mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-08-14 13:18:36 -05:00
Adjust to SceneItemSelection rework
And do minor cleanup
This commit is contained in:
@@ -451,7 +451,7 @@ AdvSceneSwitcher.action.sceneVisibility.type.hide="Verstecken"
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AdvSceneSwitcher.action.sceneVisibility.type.toggle="Umschalten"
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AdvSceneSwitcher.action.sceneVisibility.type.source="Quelle"
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AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="Beliebig"
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AdvSceneSwitcher.action.sceneVisibility.entry="Auf{{scenes}}{{actions}}{{sourceTypes}}{{sources}}{{sourceGroups}}"
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AdvSceneSwitcher.action.sceneVisibility.entry="Auf{{scenes}}{{actions}}{{sources}}"
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AdvSceneSwitcher.action.filter="Filter"
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AdvSceneSwitcher.action.filter.type.enable="Aktivieren"
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AdvSceneSwitcher.action.filter.type.disable="Deaktivieren"
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@@ -538,7 +538,7 @@ AdvSceneSwitcher.action.sceneVisibility.type.hide="Hide"
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AdvSceneSwitcher.action.sceneVisibility.type.toggle="Toggle"
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AdvSceneSwitcher.action.sceneVisibility.type.source="Source"
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AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="Any"
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AdvSceneSwitcher.action.sceneVisibility.entry="On{{scenes}}{{actions}}{{sourceTypes}}{{sources}}{{sourceGroups}}"
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AdvSceneSwitcher.action.sceneVisibility.entry="On{{scenes}}{{actions}}{{sources}}"
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AdvSceneSwitcher.action.filter="Filter"
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AdvSceneSwitcher.action.filter.type.enable="Enable"
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AdvSceneSwitcher.action.filter.type.disable="Disable"
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@@ -371,7 +371,7 @@ AdvSceneSwitcher.action.sceneVisibility.type.show="Mostrar"
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AdvSceneSwitcher.action.sceneVisibility.type.hide="Ocultar"
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AdvSceneSwitcher.action.sceneVisibility.type.source="Fuente"
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AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="Cualquiera"
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AdvSceneSwitcher.action.sceneVisibility.entry="En{{scenes}}{{actions}}{{sourceTypes}}{{sources}}{{sourceGroups}}"
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AdvSceneSwitcher.action.sceneVisibility.entry="En{{scenes}}{{actions}}{{sources}}"
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AdvSceneSwitcher.action.filter="Filtro"
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AdvSceneSwitcher.action.filter.type.enable="Habilitar"
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AdvSceneSwitcher.action.filter.type.disable="Deshabilitar"
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@@ -301,7 +301,7 @@ AdvSceneSwitcher.action.sceneVisibility.type.show="Göster"
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AdvSceneSwitcher.action.sceneVisibility.type.hide="Gizle"
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AdvSceneSwitcher.action.sceneVisibility.type.source="Kayıt"
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AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="Herhangi"
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AdvSceneSwitcher.action.sceneVisibility.entry="Açık{{scenes}}{{actions}}{{sourceTypes}}{{sources}}{{sourceGroups}}"
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AdvSceneSwitcher.action.sceneVisibility.entry="Açık{{scenes}}{{actions}}{{sources}}"
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AdvSceneSwitcher.action.filter="Filtrele"
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AdvSceneSwitcher.action.filter.type.enable="Etkin"
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AdvSceneSwitcher.action.filter.type.disable="Etkisiz"
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@@ -502,7 +502,7 @@ AdvSceneSwitcher.action.sceneVisibility.type.hide="隐藏"
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AdvSceneSwitcher.action.sceneVisibility.type.toggle="切换"
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AdvSceneSwitcher.action.sceneVisibility.type.source="来源"
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AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="全部"
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AdvSceneSwitcher.action.sceneVisibility.entry="置{{scenes}}{{actions}}{{sourceTypes}}{{sources}}{{sourceGroups}}"
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AdvSceneSwitcher.action.sceneVisibility.entry="置{{scenes}}{{actions}}{{sources}}"
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AdvSceneSwitcher.action.filter="滤镜"
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AdvSceneSwitcher.action.filter.type.enable="开启"
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AdvSceneSwitcher.action.filter.type.disable="关闭"
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@@ -39,9 +39,8 @@ bool MacroActionSceneLock::PerformAction()
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{
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auto items = _source.GetSceneItems(_scene);
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for (auto item : items) {
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for (const auto &item : items) {
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setSceneItemLock(item, _action);
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obs_sceneitem_release(item);
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}
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return true;
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@@ -160,6 +159,8 @@ void MacroActionSceneLockEdit::SourceChanged(const SceneItemSelection &item)
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_entryData->_source = item;
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emit HeaderInfoChanged(
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QString::fromStdString(_entryData->GetShortDesc()));
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adjustSize();
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updateGeometry();
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}
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void MacroActionSceneLockEdit::ActionChanged(int value)
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@@ -23,7 +23,7 @@ const static std::map<SceneOrderAction, std::string> actionTypes = {
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"AdvSceneSwitcher.action.sceneOrder.type.movePosition"},
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};
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static void moveSceneItemsUp(std::vector<obs_scene_item *> &items)
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static void moveSceneItemsUp(std::vector<OBSSceneItem> &items)
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{
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// In the case of the same source being in two sequential positions
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// moving the sources up will cause the sources to swap positions due to
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@@ -33,41 +33,36 @@ static void moveSceneItemsUp(std::vector<obs_scene_item *> &items)
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// will be moved up.
