Add media seek to percentage action + cleanup

This commit is contained in:
Przemek Pawlas
2023-11-16 02:23:18 +01:00
committed by WarmUpTill
parent 3003547b83
commit 449daa80cc
8 changed files with 203 additions and 144 deletions

View File

@@ -470,8 +470,7 @@ AdvSceneSwitcher.action.media.type.stop="Stoppen"
AdvSceneSwitcher.action.media.type.restart="Neu starten"
AdvSceneSwitcher.action.media.type.next="Nächste"
AdvSceneSwitcher.action.media.type.previous="Vorherige"
AdvSceneSwitcher.action.media.type.seek="Suche nach"
AdvSceneSwitcher.action.media.entry="{{actions}}{{duration}}{{mediaSources}}"
AdvSceneSwitcher.action.media.type.seek.duration="Suche nach"
AdvSceneSwitcher.action.macro="Makro"
AdvSceneSwitcher.action.macro.type.pause="Pausieren"
AdvSceneSwitcher.action.macro.type.unpause="Nicht mehr pausieren"
@@ -715,7 +714,7 @@ AdvSceneSwitcher.sceneSequenceTab.loadFail="Laden der Einstellungen ist fehlgesc
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="Laden der Einstellungen war erfolgreich!"
AdvSceneSwitcher.sceneSequenceTab.fileType="Text Dateien (*.txt)"
AdvSceneSwitcher.sceneSequenceTab.interruptible="kann unterbrochen werden"
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="Andere Szenenwechselmethoden können diese Sequenz unterbrechen"
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="Andere Szenenwechselmethoden können diese Sequenz unterbrechen"
AdvSceneSwitcher.sceneSequenceTab.entry="Wenn {{startScenes}} aktiv ist wechsle zu {{scenes}} nach {{delay}} mit {{transitions}} {{interruptible}}"
AdvSceneSwitcher.sceneSequenceTab.extendEdit="Szenenfolge erweitern"
AdvSceneSwitcher.sceneSequenceTab.extendEntry="Nach {{delay}} wechsle zu {{scenes}} mit {{transitions}}"

View File

@@ -650,8 +650,10 @@ AdvSceneSwitcher.action.media.type.stop="Stop"
AdvSceneSwitcher.action.media.type.restart="Restart"
AdvSceneSwitcher.action.media.type.next="Next"
AdvSceneSwitcher.action.media.type.previous="Previous"
AdvSceneSwitcher.action.media.type.seek="Seek to"
AdvSceneSwitcher.action.media.entry="{{actions}}{{duration}}{{mediaSources}}"
AdvSceneSwitcher.action.media.type.seek.duration="Seek to duration"
AdvSceneSwitcher.action.media.type.seek.percentage="Seek to percentage"
AdvSceneSwitcher.action.media.entry="{{actions}}{{seekDuration}}{{seekPercentage}}{{mediaSources}}"
AdvSceneSwitcher.action.media.seek.percentage.label="Percentage of total duration of the media"
AdvSceneSwitcher.action.macro="Macro"
AdvSceneSwitcher.action.macro.type.pause="Pause"
AdvSceneSwitcher.action.macro.type.unpause="Unpause"

