SDL/src/render
Sam Lantinga 56ec88d00b Fixed bug 1977 - D3D_UpdateClipRect() sets the wrong width for the clip rect
Bithika Mookherjee

SDL_RenderSetClipRect() calls into renderer->UpdateClipRect(renderer).

I am not sure if UpdateClipRect() can point to a number of clip rect update functions, but on my platform it calls D3D_UpdateClipRect().

In that function, the rect to pass to IDirect3DDevice9_SetScissorRect() has it's right field set as:

    r.right = rect->w + rect->w;

But actually, this should be:

    r.right = rect->x + rect->w;
2013-07-19 22:43:14 -07:00
..
direct3d Fixed bug 1977 - D3D_UpdateClipRect() sets the wrong width for the clip rect 2013-07-19 22:43:14 -07:00
opengl Fixed bug 1810 - xxx_RenderReadPixels - incorrect behaviour in certain conditions 2013-07-12 00:55:04 -07:00
opengles Fixed bug 1810 - xxx_RenderReadPixels - incorrect behaviour in certain conditions 2013-07-12 00:55:04 -07:00
opengles2 Fixed bug 1810 - xxx_RenderReadPixels - incorrect behaviour in certain conditions 2013-07-12 00:55:04 -07:00
psp File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
software Fixed bug updating the clip rect for the software renderer 2013-06-27 11:27:19 -07:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.c Don't crash if the current render target is destroyed. 2013-07-12 00:43:16 -07:00
SDL_sysrender.h When the window is resized, the viewport is automatically reset. 2013-05-29 03:22:19 -07:00
SDL_yuv_mmx.c File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
SDL_yuv_sw_c.h Happy New Year! 2013-02-15 08:47:44 -08:00
SDL_yuv_sw.c Fixed some Visual Studio analyze warnings 2013-06-15 02:46:32 -07:00