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std::reverse(items.begin(), items.end());
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for (auto &i : items) {
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for (const auto &i : items) {
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obs_sceneitem_set_order(i, OBS_ORDER_MOVE_UP);
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obs_sceneitem_release(i);
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}
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}
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static void moveSceneItemsDown(std::vector<obs_scene_item *> &items)
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static void moveSceneItemsDown(std::vector<OBSSceneItem> &items)
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{
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for (auto &i : items) {
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for (const auto &i : items) {
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obs_sceneitem_set_order(i, OBS_ORDER_MOVE_DOWN);
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obs_sceneitem_release(i);
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}
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}
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static void moveSceneItemsTop(std::vector<obs_scene_item *> &items)
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static void moveSceneItemsTop(std::vector<OBSSceneItem> &items)
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{
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for (auto &i : items) {
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for (const auto &i : items) {
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obs_sceneitem_set_order(i, OBS_ORDER_MOVE_TOP);
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obs_sceneitem_release(i);
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}
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}
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static void moveSceneItemsBottom(std::vector<obs_scene_item *> &items)
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static void moveSceneItemsBottom(std::vector<OBSSceneItem> &items)
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{
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for (auto &i : items) {
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for (const auto &i : items) {
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obs_sceneitem_set_order(i, OBS_ORDER_MOVE_BOTTOM);
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obs_sceneitem_release(i);
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}
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}
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static void moveSceneItemsPos(std::vector<obs_scene_item *> &items, int pos)
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static void moveSceneItemsPos(std::vector<OBSSceneItem> &items, int pos)
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{
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for (auto &i : items) {
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for (const auto &i : items) {
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obs_sceneitem_set_order_position(i, pos);
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obs_sceneitem_release(i);
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}
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}
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@@ -149,7 +144,7 @@ std::string MacroActionSceneOrder::GetShortDesc() const
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static inline void populateActionSelection(QComboBox *list)
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{
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for (auto entry : actionTypes) {
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for (const auto &entry : actionTypes) {
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list->addItem(obs_module_text(entry.second.c_str()));
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}
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}
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@@ -228,6 +223,8 @@ void MacroActionSceneOrderEdit::SourceChanged(const SceneItemSelection &item)
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_entryData->_source = item;
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emit HeaderInfoChanged(
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QString::fromStdString(_entryData->GetShortDesc()));
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adjustSize();
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updateGeometry();
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}
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void MacroActionSceneOrderEdit::ActionChanged(int value)
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@@ -235,6 +235,7 @@ void MacroActionSceneTransform::Transform(obs_scene_item *item)
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center(item, CenterType::HORIZONTAL);
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break;
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case MacroActionSceneTransform::Action::MANUAL_TRANSFORM:
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ApplySettings(_settings); // Resolves variables
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obs_sceneitem_defer_update_begin(item);
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obs_sceneitem_set_info(item, &_info);
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obs_sceneitem_set_crop(item, &_crop);
