mirror of
https://github.com/yawut/SDL.git
synced 2026-09-27 02:36:39 -05:00
94bd9eafc806e0239f03be2c5277f1b158a07212
Joshua Bodine I'm going to reopen this because configure should still accurately report whether libudev will be used. Right now it just tests whether it's enabled as an argument, not whether configure was successful in finding it.
Simple DirectMedia Layer
(SDL)
Version 2.0
---
http://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting
with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
Languages
C
86.7%
Objective-C
3.9%
C++
2.8%
Shell
2.6%
Java
1.4%
Other
2.3%