceneRoundTrip;
vector<string> pauseScenes;
vector<string> ignoreNames;
bool startMessageDisable = false;
};