View File

@@ -41,17 +41,17 @@ AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle="Exportar los a
AdvSceneSwitcher.generalTab.saveOrLoadsettings.importWindowTitle="Importar los ajustes para Advanced Scene Switcher ..."
AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType="Archivos de texto (*.txt)"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadFail="La importacion la configuracion de escenas fallo"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="Configuración de escenas importada correctamente"
AdvSceneSwitcher.generalTab.priority.fileContent="Contenido del archivo"
AdvSceneSwitcher.generalTab.priority.sceneSequence="Secuencia de escenas"
AdvSceneSwitcher.generalTab.priority.idleDetection="Detección de inactivos"
AdvSceneSwitcher.generalTab.priority.executable="Ejecutable"
AdvSceneSwitcher.generalTab.priority.screenRegion="Región de pantalla"
AdvSceneSwitcher.generalTab.priority.windowTitle="Título de la ventana"
AdvSceneSwitcher.generalTab.priority.media="Medios"
AdvSceneSwitcher.generalTab.priority.time="Tiempo"
AdvSceneSwitcher.generalTab.priority.audio="Audio"
AdvSceneSwitcher.generalTab.priority.video="Video"
AdvSceneSwitcher.generalTab.saveOrLoadsettings.loadSuccess="Configuración de escenas importada correctamente"
AdvSceneSwitcher.generalTab.priority.fileContent="Contenido del archivo"
AdvSceneSwitcher.generalTab.priority.sceneSequence="Secuencia de escenas"
AdvSceneSwitcher.generalTab.priority.idleDetection="Detección de inactivos"
AdvSceneSwitcher.generalTab.priority.executable="Ejecutable"
AdvSceneSwitcher.generalTab.priority.screenRegion="Región de pantalla"
AdvSceneSwitcher.generalTab.priority.windowTitle="Título de la ventana"
AdvSceneSwitcher.generalTab.priority.media="Medios"
AdvSceneSwitcher.generalTab.priority.time="Tiempo"
AdvSceneSwitcher.generalTab.priority.audio="Audio"
AdvSceneSwitcher.generalTab.priority.video="Video"
AdvSceneSwitcher.generalTab.priority.macro="Macro"
AdvSceneSwitcher.generalTab.setTransitionBy="Al cambiar las transiciones:"
AdvSceneSwitcher.generalTab.transitionOverride="Establecer anulaciones de transición"
@@ -61,38 +61,38 @@ AdvSceneSwitcher.generalTab.transitionBehaviorSelectionError="Al menos una opci
; Macro Tab
AdvSceneSwitcher.macroTab.title="Macro"
AdvSceneSwitcher.macroTab.macros="Macros"
AdvSceneSwitcher.macroTab.priorityWarning="Nota: Se recomienda configurar las macros para que sean la funcionalidad de máxima prioridad.\nEsta configuración se puede cambiar en la ficha General."
AdvSceneSwitcher.macroTab.help="Las macros le permiten ejecutar una cadena de acciones en función de varias condiciones.\n\nHaga clic en el símbolo más resaltado para agregar una nueva macro."
AdvSceneSwitcher.macroTab.editConditionHelp="Esta sección le permite definir las condiciones de la macro.\n\nSeleccione una macro existente o agregue una nueva a la izquierda.\nLuego haga clic en el botón más a continuación para agregar una nueva condición."
AdvSceneSwitcher.macroTab.priorityWarning="Nota: Se recomienda configurar las macros para que sean la funcionalidad de máxima prioridad.\nEsta configuración se puede cambiar en la ficha General."
AdvSceneSwitcher.macroTab.help="Las macros le permiten ejecutar una cadena de acciones en función de varias condiciones.\n\nHaga clic en el símbolo más resaltado para agregar una nueva macro."
AdvSceneSwitcher.macroTab.editConditionHelp="Esta sección le permite definir las condiciones de la macro.\n\nSeleccione una macro existente o agregue una nueva a la izquierda.\nLuego haga clic en el botón más a continuación para agregar una nueva condición."
AdvSceneSwitcher.macroTab.editActionHelp="Esta sección le permite definir acciones de la macro.\n\nSeleccione una macro existente o agregue una nueva a la izquierda.\nLuego haga clic en el botón más a continuación para agregar una nueva acción"
AdvSceneSwitcher.macroTab.edit="Editar macro"
AdvSceneSwitcher.macroTab.edit.logic="Tipo de lógica:"
AdvSceneSwitcher.macroTab.edit.condition="Tipo de condición:"
AdvSceneSwitcher.macroTab.edit.logic="Tipo de lógica:"
AdvSceneSwitcher.macroTab.edit.condition="Tipo de condición:"
AdvSceneSwitcher.macroTab.edit.action="Tipo de acción:"
AdvSceneSwitcher.macroTab.add="Agregar nueva macro"
AdvSceneSwitcher.macroTab.name="Nombre:"