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@@ -245,12 +246,9 @@ void MacroActionSceneTransform::Transform(obs_scene_item *item)
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bool MacroActionSceneTransform::PerformAction()
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{
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ApplySettings(_settings); // Resolves variables
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auto items = _source.GetSceneItems(_scene);
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for (auto &item : items) {
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for (const auto &item : items) {
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Transform(item);
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obs_sceneitem_release(item);
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}
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return true;
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}
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@@ -345,9 +343,6 @@ void MacroActionSceneTransform::ApplySettings(const std::string &settings)
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}
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obs_data_release(obj);
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}
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for (auto item : items) {
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obs_sceneitem_release(item);
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}
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obs_data_release(data);
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}
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@@ -455,6 +450,8 @@ void MacroActionSceneTransformEdit::SourceChanged(const SceneItemSelection &item
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_entryData->_source = item;
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emit HeaderInfoChanged(
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QString::fromStdString(_entryData->GetShortDesc()));
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adjustSize();
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updateGeometry();
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}
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void MacroActionSceneTransformEdit::ActionChanged(int idx)
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@@ -492,9 +489,6 @@ void MacroActionSceneTransformEdit::GetSettingsClicked()
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auto settings = GetSceneItemTransform(items[0]);
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_settings->setPlainText(FormatJsonString(settings));
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for (auto item : items) {
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obs_sceneitem_release(item);
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}
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}
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void MacroActionSceneTransformEdit::SettingsChanged()
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@@ -11,85 +11,38 @@ bool MacroActionSceneVisibility::_registered = MacroActionFactory::Register(
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MacroActionSceneVisibilityEdit::Create,
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"AdvSceneSwitcher.action.sceneVisibility"});
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const static std::map<SceneVisibilityAction, std::string> actionTypes = {
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{SceneVisibilityAction::SHOW,
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"AdvSceneSwitcher.action.sceneVisibility.type.show"},
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{SceneVisibilityAction::HIDE,
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"AdvSceneSwitcher.action.sceneVisibility.type.hide"},
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{SceneVisibilityAction::TOGGLE,
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"AdvSceneSwitcher.action.sceneVisibility.type.toggle"},
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};
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const static std::map<SceneItemSourceType, std::string> sourceItemSourceTypes = {
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{SceneItemSourceType::SOURCE,
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"AdvSceneSwitcher.action.sceneVisibility.type.source"},
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{SceneItemSourceType::SOURCE_GROUP,
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"AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup"},
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};
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struct VisibilityData {
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std::string name;
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SceneVisibilityAction action;
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const static std::map<MacroActionSceneVisibility::Action, std::string>
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actionTypes = {
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{MacroActionSceneVisibility::Action::SHOW,
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"AdvSceneSwitcher.action.sceneVisibility.type.show"},
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{MacroActionSceneVisibility::Action::HIDE,
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"AdvSceneSwitcher.action.sceneVisibility.type.hide"},
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{MacroActionSceneVisibility::Action::TOGGLE,
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"AdvSceneSwitcher.action.sceneVisibility.type.toggle"},
