Sam Lantinga d6084c5b7a Fixed bug 1913 - state->index may get negative in SDL_wave.c file.
Nitz

In function:
static Sint32
IMA_ADPCM_nibble(struct IMA_ADPCM_decodestate *state, Uint8 nybble)
{
 const Sint32 max_audioval = ((1 << (16 - 1)) - 1);
    const Sint32 min_audioval = -(1 << (16 - 1));
    const int index_table[16] = {
        -1, -1, -1, -1,
        2, 4, 6, 8,
        -1, -1, -1, -1,
        2, 4, 6, 8
    };
    const Sint32 step_table[89] = {
        7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31,
        34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130,
        143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408,
        449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282,
        1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327,
        3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630,
        9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350,
        22385, 24623, 27086, 29794, 32767
    };
    Sint32 delta, step;

    /* Compute difference and new sample value */
    step = step_table[state->index];
    // Some Code
}

Here step_table array have the state->index, which might be negative, so it is unsafe to assign this index to step_table array directly.
There would be a check before that to confirm its value.
2013-06-18 00:50:35 -07:00
2013-06-07 21:50:29 -07:00
2013-03-17 20:07:02 +08:00
2013-05-26 13:06:54 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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