SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
Go to file
2005-04-01 15:19:26 +00:00
docs *** empty log message *** 2004-12-16 06:39:54 +00:00
include Optimize also for 68020 and higher CPUs 2005-03-30 12:38:03 +00:00
src Release CPU when waiting 2005-04-01 15:19:26 +00:00
test Added testblitspeed to aid in profiling of SDL's blitters. 2005-02-15 11:50:33 +00:00
.cvsignore *** empty log message *** 2004-12-16 05:29:55 +00:00
acinclude.m4 Don't fail if we don't have ALSA available 2004-08-24 06:32:50 +00:00
autogen.sh
Borland.html *** empty log message *** 2003-07-01 01:18:27 +00:00
Borland.zip *** empty log message *** 2003-07-01 01:18:27 +00:00
BUGS *** empty log message *** 2004-08-20 19:42:44 +00:00
config.guess Updated libtool support so Mingw32 builds work. 2003-10-06 07:13:16 +00:00
config.sub Date: Sat, 24 Apr 2004 15:13:32 +0300 2004-05-06 15:55:06 +00:00
configure.in Date: Wed, 26 Jan 2005 13:37:09 GMT 2005-02-12 18:01:31 +00:00
COPYING
CREDITS Lots of people have contributed cash. :) 2004-02-15 22:04:46 +00:00
CWprojects.sea.bin Update the version on the SDL shared library. Use SDL stub library for tests. 2004-02-14 06:04:41 +00:00
docs.html Added change log notes 2004-12-15 01:02:20 +00:00
EpocBuildFiles.zip
INSTALL Date: Tue, 2 Mar 2004 11:34:54 +0100 2004-03-02 13:01:02 +00:00
ltmain.sh Updated libtool support for libtool 1.5.8 2004-08-21 20:35:50 +00:00
Makefile.am Whoops. :) 2004-12-13 08:00:14 +00:00
Makefile.dc
MPWmake.sea.bin Updated projects with cpuinfo API 2004-02-10 17:34:38 +00:00
PBProjects.tar.gz The tenth time is the charm... 2004-05-20 10:05:59 +00:00
README QNX is now officially supported! Thanks to Mike Gorchak! 2003-08-30 17:09:59 +00:00
README-SDL.txt
README.AmigaOS
README.CVS *** empty log message *** 2004-05-16 22:37:59 +00:00
README.DC
README.Epoc
README.MacOS
README.MacOSX Updated SDL for MacOS X Xcode support 2004-12-06 04:17:56 +00:00
README.MiNT Dynamically create list of video modes, easier to add new ones 2005-03-07 10:00:58 +00:00
README.NanoX
README.PicoGUI
README.QNX Date: Sat, 24 Apr 2004 15:13:32 +0300 2004-05-06 15:55:06 +00:00
README.Qtopia
README.RISCOS Date: Wed, 26 Jan 2005 13:37:09 GMT 2005-02-12 18:01:31 +00:00
README.WinCE
sdl-config.in Fixed static linking on MacOS X (thanks Max!) 2004-02-11 07:09:11 +00:00
sdl.m4 Updated for the latest version of automake 2004-01-29 16:14:09 +00:00
SDL.qpg.in Date: Tue, 2 Mar 2004 08:52:20 +0200 2004-03-02 12:38:27 +00:00
SDL.spec.in ALSA is loaded dynamically now, so it's safe to build into the library 2004-12-13 07:07:08 +00:00
strip_fPIC.sh
TODO
VisualC.html Added Visual C++ 7 (.NET) projects (thanks James!) 2002-10-08 15:43:40 +00:00
VisualC.zip Updated for Visual C++ 6 build 2004-11-15 23:30:07 +00:00
VisualC7.zip *** empty log message *** 2004-07-18 19:44:06 +00:00
VisualCE.zip
WhatsNew *** empty log message *** 2004-01-08 16:01:07 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, and SymbianOS, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)