mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-02 06:36:06 -05:00
add generic switch widget and setup new UI for exec switching
This commit is contained in:
@@ -40,13 +40,13 @@ void SceneSwitcher::on_audioUp_clicked()
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if (!listMoveUp(ui->audioSwitches))
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return;
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AudioSwitchWidget *as1 =
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AudioSwitchWidget *s1 =
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(AudioSwitchWidget *)ui->audioSwitches->itemWidget(
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ui->audioSwitches->item(index));
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AudioSwitchWidget *as2 =
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AudioSwitchWidget *s2 =
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(AudioSwitchWidget *)ui->audioSwitches->itemWidget(
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ui->audioSwitches->item(index - 1));
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AudioSwitchWidget::swapSwitchData(as1, as2);
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AudioSwitchWidget::swapSwitchData(s1, s2);
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std::lock_guard<std::mutex> lock(switcher->m);
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@@ -61,13 +61,13 @@ void SceneSwitcher::on_audioDown_clicked()
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if (!listMoveDown(ui->audioSwitches))
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return;
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AudioSwitchWidget *as1 =
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AudioSwitchWidget *s1 =
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(AudioSwitchWidget *)ui->audioSwitches->itemWidget(
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ui->audioSwitches->item(index));
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AudioSwitchWidget *as2 =
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AudioSwitchWidget *s2 =
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(AudioSwitchWidget *)ui->audioSwitches->itemWidget(
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ui->audioSwitches->item(index + 1));
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AudioSwitchWidget::swapSwitchData(as1, as2);
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AudioSwitchWidget::swapSwitchData(s1, s2);
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std::lock_guard<std::mutex> lock(switcher->m);
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@@ -224,14 +224,12 @@ void AudioSwitch::resetVolmeter()
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bool AudioSwitch::initialized()
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{
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return audioSource && SceneSwitcherEntry::initialized();
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return SceneSwitcherEntry::initialized() && audioSource;
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}
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bool AudioSwitch::valid()
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{
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return !initialized() ||
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((usePreviousScene || WeakSourceValid(scene)) &&
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WeakSourceValid(audioSource) && WeakSourceValid(transition));
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return SceneSwitcherEntry::valid() && WeakSourceValid(audioSource);
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}
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inline AudioSwitch::AudioSwitch(OBSWeakSource scene_, OBSWeakSource transition_,
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@@ -320,10 +318,8 @@ void swap(AudioSwitch &first, AudioSwitch &second)
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second.resetVolmeter();
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}
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AudioSwitchWidget::AudioSwitchWidget(AudioSwitch *s)
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AudioSwitchWidget::AudioSwitchWidget(AudioSwitch *s) : SwitchWidget(s)
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{
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audioScenes = new QComboBox();
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audioTransitions = new QComboBox();
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audioSources = new QComboBox();
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audioVolumeThreshold = new QSpinBox();
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@@ -348,24 +344,15 @@ AudioSwitchWidget::AudioSwitchWidget(AudioSwitch *s)
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volMeter->GetSlider(), SLOT(setValue(int)));
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QWidget::connect(audioVolumeThreshold, SIGNAL(valueChanged(int)), this,
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SLOT(VolumeThresholdChanged(int)));
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QWidget::connect(audioScenes,
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SIGNAL(currentTextChanged(const QString &)), this,
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SLOT(SceneChanged(const QString &)));
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QWidget::connect(audioTransitions,
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SIGNAL(currentTextChanged(const QString &)), this,
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SLOT(TransitionChanged(const QString &)));
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QWidget::connect(audioSources,
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SIGNAL(currentTextChanged(const QString &)), this,
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SLOT(SourceChanged(const QString &)));
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SceneSwitcher::populateSceneSelection(audioScenes, true);
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SceneSwitcher::populateTransitionSelection(audioTransitions);
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SceneSwitcher::populateAudioSelection(audioSources);
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if (s) {
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audioScenes->setCurrentText(
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GetWeakSourceName(s->scene).c_str());
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audioTransitions->setCurrentText(
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scenes->setCurrentText(GetWeakSourceName(s->scene).c_str());
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transitions->setCurrentText(
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GetWeakSourceName(s->transition).c_str());
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audioSources->setCurrentText(
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GetWeakSourceName(s->audioSource).c_str());
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@@ -381,9 +368,9 @@ AudioSwitchWidget::AudioSwitchWidget(AudioSwitch *s)
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switchLayout->addWidget(aboveLabel);
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switchLayout->addWidget(audioVolumeThreshold);
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switchLayout->addWidget(switchLabel);
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switchLayout->addWidget(audioScenes);
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switchLayout->addWidget(scenes);
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switchLayout->addWidget(usingLabel);
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switchLayout->addWidget(audioTransitions);
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switchLayout->addWidget(transitions);
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switchLayout->addStretch();
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QVBoxLayout *mainLayout = new QVBoxLayout;
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@@ -408,20 +395,14 @@ void AudioSwitchWidget::setSwitchData(AudioSwitch *s)
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switchData = s;
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}
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void AudioSwitchWidget::swapSwitchData(AudioSwitchWidget *as1,
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AudioSwitchWidget *as2)
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void AudioSwitchWidget::swapSwitchData(AudioSwitchWidget *s1,
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AudioSwitchWidget *s2)
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{
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AudioSwitch *t = as1->getSwitchData();
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as1->setSwitchData(as2->getSwitchData());
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as2->setSwitchData(t);
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}
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SwitchWidget::swapSwitchData(s1, s2);
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void AudioSwitchWidget::SceneChanged(const QString &text)
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{
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if (loading || !switchData)
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return;
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std::lock_guard<std::mutex> lock(switcher->m);
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switchData->scene = GetWeakSourceByQString(text);
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AudioSwitch *t = s1->getSwitchData();
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s1->setSwitchData(s2->getSwitchData());
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s2->setSwitchData(t);
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}
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void AudioSwitchWidget::UpdateVolmeterSource()
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@@ -444,14 +425,6 @@ void AudioSwitchWidget::UpdateVolmeterSource()
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volMeter->GetSlider()->setValue(switchData->volumeThreshold);
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}
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void AudioSwitchWidget::TransitionChanged(const QString &text)
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{
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if (loading || !switchData)
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return;
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std::lock_guard<std::mutex> lock(switcher->m);
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switchData->transition = GetWeakTransitionByQString(text);
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}
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void AudioSwitchWidget::SourceChanged(const QString &text)
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{
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if (loading || !switchData)
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