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https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-21 17:34:57 -05:00
fix for memory leak
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2ed2ff3de3
commit
2b4c0e2eec
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@ -14,13 +14,10 @@ Switcher *switcher = new Switcher();
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struct obs_source_info sceneSwitcherOptionsSource;
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//Hotkeys
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const char *PAUSE_HOTKEY_NAME = "pauseHotkey";
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//const char *OPTIONS_HOTKEY_NAME = "optionsHotkey";
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obs_hotkey_id pauseHotkeyId;
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//obs_hotkey_id optionsHotkeyId;
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obs_data_array_t *pauseHotkeyData;
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//obs_data_array_t *optionsHotkeyData;
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//path to config folder where to save the hotkeybinding (probably later the settings file)
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string configPath;
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char* configPath;
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//save settings (the only hotkey for now)
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void saveKeybinding(string name, obs_data_array_t *hotkeyData) {
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@ -33,11 +30,14 @@ void saveKeybinding(string name, obs_data_array_t *hotkeyData) {
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if (file.is_open()) {
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size_t num = obs_data_array_count(hotkeyData);
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for (size_t i = 0; i < num; i++) {
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string temp = obs_data_get_json(obs_data_array_item(hotkeyData, i));
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obs_data_t *data = obs_data_array_item(hotkeyData, i);
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string temp = obs_data_get_json(data);
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obs_data_release(data);
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file << temp;
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}
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file.close();
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}
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obs_data_array_release(hotkeyData);
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}
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}
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@ -56,13 +56,16 @@ string loadConfigFile(string filename) {
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return value;
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}
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void loadKeybinding(string name, obs_data_array_t *hotkeyData, obs_hotkey_id hotkeyId) {
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void loadKeybinding(string name, obs_hotkey_id hotkeyId) {
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string temp = loadConfigFile(name.append(".txt"));
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hotkeyData = obs_data_array_create();
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if (!temp.empty())
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{
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obs_data_array_insert(hotkeyData, 0, obs_data_create_from_json(temp.c_str()));
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obs_data_array_t *hotkeyData = obs_data_array_create();
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obs_data_t *data = obs_data_create_from_json(temp.c_str());
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obs_data_array_insert(hotkeyData, 0, data);
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obs_hotkey_load(hotkeyId, hotkeyData);
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obs_data_release(data);
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obs_data_array_release(hotkeyData);
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}
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}
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@ -70,7 +73,6 @@ OBS_DECLARE_MODULE()
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void SceneSwitcherPauseHotkey(void *data, obs_hotkey_id id, obs_hotkey_t *hotkey, bool pressed) {
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UNUSED_PARAMETER(data);
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UNUSED_PARAMETER(id);
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UNUSED_PARAMETER(hotkey);
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if (pressed)
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{
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@ -83,8 +85,9 @@ void SceneSwitcherPauseHotkey(void *data, obs_hotkey_id id, obs_hotkey_t *hotkey
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switcher->start();
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}
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}
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//save the keybinding here since it is currently not possible in obs_module_unload
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pauseHotkeyData = obs_hotkey_save(pauseHotkeyId);
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//save the keybinding here since it is not possible in obs_module_unload
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obs_data_array_release(pauseHotkeyData);
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pauseHotkeyData = obs_hotkey_save(id);
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}
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const char *sceneSwitcherOptionsGetName(void *type_data) {
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@ -111,7 +114,9 @@ void sceneSwitcherOptionsSourceGetDefaults(obs_data_t *settings) {
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//load settings file
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string temp = loadConfigFile("settings.txt");
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//set values from file
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obs_data_apply(settings, obs_data_create_from_json(temp.c_str()));
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obs_data_t *data = obs_data_create_from_json(temp.c_str());
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obs_data_apply(settings, data);
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obs_data_release(data);
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}
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obs_properties_t *sceneSwitcherOptionsSourceGetProperties(void *data) {
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UNUSED_PARAMETER(data);
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@ -142,7 +147,9 @@ void sceneSwitcherOptionsSourceLoad(void *data, obs_data_t *settings) {
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//load settings file
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string temp = loadConfigFile("settings.txt");
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//set values from file
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obs_data_apply(settings, obs_data_create_from_json(temp.c_str()));
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obs_data_t *loadedSettings = obs_data_create_from_json(temp.c_str());
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obs_data_apply(settings, loadedSettings);
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obs_data_release(loadedSettings);
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}
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void sceneSwitcherOptionsSourceSetup() {
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@ -163,13 +170,11 @@ void sceneSwitcherOptionsSourceSetup() {
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bool obs_module_load(void) {
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//set config path and check if config dir was set up
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configPath = obs_module_config_path("");
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boost::filesystem::create_directories(configPath);
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boost::filesystem::create_directories(configPath);//<- memory leak here somehow
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//register hotkey
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pauseHotkeyId = obs_hotkey_register_frontend(PAUSE_HOTKEY_NAME, "Toggle automatic scene switching", SceneSwitcherPauseHotkey, switcher);
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//optionsHotkeyId = obs_hotkey_register_frontend(OPTIONS_HOTKEY_NAME, "Open the Scene Switcher options menu", SceneSwitcherOptionsHotkey, switcher);
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pauseHotkeyId = obs_hotkey_register_frontend(PAUSE_HOTKEY_NAME, "Toggle automatic scene switching", SceneSwitcherPauseHotkey, NULL);
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//load hotkey binding if set already
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loadKeybinding(PAUSE_HOTKEY_NAME, pauseHotkeyData, pauseHotkeyId);
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//loadKeybinding(OPTIONS_HOTKEY_NAME, optionsHotkeyData, optionsHotkeyId);
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loadKeybinding(PAUSE_HOTKEY_NAME, pauseHotkeyId);
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//load settings file
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switcher->setSettingsFilePath(configPath);
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switcher->firstLoad();
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@ -181,11 +186,10 @@ bool obs_module_load(void) {
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}
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void obs_module_unload(void) {
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bfree(configPath);
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switcher->stop();
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//save settings (only hotkey for now)
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saveKeybinding(PAUSE_HOTKEY_NAME, pauseHotkeyData);
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//saveKeybinding(OPTIONS_HOTKEY_NAME, optionsHotkeyData);
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//obs_hotkey_unregister(pauseHotkeyId);
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obs_data_array_release(pauseHotkeyData);
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delete switcher;
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switcher = NULL;
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@ -30,7 +30,6 @@ private:
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bool isWindowFullscreen();
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string GetActiveWindowTitle();
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pair<int, int> getCursorXY();
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bool quit;
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mutex mtx;
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condition_variable terminate;
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};
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