SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
Go to file
Ryan C. Gordon df56aa56f5 Significantly improved XIM support.
Fixes Bugzilla #429.


Selected notes from the patch's README:

= FIXES =

This patch fixes the above issues as follows.

== X11 events ==

Moved XFilterEvent just after XNextEvent so that all events are passed
to it.  Also, XFilterEvent will receive masks indicated by IM through
XNFilterEvents IC value as well as masks surpplied by SDL.

X11_KeyRepeat is called between XNextEvent and XFilterEvent, after
testing an event is a KeyRelease.  I'm not 100% comfortable to do so,
but I couldn't find a better timing to call it, and use of the
function is inevitable.

== Xutf8LookupString ==

Used a longer buffer to receive UTF-8 string.  If it is insufficient,
a dynamic storage of the requested size will be allocated.  The
initial size of the buffer is set to 32, because the Japanese text
converted from the most widely used benchmark key sequence for
Japanese IM, "WATASHINONAMAEHANAKANODESU." has ten Japanese characters
in it, that occupies 30 bytes when encoded in UTF-8.

== SDL_keysym.unicode ==

On Windows version of SDL implementation, SDL_keysym.unicode stores
UTF-16 encoded unicode characters, one UTF-16 encoding unit per an SDL
event.  A Unicode supplementary characters are sent to an application
as two events.  (One with a high surrogate and another with a low
surrogate.)  The behavior seems reasonable since it is upward
compatible with existing handling of BMP characters.

I wrote a UTF-8 to UTF-16 conversion function for the purpose.  It is
designed with the execution speed in mind, having a minimum set of
features that my patch requires.

--HG--
branch : SDL-1.2
2007-06-25 19:58:32 +00:00
build-scripts Corrected wrong SDK path in build-scripts/fatbuild.sh. 2007-02-13 09:58:04 +00:00
docs Removed some more EPOC stuff I missed. 2007-06-15 15:52:04 +00:00
include Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) 2007-06-25 00:50:20 +00:00
src Significantly improved XIM support. 2007-06-25 19:58:32 +00:00
test Print keysym with key events. 2007-06-13 04:13:21 +00:00
acinclude.m4 Fixed building DLL on Windows 2006-03-25 20:40:30 +00:00
autogen.sh Added yet another variant of autoconf to the list 2006-05-15 06:30:38 +00:00
Borland.html *** empty log message *** 2003-07-01 01:18:27 +00:00
Borland.zip *** empty log message *** 2003-07-01 01:18:27 +00:00
BUGS Removed the contents of the BUGS file, as most (all?) of the issues were 2007-02-14 10:40:24 +00:00
configure.in Fixed assembler command line for older yasm releases and documented nasm 2007-06-16 05:51:51 +00:00
COPYING This library is now available under the LGPL 2.1, the major change of which 2006-01-30 14:27:56 +00:00
CREDITS Fixes bug #195: 2006-04-13 13:08:26 +00:00
CWprojects.sea.bin Updated version to SDL 1.2.1 2006-06-25 18:26:15 +00:00
docs.html Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) 2007-06-25 00:50:20 +00:00
INSTALL Date: Tue, 2 Mar 2004 11:34:54 +0100 2004-03-02 13:01:02 +00:00
Makefile.dc Date: Thu, 15 Jun 2006 14:19:47 +0200 (CEST) 2006-06-20 06:39:01 +00:00
Makefile.ds Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) 2007-06-25 00:50:20 +00:00
Makefile.in Removed some more EPOC stuff I missed. 2007-06-15 15:52:04 +00:00
Makefile.minimal Fixed bug #171 2006-03-23 21:28:33 +00:00
MPWmake.sea.bin From Anders F Bj�rklund: 2006-04-14 03:24:01 +00:00
README Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) 2007-06-25 00:50:20 +00:00
README-SDL.txt Initial revision 2001-04-26 16:45:43 +00:00
README.AmigaOS Removed broken AmigaOS support. 2006-10-29 03:58:27 +00:00
README.BeOS Added a reminder on where to put libSDL.so 2006-02-18 07:21:42 +00:00
README.CVS Info on Subversion repository access. 2006-04-26 23:17:39 +00:00
README.DC *** empty log message *** 2006-03-02 13:26:24 +00:00
README.MacOS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.MacOSX Added information about gcc-fat.sh to README.MacOSX 2006-05-16 07:26:48 +00:00
README.MiNT Update to reflect driver changes 2006-09-15 21:26:36 +00:00
README.NanoX Date: Sat, 24 Aug 2002 22:20:01 -0600 2002-08-25 06:21:49 +00:00
README.NDS Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) 2007-06-25 00:50:20 +00:00
README.OS2 Fixed thread callback calling conventions, updated OS/2 DLL name to SDL12.dll 2006-05-17 18:57:04 +00:00
README.PicoGUI Added initial support for PicoGUI (thanks Micah!) 2002-08-01 23:24:13 +00:00
README.Porting Added documentation on how to build a completely useless SDL library. :) 2006-03-08 08:30:17 +00:00
README.QNX Date: Sat, 24 Apr 2004 15:13:32 +0300 2004-05-06 15:55:06 +00:00
README.Qtopia Added a README for Qtopia 2002-06-01 18:43:51 +00:00
README.RISCOS Update from Alan Buckley 2006-02-06 08:47:44 +00:00
README.SVN Added instructions for copying SDL_config.h 2006-05-02 15:18:07 +00:00
README.Symbian Added S60 port. 2007-06-24 18:26:35 +00:00
README.Watcom ------- Comment #5 From Marc Peter 2006-06-25 18:03 [reply] ------- 2006-06-26 01:33:53 +00:00
README.WinCE Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode, 2006-01-19 08:43:00 +00:00
README.wscons To: sdl@libsdl.org 2005-11-22 15:19:50 +00:00
sdl-config.in Date: Sat, 31 Mar 2007 16:39:52 +0200 2007-04-01 03:27:45 +00:00
sdl.m4 Don't add NONE/bin to the path - inexplicably fixes building on mingw+msys, apparently 2006-05-01 07:23:46 +00:00
sdl.pc.in Bug #250, pkg-config support contributed by Mikael Eriksson 2006-06-20 05:49:53 +00:00
SDL.qpg.in Date: Fri, 18 Feb 2005 07:58:00 +0200 2006-01-29 09:19:55 +00:00
SDL.spec.in Date: Sat, 31 Mar 2007 16:39:52 +0200 2007-04-01 03:27:45 +00:00
TODO Fixes bug #195: 2006-04-13 13:08:26 +00:00
VisualC.html Merged the Visual C++ 6 and 7 projects so all Visual C++ users unpack the same set of projects to get started. 2005-08-24 21:57:48 +00:00
VisualC.zip Bumped the version in subversion to 1.2.12 2006-09-24 00:10:59 +00:00
VisualCE.zip Patch from Dmitry Yakimov to fix building on WinCE 2006-05-03 04:11:38 +00:00
Watcom-OS2.zip Fixed thread callback calling conventions, updated OS/2 DLL name to SDL12.dll 2006-05-17 18:57:04 +00:00
Watcom-Win32.zip ------- Comment #5 From Marc Peter 2006-06-25 18:03 [reply] ------- 2006-06-26 01:33:53 +00:00
WhatsNew Updated docs with bug fixes in subversion. 2007-06-15 05:21:33 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX.  The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)