Move audio fade helpers to audio action

This commit is contained in:
WarmUpTill 2023-12-25 22:51:24 +01:00 committed by WarmUpTill
parent 946c90a749
commit 4f0c8c4ab5
2 changed files with 19 additions and 19 deletions

View File

@ -1,5 +1,5 @@
#include "macro-action-audio.hpp"
#include "switcher-data.hpp"
#include "macro.hpp"
#include "utility.hpp"
namespace advss {
@ -36,6 +36,16 @@ const static std::map<MacroActionAudio::FadeType, std::string> fadeTypes = {
"AdvSceneSwitcher.action.audio.fade.type.rate"},
};
namespace {
struct FadeInfo {
std::atomic_bool active = {false};
std::atomic_int id = {0};
};
}
static FadeInfo masterAudioFade;
static std::unordered_map<std::string, FadeInfo> audioFades;
constexpr auto fadeInterval = std::chrono::milliseconds(100);
constexpr float minFade = 0.000001f;
@ -58,10 +68,9 @@ auto set_master_volume = obs_set_master_volume;
void MacroActionAudio::SetFadeActive(bool value)
{
if (_action == Action::SOURCE_VOLUME) {
switcher->activeAudioFades[_audioSource.ToString()].active =
value;
audioFades[_audioSource.ToString()].active = value;
} else {
switcher->masterAudioFade.active = value;
masterAudioFade.active = value;
}
}
@ -69,14 +78,13 @@ bool MacroActionAudio::FadeActive()
{
bool active = true;
if (_action == Action::SOURCE_VOLUME) {
auto it = switcher->activeAudioFades.find(
_audioSource.ToString());
if (it == switcher->activeAudioFades.end()) {
auto it = audioFades.find(_audioSource.ToString());
if (it == audioFades.end()) {
return false;
}
active = it->second.active;
} else {
active = switcher->masterAudioFade.active;
active = masterAudioFade.active;
}
return active;
@ -86,14 +94,13 @@ std::atomic_int *MacroActionAudio::GetFadeIdPtr()
{
if (_action == Action::SOURCE_VOLUME) {
auto it = switcher->activeAudioFades.find(
_audioSource.ToString());
if (it == switcher->activeAudioFades.end()) {
auto it = audioFades.find(_audioSource.ToString());
if (it == audioFades.end()) {
return nullptr;
}
return &it->second.id;
}
return &switcher->masterAudioFade.id;
return &masterAudioFade.id;
}
void MacroActionAudio::SetVolume(float vol)

View File

@ -143,13 +143,6 @@ public:
/* --- End of General tab section --- */
struct AudioFadeInfo {
std::atomic_bool active = {false};
std::atomic_int id = {0};
};
AudioFadeInfo masterAudioFade;
std::unordered_map<std::string, AudioFadeInfo> activeAudioFades;
std::string lastTitle;
std::string currentTitle;
std::string currentForegroundProcess;