Crash fix for executable switches

This commit is contained in:
WarmUpTill 2017-02-13 21:43:53 +01:00 committed by GitHub
parent 960774ce5c
commit 279f62aaec

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@ -135,7 +135,7 @@ struct SwitcherData
{
ExecutableSceneSwitch& s = executableSwitches[i];
if (!WeakSourceValid(s.mScene) || !WeakSourceValid(s.mTransition))
switches.erase(switches.begin() + i--);
executableSwitches.erase(executableSwitches.begin() + i--);
}
if (!WeakSourceValid(idleData.scene) || !WeakSourceValid(idleData.transition))