Resolve asio network crashes on macOS (#157)

* Reenable network tab functionality for macOS

* Set asio to b73dc1d and  websocketpp to c6d7e29
This commit is contained in:
WarmUpTill
2021-04-03 13:02:42 -07:00
committed by GitHub
parent beb482bd5a
commit 10e1c7b3a3
4 changed files with 84 additions and 128 deletions

View File

@@ -4,9 +4,6 @@ Most of this code is based on https://github.com/Palakis/obs-websocket
#pragma once
// Due to iussues with asio the network functionality will be disabled on macOS
#if !(__APPLE__)
#include <set>
#include <QtCore/QObject>
#include <QtCore/QMutex>
@@ -16,16 +13,36 @@ Most of this code is based on https://github.com/Palakis/obs-websocket
#include <mutex>
#include <condition_variable>
#include <websocketpp/config/asio_no_tls_client.hpp>
#include <websocketpp/config/asio_no_tls.hpp>
#include <websocketpp/server.hpp>
#include <websocketpp/config/asio_no_tls_client.hpp>
#include <websocketpp/client.hpp>
using websocketpp::connection_hdl;
typedef websocketpp::server<websocketpp::config::asio> server;
typedef websocketpp::client<websocketpp::config::asio_client> client;
class NetworkConfig {
public:
NetworkConfig();
void Load(obs_data_t *obj);
void Save(obs_data_t *obj);
void SetDefaults(obs_data_t *obj);
std::string GetClientUri();
// Server
bool ServerEnabled;
uint64_t ServerPort;
bool LockToIPv4;
// Client
bool ClientEnabled;
std::string Address;
uint64_t ClientPort;
bool SendAll;
};
class WSServer : public QObject {
Q_OBJECT
@@ -52,6 +69,12 @@ private:
QThreadPool _threadPool;
};
enum class ServerStatus {
NOT_RUNNING,
STARTING,
RUNNING,
};
class WSClient : public QObject {
Q_OBJECT
@@ -80,62 +103,6 @@ private:
std::string _failMsg;
};
#else
class WSServer : public QObject {
Q_OBJECT
public:
explicit WSServer(){};
virtual ~WSServer(){};
void start(quint16 port, bool lockToIPv4){};
void stop(){};
void sendMessage(OBSWeakSource scene, OBSWeakSource transition){};
};
class WSClient : public QObject {
Q_OBJECT
public:
explicit WSClient(){};
virtual ~WSClient(){};
void connect(std::string uri){};
void disconnect(){};
std::string getFail() { return _failMsg; }
private:
std::string _failMsg;
};
#endif
class NetworkConfig {
public:
NetworkConfig();
void Load(obs_data_t *obj);
void Save(obs_data_t *obj);
void SetDefaults(obs_data_t *obj);
std::string GetClientUri();
// Server
bool ServerEnabled;
uint64_t ServerPort;
bool LockToIPv4;
// Client
bool ClientEnabled;
std::string Address;
uint64_t ClientPort;
bool SendAll;
};
enum class ServerStatus {
NOT_RUNNING,
STARTING,
RUNNING,
};
enum class ClientStatus {
DISCONNECTED,
CONNECTING,