AdvSceneSwitcher.macroTab.run="Ejecutar macro"
AdvSceneSwitcher.macroTab.runFail="Error al ejecutar \"%1\" si se ha producido un error en una de las acciones o si la macro ya se está ejecutando."
AdvSceneSwitcher.macroTab.runInParallel="Ejecutar macro en paralelo a otras macros"
AdvSceneSwitcher.macroTab.onChange="Realizar acciones solo en el cambio de condición"
AdvSceneSwitcher.macroTab.defaultname="Macro %1"
AdvSceneSwitcher.macroTab.exists="El nombre de la macro ya existe"
AdvSceneSwitcher.macroTab.copy="Crear copia"
AdvSceneSwitcher.macroTab.expandAll="Expandir todo"
AdvSceneSwitcher.macroTab.collapseAll="Contraer todo"
AdvSceneSwitcher.macroTab.maximize="Maximizar"
AdvSceneSwitcher.macroTab.add="Agregar nueva macro"
AdvSceneSwitcher.macroTab.name="Nombre:"
AdvSceneSwitcher.macroTab.run="Ejecutar macro"
AdvSceneSwitcher.macroTab.runFail="Error al ejecutar \"%1\" si se ha producido un error en una de las acciones o si la macro ya se está ejecutando."
AdvSceneSwitcher.macroTab.runInParallel="Ejecutar macro en paralelo a otras macros"
AdvSceneSwitcher.macroTab.onChange="Realizar acciones solo en el cambio de condición"
AdvSceneSwitcher.macroTab.defaultname="Macro %1"
AdvSceneSwitcher.macroTab.exists="El nombre de la macro ya existe"
AdvSceneSwitcher.macroTab.copy="Crear copia"
AdvSceneSwitcher.macroTab.expandAll="Expandir todo"
AdvSceneSwitcher.macroTab.collapseAll="Contraer todo"
AdvSceneSwitcher.macroTab.maximize="Maximizar"
AdvSceneSwitcher.macroTab.minimize="Minimizar"
AdvSceneSwitcher.macroTab.highlightExecutedMacros="Resaltar macros ejecutadas recientemente"
AdvSceneSwitcher.macroTab.highlightTrueConditions="Resaltar condiciones de la macro seleccionada, que se evaluaron como verdaderas recientemente"
AdvSceneSwitcher.macroTab.highlightPerformedActions="Resaltar acciones realizadas recientemente de la macro seleccionada actualmente"
AdvSceneSwitcher.macroTab.highlightExecutedMacros="Resaltar macros ejecutadas recientemente"
AdvSceneSwitcher.macroTab.highlightTrueConditions="Resaltar condiciones de la macro seleccionada, que se evaluaron como verdaderas recientemente"
AdvSceneSwitcher.macroTab.highlightPerformedActions="Resaltar acciones realizadas recientemente de la macro seleccionada actualmente"
; Lógica de macros
AdvSceneSwitcher.logic.none="Omitir entrada"
AdvSceneSwitcher.logic.and="Y"
AdvSceneSwitcher.logic.or="O"
AdvSceneSwitcher.logic.andNot="Y no"
AdvSceneSwitcher.logic.orNot="O no"
AdvSceneSwitcher.logic.rootNone="Si"
; Lógica de macros
AdvSceneSwitcher.logic.none="Omitir entrada"
AdvSceneSwitcher.logic.and="Y"
AdvSceneSwitcher.logic.or="O"
AdvSceneSwitcher.logic.andNot="Y no"
AdvSceneSwitcher.logic.orNot="O no"
AdvSceneSwitcher.logic.rootNone="Si"
AdvSceneSwitcher.logic.not="Si no"
; Macro Conditions
@@ -388,8 +388,7 @@ AdvSceneSwitcher.action.media.type.stop="Detener"
AdvSceneSwitcher.action.media.type.restart="Reiniciar"
AdvSceneSwitcher.action.media.type.next="Siguiente"
AdvSceneSwitcher.action.media.type.previous="Anterior"
AdvSceneSwitcher.action.media.type.seek="Buscar"
AdvSceneSwitcher.action.media.entry="{{actions}}{{duration}}{{mediaSources}}"
AdvSceneSwitcher.action.media.type.seek.duration="Buscar"
AdvSceneSwitcher.action.macro="Macro"
AdvSceneSwitcher.action.macro.type.pause="Pausa"
AdvSceneSwitcher.action.macro.type.unpause="Reanudar"
@@ -568,7 +567,7 @@ AdvSceneSwitcher.fileTab.help="Esta pestaña te permitirá cambiar escenas autom
; Random Tab
AdvSceneSwitcher.randomTab.title="Aleatorio"
AdvSceneSwitcher.randomTab.randomDisabledWarning="Funcionalidad deshabilitada - para activarla, selecciona \"Si no se cumple ninguna condición de cambio, cambiar a cualquier escena en la pestaña Aleatorio\" en la pestaña General"
AdvSceneSwitcher.randomTab.entry="Si no se cumple ninguna condición de cambio, cambiar a {{scenes}} usando {{transitions}} después de {{delay}}"
AdvSceneSwitcher.randomTab.entry="Si no se cumple ninguna condición de cambio, cambiar a {{scenes}} usando {{transitions}} después de {{delay}}"
AdvSceneSwitcher.randomTab.help="El selector de escenas elegirá aleatoriamente una entrada en esta pestaña para cambiar durante el tiempo configurado.\nTen en cuenta que la misma entrada no se elegirá dos veces seguidas.\n\nHaz clic en el símbolo más resaltado para continuar."
; Time Tab

