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Don't crash if passed a NULL overlay. The app crashes anyway, since it's not checking the return value of the create call, but at least it's not crashing in SDL anymore. :) --HG-- branch : SDL-1.2 |
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| .. | ||
| audio | ||
| cdrom | ||
| cpuinfo | ||
| events | ||
| file | ||
| hermes | ||
| joystick | ||
| loadso | ||
| main | ||
| stdlib | ||
| thread | ||
| timer | ||
| video | ||
| SDL_error_c.h | ||
| SDL_error.c | ||
| SDL_fatal.c | ||
| SDL_fatal.h | ||
| SDL.c | ||