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};
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static void setSceneItemVisibility(obs_sceneitem_t *item,
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SceneVisibilityAction action)
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MacroActionSceneVisibility::Action action)
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{
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switch (action) {
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case SceneVisibilityAction::SHOW:
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case MacroActionSceneVisibility::Action::SHOW:
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obs_sceneitem_set_visible(item, true);
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break;
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case SceneVisibilityAction::HIDE:
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case MacroActionSceneVisibility::Action::HIDE:
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obs_sceneitem_set_visible(item, false);
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break;
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case SceneVisibilityAction::TOGGLE:
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case MacroActionSceneVisibility::Action::TOGGLE:
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obs_sceneitem_set_visible(item, !obs_sceneitem_visible(item));
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break;
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}
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}
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static bool visibilitySourceTypeEnum(obs_scene_t *, obs_sceneitem_t *item,
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void *ptr)
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{
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VisibilityData *vInfo = reinterpret_cast<VisibilityData *>(ptr);
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auto sourceTypeName = obs_source_get_display_name(
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obs_source_get_id(obs_sceneitem_get_source(item)));
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if (sourceTypeName && vInfo->name == sourceTypeName) {
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setSceneItemVisibility(item, vInfo->action);
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}
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if (obs_sceneitem_is_group(item)) {
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obs_scene_t *scene = obs_sceneitem_group_get_scene(item);
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obs_scene_enum_items(scene, visibilitySourceTypeEnum, ptr);
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}
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return true;
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}
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bool MacroActionSceneVisibility::PerformAction()
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{
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switch (_sourceType) {
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case SceneItemSourceType::SOURCE: {
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auto items = _source.GetSceneItems(_scene);
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for (auto item : items) {
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setSceneItemVisibility(item, _action);
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obs_sceneitem_release(item);
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}
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break;
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auto items = _source.GetSceneItems(_scene);
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for (const auto &item : items) {
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setSceneItemVisibility(item, _action);
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}
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case SceneItemSourceType::SOURCE_GROUP: {
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auto s = obs_weak_source_get_source(_scene.GetScene());
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auto scene = obs_scene_from_source(s);
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VisibilityData vInfo = {_sourceGroup, _action};
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obs_scene_enum_items(scene, visibilitySourceTypeEnum, &vInfo);
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obs_source_release(s);
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break;
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}
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default:
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break;
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}
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return true;
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}
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@@ -97,18 +50,11 @@ void MacroActionSceneVisibility::LogAction() const
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{
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auto it = actionTypes.find(_action);
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if (it != actionTypes.end()) {
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if (_sourceType == SceneItemSourceType::SOURCE) {
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vblog(LOG_INFO,
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"performed visibility action \"%s\" for source \"%s\" on scene \"%s\"",
