SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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Eddy Jansson 9e5cbf034a Disallow non-positive allocation.
Ensure that we're not trying to call SDL_small_alloc()
with a count of zero.

Transforming the code like this fixes a
-Wmaybe-uninitialized warning from GCC 12.0.1
2022-04-29 18:34:13 -07:00
.github CI: update os2.yml to use open-watcom/setup-watcom 2022-04-14 10:10:02 +03:00
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build-scripts audio: Make pregenerated resampler kaiser filter more precise. 2022-04-26 13:32:42 -04:00
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include Document that SDL_MAX_LOG_MESSAGE is no longer meaningful 2022-04-29 11:28:59 -07:00
src Disallow non-positive allocation. 2022-04-29 18:34:13 -07:00
test test: Correct invalid enum length. 2022-04-28 12:58:27 -07:00
VisualC Added declaration of SDL_LogInit() and SDL_LogQuit() 2022-04-28 15:01:34 -07:00
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cmake_uninstall.cmake.in
CMakeLists.txt x11: Remove XVidMode and Xinerama support. 2022-04-26 23:17:13 -04:00
configure x11: Remove XVidMode and Xinerama support. 2022-04-26 23:17:13 -04:00
configure.ac x11: Remove XVidMode and Xinerama support. 2022-04-26 23:17:13 -04:00
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Makefile.in Makefile.in: added missing CXX variable. 2022-04-06 20:56:10 +03:00
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WhatsNew.txt Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)