SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
The GCC-style SDL2_LIBRARIES were lacking the rpath on Linux, which
seems to be implicitly set when linking path/to/libSDL2-2.0.so.0.*
and is explicitly set in the SDL2_LIBRARIES in sdl2-config.cmake
(from some autotools variable), so I removed that hack and the format
remains sth like "path/to/libSDL2main.a;path/to/libSDL2-2.0.so.0.14.1".
It's still in the revision history in case it turns out that some
platform really needs the "-L/path/to/bla/lib -lSDL2main -lSDL2" format
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting
with README.md