Sam Lantinga f18bbe48c3 tree 97aca305664b
parent 6a9ca692cd65
author Edward Rudd <urkle@outoforder.cc> 1358030048 18000
committer Edward Rudd <urkle@outoforder.cc> 1358030048 18000
revision 6822
branch default

rework and fix handling of hat to button mappings

- doesn't assume it's always mapped to dpad
- properly handles multiple hats (up to 4)
- properly handles multiple presses (e.g. up and right)
- properly handles multiple gamepads
2013-02-11 11:21:54 -08:00
2013-02-11 11:09:55 -08:00
2013-02-11 11:21:54 -08:00
2012-11-18 15:45:12 +03:00
2009-09-20 04:15:19 +00:00
2009-12-14 23:43:57 +00:00
2012-02-12 21:04:01 -05:00
2012-02-12 21:04:01 -05:00
2011-01-22 03:57:27 -05:00
2012-01-22 23:36:59 -05:00
2012-10-11 09:44:59 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
Readme 157 MiB
Languages
C 86.7%
Objective-C 3.9%
C++ 2.8%
Shell 2.6%
Java 1.4%
Other 2.3%