Sam Lantinga f36a10c448 Fixed bug 1372 - OSX Window Maximize/Resize Doesn't Update Window Position
Alex Nankervis 2012-01-15 14:20:01 PST

SDL_cocoawindow.m, windowDidResize needs to also send a window move event.
Depending on the corner you resize a window from, or when maximizing a window,
the window position will change. Discovered this when creating a maximized
window and found that the window position was stuck at the un-maximized
window's value.

Diff with fix attached.
2012-01-18 22:22:54 -05:00
2011-01-26 12:23:32 -08:00
2011-11-23 13:25:45 -05:00
2012-01-16 19:21:07 -05:00
2012-01-16 20:40:10 -05:00
2012-01-09 00:24:08 -05:00
2012-01-07 22:20:15 -05:00
2012-01-10 21:07:09 -05:00
2003-07-01 01:18:27 +00:00
2003-07-01 01:18:27 +00:00
2011-04-08 13:03:26 -07:00
2009-09-20 04:15:19 +00:00
2009-12-14 23:43:57 +00:00
2011-03-26 21:26:05 -07:00
2011-01-22 03:57:27 -05:00
2009-12-15 20:11:29 +00:00
2010-04-23 02:19:34 -07:00
2010-07-26 21:48:53 -04:00
2009-12-15 20:11:29 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.3

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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