Sam Lantinga a89982e922 Date: 10 Jun 2003 15:30:59 -0400
From: Mike Shal
Subject: [SDL] Bug in SDL_wave.c?

Hey everyone, I'm not sure if this is a bug in SDL, or if I just have
incorrect WAV files.  The problem I'm having is loading multiple
concatenated WAVs from SDL_LoadWAV_RW.  Some WAV files put comments at
the end of the file (which may be bad form), and SDL doesn't skip past
them when reading from the RWops.  So the next WAV I try to load will
start at the comment section of the previous WAV, which obviously
doesn't work.  If anyone else is having this problem, one quick fix you
can do is run sox on the bad WAVs, which strips out all of the comment
sections.
Eg:

$ sox sound.wav tmp.wav
$ mv -f tmp.wav sound.wav

The other fix is to patch SDL_wave.c, which is included with this email.
(Assuming I made the patch correctly :).  All it does is calculate how
much remaining space there is in the WAV file after the data chunk, and
does SDL_RWseek to skip it.  I don't think it should interfere with
anything else, but if someone could check it that would be nice :).  If
the bug is really with SDL and not with my WAVs, can someone work this
into the next version of SDL? Thanks,

-Mike Shal
2006-01-24 07:20:18 +00:00
2004-12-16 06:39:54 +00:00
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, and SymbianOS, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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