View File

@@ -558,7 +558,7 @@ AdvSceneSwitcher.action.media.type.stop="Arrêt"
AdvSceneSwitcher.action.media.type.restart="Redémarrage"
AdvSceneSwitcher.action.media.type.next="Suivant"
AdvSceneSwitcher.action.media.type.previous="Précédent"
AdvSceneSwitcher.action.media.type.seek="Recherche vers"
AdvSceneSwitcher.action.media.type.seek.duration="Recherche vers"
AdvSceneSwitcher.action.macro="Macro"
AdvSceneSwitcher.action.macro.type.pause="Pause"
AdvSceneSwitcher.action.macro.type.unpause="Reprendre"

View File

@@ -318,7 +318,6 @@ AdvSceneSwitcher.action.media.type.stop="Dur"
AdvSceneSwitcher.action.media.type.restart="Yeniden Başlat"
AdvSceneSwitcher.action.media.type.next="Sonraki"
AdvSceneSwitcher.action.media.type.previous="Önceki"
AdvSceneSwitcher.action.media.entry="{{actions}}{{duration}}{{mediaSources}}"
AdvSceneSwitcher.action.macro="Makro"
AdvSceneSwitcher.action.macro.type.pause="Duraklat"
AdvSceneSwitcher.action.macro.type.unpause="Duraklatma"

View File

@@ -529,8 +529,7 @@ AdvSceneSwitcher.action.media.type.stop="停止"
AdvSceneSwitcher.action.media.type.restart="重新启动"
AdvSceneSwitcher.action.media.type.next="下一个"
AdvSceneSwitcher.action.media.type.previous="上一个"
AdvSceneSwitcher.action.media.type.seek="时间轴定位"
AdvSceneSwitcher.action.media.entry="{{actions}}{{duration}}{{mediaSources}}"
AdvSceneSwitcher.action.media.type.seek.duration="时间轴定位"
AdvSceneSwitcher.action.macro="宏"
AdvSceneSwitcher.action.macro.type.pause="暂停"
AdvSceneSwitcher.action.macro.type.unpause="取消暂停"