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it->second.c_str(),
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_source.ToString(true).c_str(),
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_scene.ToString(true).c_str());
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} else {
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vblog(LOG_INFO,
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"performed visibility action \"%s\" for any source type \"%s\" on scene \"%s\"",
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it->second.c_str(), _sourceGroup.c_str(),
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_scene.ToString(true).c_str());
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}
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vblog(LOG_INFO,
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"performed visibility action \"%s\" for source \"%s\" on scene \"%s\"",
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it->second.c_str(), _source.ToString(true).c_str(),
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_scene.ToString(true).c_str());
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} else {
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blog(LOG_WARNING, "ignored unknown SceneVisibility action %d",
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static_cast<int>(_action));
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@@ -119,13 +65,8 @@ bool MacroActionSceneVisibility::Save(obs_data_t *obj) const
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{
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MacroAction::Save(obj);
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_scene.Save(obj);
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if (_sourceType == SceneItemSourceType::SOURCE) {
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_source.Save(obj);
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} else {
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obs_data_set_string(obj, "sourceGroup", _sourceGroup.c_str());
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}
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_source.Save(obj);
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obs_data_set_int(obj, "action", static_cast<int>(_action));
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obs_data_set_int(obj, "sourceType", static_cast<int>(_sourceType));
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return true;
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}
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@@ -136,89 +77,64 @@ bool MacroActionSceneVisibility::Load(obs_data_t *obj)
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if (obs_data_has_user_value(obj, "source")) {
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auto sourceName = obs_data_get_string(obj, "source");
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obs_data_set_string(obj, "sceneItem", sourceName);
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obs_data_set_string(obj, "sourceGroup", sourceName);
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}
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MacroAction::Load(obj);
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_scene.Load(obj);
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_source.Load(obj);
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_sourceType = static_cast<SceneItemSourceType>(
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obs_data_get_int(obj, "sourceType"));
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_sourceGroup = obs_data_get_string(obj, "sourceGroup");
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_action = static_cast<SceneVisibilityAction>(
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_action = static_cast<MacroActionSceneVisibility::Action>(
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obs_data_get_int(obj, "action"));
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// TODO: Remove in future version
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if (obs_data_get_int(obj, "sourceType") != 0) {
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auto sourceGroup = obs_data_get_string(obj, "sourceGroup");
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_source.SetSourceTypeSelection(sourceGroup);
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}
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return true;
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}
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std::string MacroActionSceneVisibility::GetShortDesc() const
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{
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if (_sourceType == SceneItemSourceType::SOURCE &&
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!_source.ToString().empty()) {
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if (!_source.ToString().empty()) {
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return _scene.ToString() + " - " + _source.ToString();
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}
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if (_sourceType == SceneItemSourceType::SOURCE_GROUP &&
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!_sourceGroup.empty()) {
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return _scene.ToString() + " - " +
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obs_module_text(
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"AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup") +
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" " + _sourceGroup;
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}
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return "";
