SDL/src/render/opengles
Sam Lantinga 4862c1fc30 Updated blend semantics so blending uses the following formula:
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
    dstA = srcA + (dstA * (1-srcA))
This allows proper compositing semantics without requiring premultiplied alpha.

Needs full unit test coverage and bug fixes!
2013-07-23 08:06:49 -07:00
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SDL_glesfuncs.h Updated blend semantics so blending uses the following formula: 2013-07-23 08:06:49 -07:00
SDL_render_gles.c Updated blend semantics so blending uses the following formula: 2013-07-23 08:06:49 -07:00