mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-06 08:36:04 -05:00
Fix crash on shutdown
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@@ -2,18 +2,64 @@
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#include "audio-helpers.hpp"
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#include "layout-helpers.hpp"
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#include "macro-helpers.hpp"
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#include "plugin-state-helpers.hpp"
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#include "sync-helpers.hpp"
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#include <obs-frontend-api.h>
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#include <chrono>
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#include <mutex>
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#include <set>
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#include <QFileInfo>
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#include <QLabel>
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namespace advss {
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// Use a high output channel index that is unlikely to be claimed by OBS or
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// other plugins. OBS supports channels 0-63; channel 0 is the main scene.
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static constexpr uint32_t kPlaybackOutputChannel = 63;
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// Tracks rawSource handles held by background cleanup threads so they can be
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// stopped early when OBS begins shutdown, before audio is freed.
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static std::mutex g_activeSourcesMutex;
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static std::set<obs_source_t *> g_activeSources;
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static void registerActiveSource(obs_source_t *source)
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{
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std::lock_guard<std::mutex> lock(g_activeSourcesMutex);
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g_activeSources.insert(source);
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}
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static void unregisterActiveSource(obs_source_t *source)
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{
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std::lock_guard<std::mutex> lock(g_activeSourcesMutex);
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g_activeSources.erase(source);
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}
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static void stopAllActiveSources()
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{
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std::lock_guard<std::mutex> lock(g_activeSourcesMutex);
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for (auto *source : g_activeSources) {
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obs_source_media_stop(source);
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}
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}
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static void handleObsEvent(enum obs_frontend_event event, void *)
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{
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if (event == OBS_FRONTEND_EVENT_SCRIPTING_SHUTDOWN ||
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event == OBS_FRONTEND_EVENT_EXIT) {
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stopAllActiveSources();
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}
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}
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static bool setup()
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{
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AddPluginPostLoadStep([]() {
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obs_frontend_add_event_callback(handleObsEvent, nullptr);
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});
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return true;
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}
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static bool setupDone = setup();
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const std::string MacroActionPlayAudio::id = "play_audio";
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bool MacroActionPlayAudio::_registered = MacroActionFactory::Register(
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@@ -23,6 +69,7 @@ bool MacroActionPlayAudio::_registered = MacroActionFactory::Register(
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static void deactivatePlayback(obs_source_t *source, bool wantsOutput)
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{
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obs_source_media_stop(source);
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if (wantsOutput) {
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obs_set_output_source(kPlaybackOutputChannel, nullptr);
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} else {
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@@ -38,8 +85,7 @@ static void waitForPlaybackToEnd(Macro *macro, obs_source_t *source,
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std::unique_lock<std::mutex> lock(*GetMutex());
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SetMacroAbortWait(false);
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// The media source needs time to open and decode before reaching
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// PLAYING state. Poll until it starts (or the macro is stopped).
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// Poll until the source starts playing or the macro is stopped.
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while (!MacroWaitShouldAbort() && !MacroIsStopped(macro)) {
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if (obs_source_media_get_state(source) ==
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OBS_MEDIA_STATE_PLAYING) {
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@@ -48,9 +94,8 @@ static void waitForPlaybackToEnd(Macro *macro, obs_source_t *source,
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GetMacroWaitCV().wait_for(lock, 10ms);
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}
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// Now wait for playback to end. Require two consecutive non-playing
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// samples to avoid false positives on brief state transitions.
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// If maxMs > 0, also stop once that many milliseconds have elapsed.
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// Wait for playback to end. Two consecutive non-playing samples are
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// required to avoid false positives on brief state transitions.
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const auto playbackStart = std::chrono::steady_clock::now();
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static const int kStopThreshold = 2;
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int stoppedCount = 0;
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@@ -95,7 +140,6 @@ bool MacroActionPlayAudio::PerformAction()
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obs_data_set_string(settings, "local_file", path.c_str());
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obs_data_set_bool(settings, "is_local_file", true);
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obs_data_set_bool(settings, "looping", false);
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// Disable automatic restart on activate so we control start explicitly.
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obs_data_set_bool(settings, "restart_on_activate", false);
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obs_data_set_bool(settings, "close_when_inactive", true);
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@@ -117,9 +161,7 @@ bool MacroActionPlayAudio::PerformAction()
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obs_source_set_flags(source, OBS_SOURCE_FLAG_FORCE_MONO);
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}
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// Fall back to monitor-only if all output tracks are deselected —
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// there is no point routing through the output channel if the mixer
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// mask would silence every track.
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// Fall back to monitor-only if all output tracks are deselected.
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const bool wantsOutput =
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(_monitorType != OBS_MONITORING_TYPE_MONITOR_ONLY) &&
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(_audioMixers != 0);
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@@ -131,10 +173,8 @@ bool MacroActionPlayAudio::PerformAction()
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if (wantsOutput) {
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obs_source_set_audio_mixers(source, _audioMixers);
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// Route through a private scene so we can position the scene
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// item far off-screen. This keeps the item "visible" (so audio
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// is still mixed) while ensuring its video never intersects the
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// output frame.
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// Route through a private scene positioned off-screen so the
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// audio mixes into the output without video appearing on screen.
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OBSSceneAutoRelease audioScene =
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obs_scene_create_private("advss_audio_scene");
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obs_sceneitem_t *item = obs_scene_add(audioScene, source);
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@@ -144,8 +184,7 @@ bool MacroActionPlayAudio::PerformAction()
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}
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obs_set_output_source(kPlaybackOutputChannel,
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obs_scene_get_source(audioScene));
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// audioScene released here; the output channel holds the
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// remaining reference and keeps the scene alive.
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// audioScene is released here; the output channel keeps the scene alive.
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} else {
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obs_source_set_audio_mixers(source, 0);
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obs_source_inc_active(source);
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@@ -170,15 +209,15 @@ bool MacroActionPlayAudio::PerformAction()
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return true;
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}
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// Keep the source alive in a background thread that cleans up
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// once playback finishes. Grab an extra strong reference so the
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// source survives beyond this stack frame.
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// Keep the source alive until playback ends via a background thread.
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auto rawSource = obs_source_get_ref(source);
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registerActiveSource(rawSource);
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auto macro = GetMacro();
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std::thread cleanupThread([rawSource, wantsOutput, macro, maxMs]() {
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waitForPlaybackToEnd(macro, rawSource, maxMs);
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deactivatePlayback(rawSource, wantsOutput);
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unregisterActiveSource(rawSource);
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obs_source_release(rawSource);
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});
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AddMacroHelperThread(macro, std::move(cleanupThread));
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