View File

@@ -10,22 +10,45 @@ bool MacroActionMedia::_registered = MacroActionFactory::Register(
{MacroActionMedia::Create, MacroActionMediaEdit::Create,
"AdvSceneSwitcher.action.media"});
const static std::map<MediaAction, std::string> actionTypes = {
{MediaAction::PLAY, "AdvSceneSwitcher.action.media.type.play"},
{MediaAction::PAUSE, "AdvSceneSwitcher.action.media.type.pause"},
{MediaAction::STOP, "AdvSceneSwitcher.action.media.type.stop"},
{MediaAction::RESTART, "AdvSceneSwitcher.action.media.type.restart"},
{MediaAction::NEXT, "AdvSceneSwitcher.action.media.type.next"},
{MediaAction::PREVIOUS, "AdvSceneSwitcher.action.media.type.previous"},
{MediaAction::SEEK, "AdvSceneSwitcher.action.media.type.seek"},
const static std::map<MacroActionMedia::Action, std::string> actionTypes = {
{MacroActionMedia::Action::PLAY,
"AdvSceneSwitcher.action.media.type.play"},
{MacroActionMedia::Action::PAUSE,
"AdvSceneSwitcher.action.media.type.pause"},
{MacroActionMedia::Action::STOP,
"AdvSceneSwitcher.action.media.type.stop"},
{MacroActionMedia::Action::RESTART,
"AdvSceneSwitcher.action.media.type.restart"},
{MacroActionMedia::Action::NEXT,
"AdvSceneSwitcher.action.media.type.next"},
{MacroActionMedia::Action::PREVIOUS,
"AdvSceneSwitcher.action.media.type.previous"},
{MacroActionMedia::Action::SEEK_DURATION,
"AdvSceneSwitcher.action.media.type.seek.duration"},
{MacroActionMedia::Action::SEEK_PERCENTAGE,
"AdvSceneSwitcher.action.media.type.seek.percentage"},
};
std::string MacroActionMedia::GetShortDesc() const
{
return _mediaSource.ToString();
}
void MacroActionMedia::SeekToPercentage(obs_source_t *source) const
{
auto totalTimeMs = obs_source_media_get_duration(source);
auto percentageTimeMs = round(totalTimeMs * _seekPercentage / 100);
obs_source_media_set_time(source, percentageTimeMs);
}
bool MacroActionMedia::PerformAction()
{
auto source = obs_weak_source_get_source(_mediaSource.GetSource());
obs_media_state state = obs_source_media_get_state(source);
switch (_action) {
case MediaAction::PLAY:
case Action::PLAY:
if (state == OBS_MEDIA_STATE_STOPPED ||
state == OBS_MEDIA_STATE_ENDED) {
obs_source_media_restart(source);
@@ -33,27 +56,31 @@ bool MacroActionMedia::PerformAction()
obs_source_media_play_pause(source, false);
}
break;
case MediaAction::PAUSE:
case Action::PAUSE:
obs_source_media_play_pause(source, true);
break;
case MediaAction::STOP:
case Action::STOP:
obs_source_media_stop(source);
break;
case MediaAction::RESTART:
case Action::RESTART:
obs_source_media_restart(source);
break;
case MediaAction::NEXT:
case Action::NEXT:
obs_source_media_next(source);
break;
case MediaAction::PREVIOUS:
case Action::PREVIOUS:
obs_source_media_previous(source);
break;
case MediaAction::SEEK:
obs_source_media_set_time(source, _seek.Milliseconds());
case Action::SEEK_DURATION:
obs_source_media_set_time(source, _seekDuration.Milliseconds());
break;
case Action::SEEK_PERCENTAGE:
SeekToPercentage(source);
break;
default:
break;
}
obs_source_release(source);
return true;
}
@@ -73,39 +100,42 @@ void MacroActionMedia::LogAction() const
bool MacroActionMedia::Save(obs_data_t *obj) const
{
MacroAction::Save(obj);
_mediaSource.Save(obj, "mediaSource");
obs_data_set_int(obj, "action", static_cast<int>(_action));
_seek.Save(obj);
_seekDuration.Save(obj);
_seekPercentage.Save(obj, "seekPercentage");
_mediaSource.Save(obj, "mediaSource");
return true;
}
bool MacroActionMedia::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_action = static_cast<Action>(obs_data_get_int(obj, "action"));
_seekDuration.Load(obj);
_seekPercentage.Load(obj, "seekPercentage");
_mediaSource.Load(obj, "mediaSource");
_action = static_cast<MediaAction>(obs_data_get_int(obj, "action"));
_seek.Load(obj);
return true;
}
std::string MacroActionMedia::GetShortDesc() const
{
return _mediaSource.ToString();
return true;
}
static inline void populateActionSelection(QComboBox *list)
{
for (auto entry : actionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
for (const auto &[_, name] : actionTypes) {
list->addItem(obs_module_text(name.c_str()));
}
}
MacroActionMediaEdit::MacroActionMediaEdit(
QWidget *parent, std::shared_ptr<MacroActionMedia> entryData)
: QWidget(parent),
_sources(new SourceSelectionWidget(this, QStringList(), true)),
_actions(new QComboBox()),
_seek(new DurationSelection())
_seekDuration(new DurationSelection()),
_seekPercentage(new SliderSpinBox(
0, 100,
obs_module_text(
"AdvSceneSwitcher.action.media.seek.percentage.label"))),
_sources(new SourceSelectionWidget(this, QStringList(), true))
{
populateActionSelection(_actions);
auto sources = GetMediaSourceNames();
@@ -114,39 +144,67 @@ MacroActionMediaEdit::MacroActionMediaEdit(
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QWidget::connect(_seekDuration,
SIGNAL(DurationChanged(const Duration &)), this,
SLOT(SeekDurationChanged(const Duration &)));
QWidget::connect(
_seekPercentage,
SIGNAL(DoubleValueChanged(const NumberVariable<double> &)),
this,
SLOT(SeekPercentageChanged(const NumberVariable<double> &)));
QWidget::connect(_sources,
SIGNAL(SourceChanged(const SourceSelection &)), this,
SLOT(SourceChanged(const SourceSelection &)));
QWidget::connect(_seek, SIGNAL(DurationChanged(const Duration &)), this,
SLOT(DurationChanged(const Duration &)));
QHBoxLayout *mainLayout = new QHBoxLayout;
auto layout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{mediaSources}}", _sources},
{"{{actions}}", _actions},
{"{{duration}}", _seek},
{"{{seekDuration}}", _seekDuration},
{"{{seekPercentage}}", _seekPercentage},
{"{{mediaSources}}", _sources},
};
PlaceWidgets(obs_module_text("AdvSceneSwitcher.action.media.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
layout, widgetPlaceholders);
setLayout(layout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionMediaEdit::UpdateEntryData()
void MacroActionMediaEdit::ActionChanged(int value)
{
if (!_entryData) {
if (_loading || !_entryData) {
return;
}
_sources->SetSource(_entryData->_mediaSource);
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_seek->SetDuration(_entryData->_seek);
auto lock = LockContext();
_entryData->_action = static_cast<MacroActionMedia::Action>(value);
SetWidgetVisibility();
}
void MacroActionMediaEdit::SeekDurationChanged(const Duration &seekDuration)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_seekDuration = seekDuration;
}
void MacroActionMediaEdit::SeekPercentageChanged(
const NumberVariable<double> &seekPercentage)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_seekPercentage = seekPercentage;
}
void MacroActionMediaEdit::SourceChanged(const SourceSelection &source)
{
if (_loading || !_entryData) {
@@ -159,34 +217,32 @@ void MacroActionMediaEdit::SourceChanged(const SourceSelection &source)
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroActionMediaEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_action = static_cast<MediaAction>(value);
SetWidgetVisibility();
}
void MacroActionMediaEdit::DurationChanged(const Duration &dur)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_seek = dur;
}
void MacroActionMediaEdit::SetWidgetVisibility()
{
if (!_entryData) {
return;
}
_seek->setVisible(_entryData->_action == MediaAction::SEEK);
_seekDuration->setVisible(_entryData->_action ==
MacroActionMedia::Action::SEEK_DURATION);
_seekPercentage->setVisible(_entryData->_action ==
MacroActionMedia::Action::SEEK_PERCENTAGE);
adjustSize();
}
void MacroActionMediaEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_seekDuration->SetDuration(_entryData->_seekDuration);
_seekPercentage->SetDoubleValue(_entryData->_seekPercentage);
_sources->SetSource(_entryData->_mediaSource);
SetWidgetVisibility();
}
} // namespace advss

