Fix crash on shutdown

This commit is contained in:
WarmUpTill
2026-08-23 19:19:14 +02:00
parent 9758c14c33
commit 465f55d3f3

View File

@@ -2,18 +2,64 @@
#include "audio-helpers.hpp"
#include "layout-helpers.hpp"
#include "macro-helpers.hpp"
#include "plugin-state-helpers.hpp"
#include "sync-helpers.hpp"
#include <obs-frontend-api.h>
#include <chrono>
#include <mutex>
#include <set>
#include <QFileInfo>
#include <QLabel>
namespace advss {
// Use a high output channel index that is unlikely to be claimed by OBS or
// other plugins. OBS supports channels 0-63; channel 0 is the main scene.
static constexpr uint32_t kPlaybackOutputChannel = 63;
// Tracks rawSource handles held by background cleanup threads so they can be
// stopped early when OBS begins shutdown, before audio is freed.
static std::mutex g_activeSourcesMutex;
static std::set<obs_source_t *> g_activeSources;
static void registerActiveSource(obs_source_t *source)
{
std::lock_guard<std::mutex> lock(g_activeSourcesMutex);
g_activeSources.insert(source);
}
static void unregisterActiveSource(obs_source_t *source)
{
std::lock_guard<std::mutex> lock(g_activeSourcesMutex);
g_activeSources.erase(source);
}
static void stopAllActiveSources()
{
std::lock_guard<std::mutex> lock(g_activeSourcesMutex);
for (auto *source : g_activeSources) {
obs_source_media_stop(source);
}
}
static void handleObsEvent(enum obs_frontend_event event, void *)
{
if (event == OBS_FRONTEND_EVENT_SCRIPTING_SHUTDOWN ||
event == OBS_FRONTEND_EVENT_EXIT) {
stopAllActiveSources();
}
}
static bool setup()
{
AddPluginPostLoadStep([]() {
obs_frontend_add_event_callback(handleObsEvent, nullptr);
});
return true;
}
static bool setupDone = setup();
const std::string MacroActionPlayAudio::id = "play_audio";
bool MacroActionPlayAudio::_registered = MacroActionFactory::Register(
@@ -23,6 +69,7 @@ bool MacroActionPlayAudio::_registered = MacroActionFactory::Register(
static void deactivatePlayback(obs_source_t *source, bool wantsOutput)
{
obs_source_media_stop(source);
if (wantsOutput) {
obs_set_output_source(kPlaybackOutputChannel, nullptr);
} else {
@@ -38,8 +85,7 @@ static void waitForPlaybackToEnd(Macro *macro, obs_source_t *source,
std::unique_lock<std::mutex> lock(*GetMutex());
SetMacroAbortWait(false);
// The media source needs time to open and decode before reaching
// PLAYING state. Poll until it starts (or the macro is stopped).
// Poll until the source starts playing or the macro is stopped.
while (!MacroWaitShouldAbort() && !MacroIsStopped(macro)) {
if (obs_source_media_get_state(source) ==
OBS_MEDIA_STATE_PLAYING) {
@@ -48,9 +94,8 @@ static void waitForPlaybackToEnd(Macro *macro, obs_source_t *source,
GetMacroWaitCV().wait_for(lock, 10ms);
}
// Now wait for playback to end. Require two consecutive non-playing
// samples to avoid false positives on brief state transitions.
// If maxMs > 0, also stop once that many milliseconds have elapsed.
// Wait for playback to end. Two consecutive non-playing samples are
// required to avoid false positives on brief state transitions.
const auto playbackStart = std::chrono::steady_clock::now();
static const int kStopThreshold = 2;
int stoppedCount = 0;
@@ -95,7 +140,6 @@ bool MacroActionPlayAudio::PerformAction()
obs_data_set_string(settings, "local_file", path.c_str());
obs_data_set_bool(settings, "is_local_file", true);
obs_data_set_bool(settings, "looping", false);
// Disable automatic restart on activate so we control start explicitly.
obs_data_set_bool(settings, "restart_on_activate", false);
obs_data_set_bool(settings, "close_when_inactive", true);
@@ -117,9 +161,7 @@ bool MacroActionPlayAudio::PerformAction()
obs_source_set_flags(source, OBS_SOURCE_FLAG_FORCE_MONO);
}
// Fall back to monitor-only if all output tracks are deselected
// there is no point routing through the output channel if the mixer
// mask would silence every track.
// Fall back to monitor-only if all output tracks are deselected.
const bool wantsOutput =
(_monitorType != OBS_MONITORING_TYPE_MONITOR_ONLY) &&
(_audioMixers != 0);
@@ -131,10 +173,8 @@ bool MacroActionPlayAudio::PerformAction()
if (wantsOutput) {
obs_source_set_audio_mixers(source, _audioMixers);
// Route through a private scene so we can position the scene
// item far off-screen. This keeps the item "visible" (so audio
// is still mixed) while ensuring its video never intersects the
// output frame.
// Route through a private scene positioned off-screen so the
// audio mixes into the output without video appearing on screen.
OBSSceneAutoRelease audioScene =
obs_scene_create_private("advss_audio_scene");
obs_sceneitem_t *item = obs_scene_add(audioScene, source);
@@ -144,8 +184,7 @@ bool MacroActionPlayAudio::PerformAction()
}
obs_set_output_source(kPlaybackOutputChannel,
obs_scene_get_source(audioScene));
// audioScene released here; the output channel holds the
// remaining reference and keeps the scene alive.
// audioScene is released here; the output channel keeps the scene alive.
} else {
obs_source_set_audio_mixers(source, 0);
obs_source_inc_active(source);
@@ -170,15 +209,15 @@ bool MacroActionPlayAudio::PerformAction()
return true;
}
// Keep the source alive in a background thread that cleans up
// once playback finishes. Grab an extra strong reference so the
// source survives beyond this stack frame.
// Keep the source alive until playback ends via a background thread.
auto rawSource = obs_source_get_ref(source);
registerActiveSource(rawSource);
auto macro = GetMacro();
std::thread cleanupThread([rawSource, wantsOutput, macro, maxMs]() {
waitForPlaybackToEnd(macro, rawSource, maxMs);
deactivatePlayback(rawSource, wantsOutput);
unregisterActiveSource(rawSource);
obs_source_release(rawSource);
});
AddMacroHelperThread(macro, std::move(cleanupThread));