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}
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static inline void populateActionSelection(QComboBox *list)
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{
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for (auto entry : actionTypes) {
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list->addItem(obs_module_text(entry.second.c_str()));
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}
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}
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static inline void populateSourceItemTypeSelection(QComboBox *list)
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{
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for (auto entry : sourceItemSourceTypes) {
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for (const auto &entry : actionTypes) {
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list->addItem(obs_module_text(entry.second.c_str()));
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}
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}
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MacroActionSceneVisibilityEdit::MacroActionSceneVisibilityEdit(
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QWidget *parent, std::shared_ptr<MacroActionSceneVisibility> entryData)
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: QWidget(parent)
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: QWidget(parent),
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_scenes(new SceneSelectionWidget(window(), true, false, true, true)),
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_sources(new SceneItemSelectionWidget(parent)),
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_actions(new QComboBox())
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{
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_scenes = new SceneSelectionWidget(window(), true, false, true, true);
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_sourceTypes = new QComboBox();
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_sources = new SceneItemSelectionWidget(parent);
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_sourceGroups = new QComboBox();
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_actions = new QComboBox();
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populateSourceItemTypeSelection(_sourceTypes);
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PopulateSourceGroupSelection(_sourceGroups);
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populateActionSelection(_actions);
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QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
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SLOT(ActionChanged(int)));
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QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
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this, SLOT(SceneChanged(const SceneSelection &)));
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QWidget::connect(_sourceTypes, SIGNAL(currentIndexChanged(int)), this,
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SLOT(SourceTypeChanged(int)));
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QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
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_sources, SLOT(SceneChanged(const SceneSelection &)));
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QWidget::connect(_sources,
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SIGNAL(SceneItemChanged(const SceneItemSelection &)),
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this, SLOT(SourceChanged(const SceneItemSelection &)));
|
||||
QWidget::connect(_sourceGroups,
|
||||
SIGNAL(currentTextChanged(const QString &)), this,
|
||||
SLOT(SourceGroupChanged(const QString &)));
|
||||
|
||||
QHBoxLayout *mainLayout = new QHBoxLayout;
|
||||
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
|
||||
{"{{scenes}}", _scenes}, {"{{sourceTypes}}", _sourceTypes},
|
||||
{"{{sources}}", _sources}, {"{{sourceGroups}}", _sourceGroups},
|
||||
{"{{actions}}", _actions},
|
||||
};
|
||||
auto layout = new QHBoxLayout;
|
||||
PlaceWidgets(obs_module_text(
|
||||
"AdvSceneSwitcher.action.sceneVisibility.entry"),
|
||||
mainLayout, widgetPlaceholders);
|
||||
setLayout(mainLayout);
|
||||
layout,
|
||||
{{"{{scenes}}", _scenes},
|
||||
{"{{sources}}", _sources},
|
||||
{"{{actions}}", _actions}});
|
||||
setLayout(layout);
|
||||
|
||||
_entryData = entryData;
|
||||
UpdateEntryData();
|
||||
@@ -232,13 +148,8 @@ void MacroActionSceneVisibilityEdit::UpdateEntryData()
|
||||
}
|
||||
|
||||
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
|
||||
_sourceTypes->setCurrentIndex(
|
||||
static_cast<int>(_entryData->_sourceType));
|
||||
_scenes->SetScene(_entryData->_scene);
|
||||
_sources->SetSceneItem((_entryData->_source));
|
||||
_sourceGroups->setCurrentText(
|
||||
QString::fromStdString(_entryData->_sourceGroup));
|
||||
SetWidgetVisibility();
|
||||
}
|
||||
|
||||
void MacroActionSceneVisibilityEdit::SceneChanged(const SceneSelection &s)
|
||||
@@ -251,17 +162,6 @@ void MacroActionSceneVisibilityEdit::SceneChanged(const SceneSelection &s)
|
||||
_entryData->_scene = s;
|
||||
}
|
||||
|
||||
void MacroActionSceneVisibilityEdit::SourceTypeChanged(int value)
|
||||
{
|
||||
if (_loading || !_entryData) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto lock = LockContext();
|
||||
_entryData->_sourceType = static_cast<SceneItemSourceType>(value);
|
||||
SetWidgetVisibility();
|
||||
}
|
||||
|
||||
void MacroActionSceneVisibilityEdit::SourceChanged(
|
||||
const SceneItemSelection &item)
|
||||
{
|
||||
