SDL/src/render
Sam Lantinga c7588fa928 Fixed OpenGL ES 1.1 on Android
From Gabriel Jacobo:
What I did notice is that calling
data->glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &value); doesn't produce any
result in Android GLES1.1 if the active framebuffer is the default one, ie,
whatever is in value stays unmodified.
2012-01-31 21:03:35 -05:00
..
direct3d Renamed SetTargetTexture() to SetRenderTarget() 2012-01-22 01:26:28 -05:00
nds Happy New Year! 2011-12-31 09:28:07 -05:00
opengl Fixed loading textures when the window starts hidden. 2012-01-22 21:46:06 -05:00
opengles Fixed OpenGL ES 1.1 on Android 2012-01-31 21:03:35 -05:00
opengles2 Fixed magenta texture on iOS with OpenGL ES 2.0 2012-01-30 20:56:25 -05:00
software Renamed SetTargetTexture() to SetRenderTarget() 2012-01-22 01:26:28 -05:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.c Fixed loading textures when the window starts hidden. 2012-01-22 21:46:06 -05:00
SDL_sysrender.h Fixed loading textures when the window starts hidden. 2012-01-22 21:46:06 -05:00
SDL_yuv_mmx.c Happy New Year! 2011-12-31 09:28:07 -05:00
SDL_yuv_sw_c.h Happy New Year! 2011-12-31 09:28:07 -05:00
SDL_yuv_sw.c Happy New Year! 2011-12-31 09:28:07 -05:00