mirror of
https://github.com/yawut/SDL.git
synced 2026-07-31 15:37:17 -05:00
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
From: Couriersud Subject: LPGL and closed-source license / Re: [Bug 607] Texture palette not up Permission granted to release code under both LPGL and closed-source commercial license. Please find attached a minor patch fixing vsync handling in the directfb driver and containing a small update to README.directfb |
||
|---|---|---|
| build-scripts | ||
| docs | ||
| include | ||
| src | ||
| test | ||
| VisualC | ||
| VisualCE | ||
| Xcode | ||
| XCodeiPhoneOS | ||
| .indent.pro | ||
| acinclude.m4 | ||
| autogen.sh | ||
| Borland.html | ||
| Borland.zip | ||
| BUGS | ||
| configure.in | ||
| COPYING | ||
| CREDITS | ||
| docs.html | ||
| INSTALL | ||
| Makefile.dc | ||
| Makefile.ds | ||
| Makefile.in | ||
| Makefile.minimal | ||
| NOTES | ||
| README | ||
| README-SDL.txt | ||
| README.BeOS | ||
| README.CVS | ||
| README.DC | ||
| README.DirectFB | ||
| README.iphoneos | ||
| README.MacOSX | ||
| README.MiNT | ||
| README.NanoX | ||
| README.OS2 | ||
| README.Porting | ||
| README.QNX | ||
| README.RISCOS | ||
| README.SVN | ||
| README.Watcom | ||
| README.WinCE | ||
| README.wscons | ||
| sdl-config.in | ||
| sdl.m4 | ||
| sdl.pc.in | ||
| SDL.qpg.in | ||
| SDL.spec.in | ||
| TODO | ||
| UNDER_CONSTRUCTION.txt | ||
| VisualC.html | ||
| Watcom-OS2.zip | ||
| Watcom-Win32.zip | ||
| WhatsNew | ||
Simple DirectMedia Layer
(SDL)
Version 1.2
---
http://www.libsdl.org/
This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.
The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, and OS/2, but these are not officially supported.
SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.
This library is distributed under GNU LGPL version 2, which can be
found in the file "COPYING". This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
http://www.libsdl.org/cgi/docwiki.cgi
The test programs in the "test" subdirectory are in the public domain.
Frequently asked questions are answered online:
http://www.libsdl.org/faq.php
If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
http://www.libsdl.org/mailing-list.php
Enjoy!
Sam Lantinga (slouken@libsdl.org)