SDL/src/render
2013-07-23 19:18:01 -07:00
..
direct3d Added Direct3D shader to hardware accelerate YV12 and IYUV textures. 2013-07-23 12:55:19 -07:00
opengl Updated blend semantics so blending uses the following formula: 2013-07-23 08:06:49 -07:00
opengles Updated blend semantics so blending uses the following formula: 2013-07-23 08:06:49 -07:00
opengles2 Updated blend semantics so blending uses the following formula: 2013-07-23 08:06:49 -07:00
psp File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
software Fixed bug updating the clip rect for the software renderer 2013-06-27 11:27:19 -07:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.c A little cleanup on the cleanup, just for consistency. 2013-07-23 19:18:01 -07:00
SDL_sysrender.h When the window is resized, the viewport is automatically reset. 2013-05-29 03:22:19 -07:00
SDL_yuv_mmx.c File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
SDL_yuv_sw_c.h Happy New Year! 2013-02-15 08:47:44 -08:00
SDL_yuv_sw.c Include SDL_assert.h to fix broken build. 2013-07-20 21:22:37 -04:00