SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
Go to file
Sam Lantinga d7e7bfe9ad Fixed bug 1779 - SDL's Android project template has old default icons from Android.
Philipp Wiesemann

SDL's Android project template has old default icons from Android while iOS project template has custom icons with SDL's logo.

There is a Wizard in the Android Developer Tools to create "Android Icon Sets". As an example I created icons from the iOS loading screen and attached them in a ZIP archive. They are named "ic_launcher.png" instead of "icon.png" because that is the new name used in Android projects. To use them the AndroidManifest.xml needs to be changed to have "@drawable/ic_launcher" instead of "@drawable/icon". I do not know why there was no icon created for ldpi. Maybe it is deprecated.
2013-04-02 07:55:25 -07:00
acinclude
android-project Fixed bug 1779 - SDL's Android project template has old default icons from Android. 2013-04-02 07:55:25 -07:00
build-scripts Fix bug 1574 - updaterev.sh fails when path contains spaces 2013-03-10 16:28:20 -07:00
cmake
debian
include Fixed bug 1782 - SDL_opengl.h header disabled on FreeBSD 2013-04-01 23:15:21 -07:00
src Fixed bug 1781 - SDL sets an error for the initial touch on Android. 2013-04-02 07:51:23 -07:00
test Patched test apps to compile with C89 compilers (thanks, Axel!). 2013-03-29 21:21:48 -04:00
VisualC Reformat SDL_VS2010.sln so WindowsExplorer VS type detection works again 2013-03-13 09:14:45 -07:00
Xcode Make SDL support the X11 clipboard TARGETS protocol, which advertises what formats text is available in from the application. This is necessary for many Linux programs to interact well with the clipboard. 2013-03-22 11:42:31 -07:00
Xcode-iOS Removed Nintendo DS support since nobody has volunteered to maintain it for over a year. 2013-03-17 09:44:58 -07:00
.DISABLED-hgeol
.hgignore
.hgtags
.indent.pro
aclocal.m4
Android.mk
autogen.sh
BUGS
CMakeLists.txt
configure Fixed bug 1744 - DirectFB video and renderer API is not updated 2013-03-09 10:35:12 -08:00
configure.in Fixed bug 1744 - DirectFB video and renderer API is not updated 2013-03-09 10:35:12 -08:00
COPYING
CREDITS Removed Nintendo DS support since nobody has volunteered to maintain it for over a year. 2013-03-17 09:44:58 -07:00
INSTALL
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp Add PSP support 2013-03-17 20:07:02 +08:00
Makefile.wiz
README Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README-SDL.txt Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.android Fixed bug 1760 - Update README.android about local.properties 2013-03-19 22:15:07 -07:00
README.cmake
README.DirectFB Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.gesture Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.HG
README.iOS
README.MacOSX Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.pandora Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.Platforms The Haiku port is being actively maintained by Axel Dörfler 2013-03-26 22:26:07 -07:00
README.Porting Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.psp Add PSP support 2013-03-17 20:07:02 +08:00
README.touch Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.WinCE
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO
VisualC.html
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)