@@ -273,22 +173,8 @@ void MacroActionSceneVisibilityEdit::SourceChanged(
|
||||
_entryData->_source = item;
|
||||
emit HeaderInfoChanged(
|
||||
QString::fromStdString(_entryData->GetShortDesc()));
|
||||
}
|
||||
|
||||
void MacroActionSceneVisibilityEdit::SourceGroupChanged(const QString &text)
|
||||
{
|
||||
if (_loading || !_entryData) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto lock = LockContext();
|
||||
if (text == obs_module_text("AdvSceneSwitcher.selectItem")) {
|
||||
_entryData->_sourceGroup = "";
|
||||
} else {
|
||||
_entryData->_sourceGroup = text.toStdString();
|
||||
}
|
||||
emit HeaderInfoChanged(
|
||||
QString::fromStdString(_entryData->GetShortDesc()));
|
||||
adjustSize();
|
||||
updateGeometry();
|
||||
}
|
||||
|
||||
void MacroActionSceneVisibilityEdit::ActionChanged(int value)
|
||||
@@ -298,19 +184,8 @@ void MacroActionSceneVisibilityEdit::ActionChanged(int value)
|
||||
}
|
||||
|
||||
auto lock = LockContext();
|
||||
_entryData->_action = static_cast<SceneVisibilityAction>(value);
|
||||
}
|
||||
|
||||
void MacroActionSceneVisibilityEdit::SetWidgetVisibility()
|
||||
{
|
||||
if (!_entryData) {
|
||||
return;
|
||||
}
|
||||
_sources->setVisible(_entryData->_sourceType ==
|
||||
SceneItemSourceType::SOURCE);
|
||||
_sourceGroups->setVisible(_entryData->_sourceType ==
|
||||
SceneItemSourceType::SOURCE_GROUP);
|
||||
adjustSize();
|
||||
_entryData->_action =
|
||||
static_cast<MacroActionSceneVisibility::Action>(value);
|
||||
}
|
||||
|
||||
} // namespace advss
|
||||
|
||||
@@ -7,17 +7,6 @@
|
||||
|
||||
namespace advss {
|
||||
|
||||
enum class SceneVisibilityAction {
|
||||
SHOW,
|
||||
HIDE,
|
||||
TOGGLE,
|
||||
};
|
||||
|
||||
enum class SceneItemSourceType {
|
||||
SOURCE,
|
||||
SOURCE_GROUP,
|
||||
};
|
||||
|
||||
class MacroActionSceneVisibility : public MacroAction {
|
||||
public:
|
||||
MacroActionSceneVisibility(Macro *m) : MacroAction(m) {}
|
||||
@@ -33,10 +22,14 @@ public:
|
||||
}
|
||||
|
||||
SceneSelection _scene;
|
||||
SceneItemSourceType _sourceType = SceneItemSourceType::SOURCE;
|
||||
SceneItemSelection _source;
|
||||
std::string _sourceGroup = "";
|
||||
SceneVisibilityAction _action = SceneVisibilityAction::SHOW;
|
||||
|
||||
enum class Action {
|
||||
SHOW,
|
||||
HIDE,
|
||||
TOGGLE,
|
||||
};
|
||||
Action _action = Action::SHOW;
|
||||
|
||||
private:
|
||||
static bool _registered;
|
||||
@@ -62,25 +55,18 @@ public:
|
||||
|
||||
private slots:
|
||||
void SceneChanged(const SceneSelection &);
|
||||
void SourceTypeChanged(int value);
|
||||
void SourceChanged(const SceneItemSelection &);
|
||||
void SourceGroupChanged(const QString &text);
|
||||
void ActionChanged(int value);
|
||||
signals:
|
||||
void HeaderInfoChanged(const QString &);
|
||||
|
||||
protected:
|
||||
SceneSelectionWidget *_scenes;
|
||||
QComboBox *_sourceTypes;
|
||||
SceneItemSelectionWidget *_sources;
|
||||
QComboBox *_sourceGroups;
|
||||
QComboBox *_actions;
|
||||
std::shared_ptr<MacroActionSceneVisibility> _entryData;
|
||||
|
||||
private:
|
||||
void SetWidgetVisibility();
|
||||
|
||||
QHBoxLayout *_mainLayout;
|
||||
bool _loading = true;
|
||||
};
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@ void MacroActionTransition::SetSourceTransition(bool show)
|
||||
obs_source_release(transition);
|
||||
|
||||
const auto items = _source.GetSceneItems(_scene);
|
||||
for (auto &item : items) {
|
||||
for (const auto &item : items) {
|
||||
if (_setTransitionType) {
|
||||
obs_sceneitem_set_transition(item, show, t);
|
||||
}
|
||||
@@ -96,7 +96,6 @@ void MacroActionTransition::SetSourceTransition(bool show)
|
||||
obs_sceneitem_set_transition_duration(
|
||||
item, show, _duration.Milliseconds());
|
||||
}
|
||||
obs_sceneitem_release(item);
|
||||
}
|
||||
|
||||
obs_source_release(t);
|
||||
@@ -200,7 +199,7 @@ std::string MacroActionTransition::GetShortDesc() const
|
||||
|
||||
static inline void populateActionSelection(QComboBox *list)
|
||||
{
|
||||
for (auto entry : actionTypes) {
|
||||
for (const auto &entry : actionTypes) {
|
||||
list->addItem(obs_module_text(entry.second.c_str()));
|
||||
}
|
||||
}
|
||||
@@ -298,6 +297,8 @@ void MacroActionTransitionEdit::SourceChanged(const SceneItemSelection &item)
|
||||
_entryData->_source = item;
|
||||
emit HeaderInfoChanged(
|
||||
QString::fromStdString(_entryData->GetShortDesc()));
|
||||
adjustSize();
|
||||
updateGeometry();
|
||||
}
|
||||
|
||||
void MacroActionTransitionEdit::ActionChanged(int value)
|
||||
|
||||
@@ -29,16 +29,16 @@ struct PosInfo2 {
|
||||
static bool getSceneItemPositionHelper(obs_scene_t *, obs_sceneitem_t *item,
|
||||
void *ptr)
|
||||
{
|
||||
PosInfo2 *posInfo = reinterpret_cast<PosInfo2 *>(ptr);
|
||||
auto posInfo = reinterpret_cast<PosInfo2 *>(ptr);
|
||||
if (obs_sceneitem_is_group(item)) {
|
||||
obs_scene_t *scene = obs_sceneitem_group_get_scene(item);
|
||||
obs_scene_enum_items(scene, getSceneItemPositionHelper, ptr);
|
||||
}
|
||||
if (posInfo->item == item) {
|
||||
posInfo->pos = posInfo->curPos;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (obs_sceneitem_is_group(item)) {
|
||||
obs_scene_t *scene = obs_sceneitem_group_get_scene(item);
|
||||
obs_scene_enum_items(scene, getSceneItemPositionHelper, ptr);
|
||||
}
|
||||
posInfo->curPos += 1;
|
||||
return true;
|
||||
}
|
||||
@@ -50,11 +50,11 @@ static PosInfo2 getSceneItemPos(obs_scene_item *item, obs_scene *scene)
|
||||
return pos;
|
||||
}
|
||||
|
||||
std::vector<int> getSceneItemPositions(std::vector<obs_scene_item *> &items,
|
||||
obs_scene *scene)
|
||||
static std::vector<int> getSceneItemPositions(std::vector<OBSSceneItem> &items,
|
||||
obs_scene *scene)
|
||||
{
|
||||
std::vector<int> positions;
|
||||
for (auto item : items) {
