Sam Lantinga 93ddac21c1 Date: Thu, 16 Jan 2003 13:48:31 +0200
From: "Mike Gorchak"
Subject: All QNX patches

whole patches concerning QNX. Almost all code has been rewritten by Julian
and me. Added initial support for hw overlays in QNX and many many others
fixes.

P.S. This patches has been reviewed by Dave Rempel from QSSL and included in
SDL 1.2.5 distribution, which coming on 3rd party CD for newest 6.2.1
version of QNX, which will be available soon.
2003-01-20 01:38:37 +00:00
2003-01-20 01:38:37 +00:00
2001-04-26 16:45:43 +00:00
2001-04-26 16:50:19 +00:00
2002-04-13 14:44:33 +00:00
2003-01-20 01:38:37 +00:00
2001-04-26 16:45:43 +00:00
2002-08-25 02:05:24 +00:00
2002-10-20 00:15:33 +00:00
2001-04-26 16:45:43 +00:00
2002-06-08 19:33:48 +00:00
2001-04-26 16:45:43 +00:00
2001-04-26 16:45:43 +00:00
2003-01-19 23:01:35 +00:00
2001-04-26 16:45:43 +00:00
2001-11-02 18:12:52 +00:00
2002-06-01 18:43:51 +00:00
2002-05-31 04:45:46 +00:00
2001-05-10 20:19:50 +00:00
2001-08-18 10:33:55 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a generic API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, Eiffel, Java, Lua, ML, Perl,
PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX.  The code contains support
for Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, OSF/Tru64, and SymbianOS,
but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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