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Update SDHD and add SDBT guide
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Home.md
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Home.md
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Choose the Game ID you are interested in:
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## [SDBT](SDBT)
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## [SDHD](SDHD)
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## [SDDT](SDDT)
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SDBT.md
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SDBT.md
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## SDBT
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Some instructions how to get SDBT up and running
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### Setup Instructions
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1. Get the game data and extract it somewhere (`E:/` drive won't work!)
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2. Get the Option data (A001, A002, ...) and extract it preferable inside `bin/`. A001 is often required for ALL.Net functionality!
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3. Grab one of the segatools below and extract it in `bin/`:
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#### segatools
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| Name | Link | Details |
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| ---------------------- | ---------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| segatools | [Download chuni.zip](https://gitea.tendokyu.moe/Dniel97/segatools/releases/download/latest/segatools.zip) | - [Open-Source](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/develop)<br>- Keyboard Emulation by default<br>- Working coin input |
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4. Read the segatools [Documentation](https://gitea.tendokyu.moe/Dniel97/segatools/src/branch/master/doc/config/common.md) and configure at least those values in your `segatools.ini`:
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#### `[vfs]`
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| Key | Value | Documentation |
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| --------- | ------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `amfs` | Empty string (causes a startup error) | Configure the location of the SEGA AMFS volume. Stored on the `E` partition on real hardware. |
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| `appdata` | Empty string (causes a startup error) | Configure the location of the SEGA "APPDATA" volume (nothing to do with the Windows user's `%APPDATA%` directory). Stored on the `Y` partition on real hardware. |
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| `option` | Default: Empty string | Configure the location of the "Option" data mount point. This mount point is optional (hence the name, probably) and contains directories which contain minor over-the-air content updates. |
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#### `[dns]`
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| Key | Value | Documentation |
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| --------- | -------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `default` | Default: `localhost` | Controls hostname of all of the common network services servers, unless overriden by a specific setting below. Most users will only need to change this setting. Also, loopback addresses are specifically checked for and rejected by the games themselves; this needs to be a LAN or WAN IP (or a hostname that resolves to one). Use your local IPv4 PC address if unsure. |
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#### `[gfx]`
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| Key | Value | Documentation |
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| ---------- | ------------ | --------------------------------------------------------------------------- |
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| `windowed` | Default: `1` | Force the game to run windowed. (Not recommended) |
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| `framed` | Default: `0` | Add a frame to the game window if running windowed. |
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| `monitor` | Default: `0` | Select the monitor to run the game on. (Fullscreen only, 0 =primary screen) |
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5. Optional: *Create a file `DEVICE\aime.txt` and enter your aime access code or generate 20 random digits (Make sure the first digit is not a 3!)*
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This file will automaticall be created when you hold enter in Test mode or the attract screen.
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6. Grab the unpacked/modded files according to your game version:
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#### Packages
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| Version | Link | Details |
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| ------- | ----------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------- |
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| < 1.45 | N/A | - Game versions prior to CRYSTAL PLUS do not require unpacking and can be run as is |
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| 1.45 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/media/branch/master/SDBT/145.zip) | - ICF1/ICF2<br>- Encryption disabled in `chuniApp.exe`<br> - Unpacked `aimeReaderHost.exe` included |
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| 1.50 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/media/branch/master/SDBT/150.zip) | - ICF1/ICF2<br>- Encryption disabled in `chuniApp.exe`<br> - Unpacked `aimeReaderHost.exe` included |
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7. Unpack the files in `bin` and overwrite everything (Optional: *Make a Backup `chuniApp.exe` and `aimeReaderHost.exe`*)
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8. If you do not have a 5.1 audio or WASAPI exclusive setup, use the provided PATCHER and enable `Force shared audio mode, system audio samplerate must be 48000` and/or `Force 2 channel audio output` (Front speakers are the cab speakers and rear speakers are the headphones)
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9. Make sure to use a 1080p display at 60Hz (without GSync/Freesync) or run the game fullscreen
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10. Use one of the following local servers to save your progress:
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#### Server
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| Name | Programming language | Details |
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| ------------------------------------------------------ | -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------ |
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| [aquaDX](https://github.com/hykilpikonna/AquaDX) | JAVA 17+ | - Easy to install/run<br>- Nice working GUI<br>- Slow updates<br>- No working importer, so option data requires to be manually added<br>- Currently resurected |
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| [ARTEMiS](https://gitea.tendokyu.moe/Hay1tsme/artemis) | Python 3.9+ | - Harder to setup/easy to run<br>- Useless GUI<br>- Faster/more frequent updates<br>- Supports importing your own Option data |
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11. Regardless of the used server, make sure the title server IP address is not `localhost` or `127.0.0.1`, rather your own IPv4 address!