|
||||
for (const auto &item : items) {
|
||||
auto pos = getSceneItemPos(item, scene);
|
||||
if (pos.pos != -1) {
|
||||
positions.emplace_back(pos.pos);
|
||||
@@ -106,13 +106,6 @@ bool MacroConditionSceneOrder::CheckCondition()
|
||||
auto positions1 = getSceneItemPositions(items1, scene);
|
||||
auto positions2 = getSceneItemPositions(items2, scene);
|
||||
|
||||
for (auto i : items1) {
|
||||
obs_sceneitem_release(i);
|
||||
}
|
||||
for (auto i : items2) {
|
||||
obs_sceneitem_release(i);
|
||||
}
|
||||
|
||||
bool ret = false;
|
||||
|
||||
switch (_condition) {
|
||||
@@ -124,8 +117,9 @@ bool MacroConditionSceneOrder::CheckCondition()
|
||||
break;
|
||||
case Condition::POSITION:
|
||||
for (int p : positions1) {
|
||||
if (p == _position)
|
||||
if (p == _position) {
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@@ -195,7 +189,7 @@ std::string MacroConditionSceneOrder::GetShortDesc() const
|
||||
|
||||
static inline void populateConditionSelection(QComboBox *list)
|
||||
{
|
||||
for (auto entry : sceneOrderConditionTypes) {
|
||||
for (const auto &entry : sceneOrderConditionTypes) {
|
||||
list->addItem(obs_module_text(entry.second.c_str()));
|
||||
}
|
||||
}
|
||||
@@ -282,6 +276,8 @@ void MacroConditionSceneOrderEdit::SourceChanged(const SceneItemSelection &item)
|
||||
_entryData->_source = item;
|
||||
emit HeaderInfoChanged(
|
||||
QString::fromStdString(_entryData->GetShortDesc()));
|
||||
adjustSize();
|
||||
updateGeometry();
|
||||
}
|
||||
|
||||
void MacroConditionSceneOrderEdit::Source2Changed(const SceneItemSelection &item)
|
||||
@@ -294,6 +290,8 @@ void MacroConditionSceneOrderEdit::Source2Changed(const SceneItemSelection &item
|
||||
_entryData->_source2 = item;
|
||||
emit HeaderInfoChanged(
|
||||
QString::fromStdString(_entryData->GetShortDesc()));
|
||||
adjustSize();
|
||||
updateGeometry();
|
||||
}
|
||||
|
||||
void MacroConditionSceneOrderEdit::ConditionChanged(int index)
|
||||
|
||||
@@ -18,12 +18,11 @@ bool MacroConditionSceneTransform::CheckCondition()
|
||||
auto items = _source.GetSceneItems(_scene);
|
||||
|
||||
std::string json;
|
||||
for (auto &item : items) {
|
||||
for (const auto &item : items) {
|
||||
json = GetSceneItemTransform(item);
|
||||
if (MatchJson(json, _settings, _regex)) {
|
||||
ret = true;
|
||||
}
|
||||
obs_sceneitem_release(item);
|
||||
}
|
||||
SetVariableValue(json);
|
||||
return ret;
|
||||
@@ -165,6 +164,8 @@ void MacroConditionSceneTransformEdit::SourceChanged(
|
||||
_entryData->_source = item;
|
||||
emit HeaderInfoChanged(
|
||||
QString::fromStdString(_entryData->GetShortDesc()));
|
||||
adjustSize();
|
||||
updateGeometry();
|
||||
}
|
||||
|
||||
void MacroConditionSceneTransformEdit::GetSettingsClicked()
|
||||
@@ -184,10 +185,6 @@ void MacroConditionSceneTransformEdit::GetSettingsClicked()
|
||||
settings = EscapeForRegex(settings);
|
||||
}
|
||||
_settings->setPlainText(settings);
|
||||
|
||||
for (auto item : items) {
|
||||
obs_sceneitem_release(item);
|
||||
}
|
||||
}
|
||||
|
||||
void MacroConditionSceneTransformEdit::SettingsChanged()
|
||||
|
||||
@@ -24,32 +24,30 @@ const static std::map<MacroConditionSceneVisibility::Condition, std::string>
|
||||
"AdvSceneSwitcher.condition.sceneVisibility.type.changed"},
|
||||
};
|
||||
|
||||
static bool areAllSceneItemsShown(const std::vector<obs_scene_item *> &items)
|
||||
static bool areAllSceneItemsShown(const std::vector<OBSSceneItem> &items)
|
||||
{
|
||||
bool ret = true;
|
||||
for (auto item : items) {
|
||||
for (const auto &item : items) {
|
||||
if (!obs_sceneitem_visible(item)) {
|
||||
ret = false;
|
||||
}
|
||||
obs_sceneitem_release(item);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
static bool areAllSceneItemsHidden(const std::vector<obs_scene_item *> &items)
|
||||
static bool areAllSceneItemsHidden(const std::vector<OBSSceneItem> &items)
|
||||
{
|
||||
bool ret = true;
|
||||
for (auto item : items) {
|
||||
for (const auto &item : items) {
|
||||
if (obs_sceneitem_visible(item)) {
|
||||
ret = false;
|
||||
}
|
||||
obs_sceneitem_release(item);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
static bool
|
||||
didVisibilityOfAnySceneItemsChange(const std::vector<obs_scene_item *> &items,
|
||||
didVisibilityOfAnySceneItemsChange(const std::vector<OBSSceneItem> &items,
|
||||
std::vector<bool> &previousVisibility)
|
||||
{
|
||||
std::vector<bool> currentVisibility;
|
||||
@@ -64,10 +62,6 @@ didVisibilityOfAnySceneItemsChange(const std::vector<obs_scene_item *> &items,
|
||||
ret = previousVisibility != currentVisibility;
|
||||
}
|
||||
previousVisibility = currentVisibility;
|
||||
|
||||
for (const auto &item : items) {
|
||||
obs_sceneitem_release(item);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -86,10 +80,10 @@ bool MacroConditionSceneVisibility::CheckCondition()
|
||||
case Condition::CHANGED:
|
||||
return didVisibilityOfAnySceneItemsChange(items,
|
||||
_previousVisibilty);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -129,7 +123,7 @@ std::string MacroConditionSceneVisibility::GetShortDesc() const
|
||||
|
||||
static inline void populateConditionSelection(QComboBox *list)
|
||||
{
|
||||
for (auto entry : conditionTypes) {
|
||||
for (const auto &entry : conditionTypes) {
|
||||
list->addItem(obs_module_text(entry.second.c_str()));
|
||||
}
|
||||
}
|
||||
@@ -183,6 +177,8 @@ void MacroConditionSceneVisibilityEdit::SourceChanged(
|
||||
_entryData->_source = item;
|
||||
emit HeaderInfoChanged(
|
||||
QString::fromStdString(_entryData->GetShortDesc()));
|
||||
adjustSize();
|
||||
updateGeometry();
|
||||
}
|
||||
|
||||
void MacroConditionSceneVisibilityEdit::SceneChanged(const SceneSelection &s)
|
||||
|
||||
Reference in New Issue
Block a user