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@@ -1,42 +1,45 @@
#pragma once
#include "macro-action-edit.hpp"
#include "duration-control.hpp"
#include "slider-spinbox.hpp"
#include "source-selection.hpp"
#include <QSpinBox>
#include <QHBoxLayout>
namespace advss {
enum class MediaAction {
PLAY,
PAUSE,
STOP,
RESTART,
NEXT,
PREVIOUS,
SEEK,
};
class MacroActionMedia : public MacroAction {
public:
MacroActionMedia(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction() const;
bool Save(obs_data_t *obj) const;
bool Load(obs_data_t *obj);
std::string GetShortDesc() const;
std::string GetId() const { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionMedia>(m);
}
std::string GetId() const { return id; };
std::string GetShortDesc() const;
bool PerformAction();
void LogAction() const;
bool Save(obs_data_t *obj) const;
bool Load(obs_data_t *obj);
enum class Action {
PLAY,
PAUSE,
STOP,
RESTART,
NEXT,
PREVIOUS,
SEEK_DURATION,
SEEK_PERCENTAGE,
};
Action _action = Action::PLAY;
Duration _seekDuration;
DoubleVariable _seekPercentage = 50;
SourceSelection _mediaSource;
MediaAction _action = MediaAction::PLAY;
Duration _seek;
private:
void SeekToPercentage(obs_source_t *source) const;
static bool _registered;
static const std::string id;
};
@@ -48,7 +51,6 @@ public:
MacroActionMediaEdit(
QWidget *parent,
std::shared_ptr<MacroActionMedia> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
@@ -56,24 +58,27 @@ public:
parent,
std::dynamic_pointer_cast<MacroActionMedia>(action));
}
void UpdateEntryData();
private slots:
void SourceChanged(const SourceSelection &);
void ActionChanged(int value);
void DurationChanged(const Duration &value);
void SeekDurationChanged(const Duration &seekDuration);
void
SeekPercentageChanged(const NumberVariable<double> &seekPercentage);
void SourceChanged(const SourceSelection &source);
signals:
void HeaderInfoChanged(const QString &);
protected:
SourceSelectionWidget *_sources;
QComboBox *_actions;
DurationSelection *_seek;
std::shared_ptr<MacroActionMedia> _entryData;
private:
void SetWidgetVisibility();
QHBoxLayout *_mainLayout;
QComboBox *_actions;
DurationSelection *_seekDuration;
SliderSpinBox *_seekPercentage;
SourceSelectionWidget *_sources;
std::shared_ptr<MacroActionMedia> _entryData;
bool _loading = true;
};