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12. DONE! Launch `start.bat` and have fun
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(c) Instructions written by Dniel97
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8
SDHD.md
8
SDHD.md
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@ -32,7 +32,7 @@ Some instructions how to get SDHD up and running
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| Key | Value | Documentation |
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| --------- | -------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `default` | Default: `localhost` | Controls hostname of all of the common network services servers, unless overriden by a specific setting below. Most users will only need to change this setting. Also, loopback addresses are specifically checked for and rejected by the games themselves; this needs to be a LAN or WAN IP (or a hostname that resolves to one). Use your local IPv4 PC address if unsure. |
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| `default` | Default: `localhost` | Controls hostname of all of the common network services servers, unless overriden by a specific setting below. Most users will only need to change this setting. Also, loopback addresses are specifically checked for and rejected by the games themselves (unless amdaemon.exe is patched to allow localhost); this needs to be a LAN or WAN IP (or a hostname that resolves to one). Use your local IPv4 PC address if unsure. |
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#### `[gpio]`
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@ -63,13 +63,15 @@ This file will automaticall be created when you hold enter in Test mode or the a
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| Version | Link | Details |
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| ------- | ----------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------- |
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| 2.02 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/media/branch/master/SDHD/202.zip) | - ICF1/ICF2<br>- Encryption disabled in `ChusanApp.exe`<br> - Unpacked `amdaemon.exe` included |
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| 2.05 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/media/branch/master/SDHD/205.zip) | - ICF1/ICF2<br>- Encryption disabled in `ChusanApp.exe`<br> - Unpacked `amdaemon.exe` included |
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| 2.10 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/media/branch/master/SDHD/210.zip) | - ICF1/ICF2 with all opts up to A152 included<br>- Encryption disabled in `ChusanApp.exe`<br> - Unpacked `amdaemon.exe` included |
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| 2.16 | [Download](https://gitea.tendokyu.moe/Dniel97/SEGAguide/media/branch/master/SDHD/216.zip) | - ICF1/ICF2 with all opts up to A091 included<br>- Encryption disabled in `ChusanApp.exe`<br> - Unpacked `amdaemon.exe` included |
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7. Unpack the files in `bin` and overwrite everything (Optional: *Make a Backup `chusanApp.exe` and `amdaemon.exe`*)
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8. If you do not have a 5.1 audio or WASAPI exclusive setup, use the provided PATCHER and enable `Force shared audio mode, system audio samplerate must be 48000` and/or `Force 2 channel audio output` (Front speakers are the cab speakers and rear speakers are the headphones)
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9. Make sure to use a 1080p display at either 60Hz or 120Hz (without GSync/Freesync) or use the PATCHER and disable `Disable 1080p check`
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10. Use one of the following local servers to save your progress:
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9. Make sure to use a 1080p display at either 60Hz or 120Hz (without GSync/Freesync) or use the PATCHER and enable `Bypass 1080p monitor check` and/or `Bypass 120Hz Monitor check`
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10. Use one of the following local servers to save your progress:
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#### Server
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