mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-07 09:05:57 -05:00
Add option to wait for transition to complete
This commit is contained in:
@@ -9,10 +9,40 @@ bool MacroActionSwitchScene::_registered = MacroActionFactory::Register(
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{MacroActionSwitchScene::Create, MacroActionSwitchSceneEdit::Create,
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"AdvSceneSwitcher.action.switchScene"});
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void waitForTransitionChange(OBSWeakSource &target)
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{
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const int maxNrChecks = 100;
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int curCheckNr = 0;
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bool transitionEnded = false;
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auto sceneCheckStartedOn = obs_frontend_get_current_scene();
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obs_source_release(sceneCheckStartedOn);
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switcher->abortMacroWait = false;
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std::unique_lock<std::mutex> lock(switcher->m);
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while (!transitionEnded && curCheckNr < maxNrChecks &&
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!switcher->abortMacroWait) {
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switcher->abortMacroWait = false;
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switcher->macroTransitionCv.wait_for(
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lock,
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std::chrono::milliseconds(
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(long long)switcher->interval),
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[] { return switcher->abortMacroWait.load(); });
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auto curScene = obs_frontend_get_current_scene();
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obs_source_release(curScene);
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transitionEnded = curScene != sceneCheckStartedOn ||
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switcher->currentScene == target;
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++curCheckNr;
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}
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}
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bool MacroActionSwitchScene::PerformAction()
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{
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OBSWeakSource scene = getScene();
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switchScene({scene, transition, (int)(_duration.seconds * 1000)});
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if (_blockUntilTransitionDone) {
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waitForTransitionChange(scene);
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return !switcher->abortMacroWait;
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}
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return true;
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}
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@@ -28,6 +58,8 @@ bool MacroActionSwitchScene::Save(obs_data_t *obj)
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MacroAction::Save(obj);
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SceneSwitcherEntry::save(obj);
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_duration.Save(obj);
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obs_data_set_bool(obj, "blockUntilTransitionDone",
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_blockUntilTransitionDone);
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return true;
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}
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@@ -36,6 +68,8 @@ bool MacroActionSwitchScene::Load(obs_data_t *obj)
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MacroAction::Load(obj);
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SceneSwitcherEntry::load(obj);
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_duration.Load(obj);
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_blockUntilTransitionDone =
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obs_data_get_bool(obj, "blockUntilTransitionDone");
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return true;
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}
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@@ -55,23 +89,35 @@ MacroActionSwitchSceneEdit::MacroActionSwitchSceneEdit(
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: SwitchWidget(parent, entryData.get(), true, true)
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{
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_duration = new DurationSelection(parent, false);
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_blockUntilTransitionDone = new QCheckBox(obs_module_text(
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"AdvSceneSwitcher.action.scene.blockUntilTransitionDone"));
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QWidget::connect(_duration, SIGNAL(DurationChanged(double)), this,
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SLOT(DurationChanged(double)));
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QWidget::connect(_blockUntilTransitionDone, SIGNAL(stateChanged(int)),
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this, SLOT(BlockUntilTransitionDoneChanged(int)));
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QWidget::connect(scenes, SIGNAL(currentTextChanged(const QString &)),
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this, SLOT(ChangeHeaderInfo(const QString &)));
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QHBoxLayout *mainLayout = new QHBoxLayout;
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QHBoxLayout *entryLayout = new QHBoxLayout;
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{scenes}}", scenes},
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{"{{transitions}}", transitions},
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{"{{duration}}", _duration},
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{"{{blockUntilTransitionDone}}", _blockUntilTransitionDone},
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};
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placeWidgets(obs_module_text("AdvSceneSwitcher.action.scene.entry"),
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mainLayout, widgetPlaceholders);
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entryLayout, widgetPlaceholders);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addLayout(entryLayout);
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mainLayout->addWidget(_blockUntilTransitionDone);
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setLayout(mainLayout);
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_entryData = entryData;
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_duration->SetDuration(_entryData->_duration);
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_blockUntilTransitionDone->setChecked(
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_entryData->_blockUntilTransitionDone);
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SwitchWidget::loading = false;
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}
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@@ -85,6 +131,16 @@ void MacroActionSwitchSceneEdit::DurationChanged(double seconds)
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_entryData->_duration.seconds = seconds;
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}
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void MacroActionSwitchSceneEdit::BlockUntilTransitionDoneChanged(int state)
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{
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if (SwitchWidget::loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_blockUntilTransitionDone = state;
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}
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void MacroActionSwitchSceneEdit::ChangeHeaderInfo(const QString &)
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{
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emit HeaderInfoChanged(
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