Sam Lantinga 6de0291d84 Date: Sat, 8 Sep 2001 04:42:23 +0200
From: Max Horn <max@quendi.de>
Subject: SDL/OSX: Joystick; Better key handling

I just finished implementing improved keyhandling for OS X (in fact
the code should be easily ported to the "normal" MacOS part of SDL, I
just had no chance yet). Works like this:
First init the mapping table statically like before. Them, it queries
the OS for the "official" key table, then iterates over all 127
scancode and gets the associates ascii code. It ignores everythng
below 32 (has to, as it would lead to many problems if we did not...
e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard),
and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order
it is encountered.
In addition, caps lock is now working, too.
The code work flawless for me, but since I only have one keyboard, I
may have not encountered some serious problem... but I am pretty
confident that it is better than the old code in most cases.


The joystick driver works fine for me, too. I think it can be added
to CVS already. It would simply be helpful if more people would test
it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That
would be a wonderful test application :)


I also took the liberty of modifying some text files like BUGS,
README.CVS, README.MacOSX (which now contains the OS X docs I long
promised)
2001-09-11 19:00:18 +00:00
2001-06-10 19:31:57 +00:00
2001-09-11 19:00:18 +00:00
2001-09-11 19:00:18 +00:00
2001-04-26 16:45:43 +00:00
2001-04-26 16:50:19 +00:00
2001-04-26 16:45:43 +00:00
2001-09-11 19:00:18 +00:00
2001-04-26 16:45:43 +00:00
2001-08-21 07:27:51 +00:00
2001-04-26 16:45:43 +00:00
2001-04-26 16:45:43 +00:00
2001-04-26 16:50:19 +00:00
2001-04-26 16:45:43 +00:00
2001-04-26 16:45:43 +00:00
2001-06-16 01:03:49 +00:00
2001-04-26 16:45:43 +00:00
2001-04-26 16:45:43 +00:00
2001-04-26 16:45:43 +00:00
2001-04-26 16:45:43 +00:00
2001-09-11 19:00:18 +00:00
2001-05-10 20:19:50 +00:00
2001-08-18 10:33:55 +00:00
2001-04-26 16:45:43 +00:00
2001-04-26 16:45:43 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a generic API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, Eiffel, ML, Perl, and Python. 

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, Solaris, and IRIX.  The code contains support for Windows CE,
OpenBSD, NetBSD, AIX, OSF/Tru64, and QNX, but these are not yet
officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faqs.html

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.html

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
Readme 157 MiB
Languages
C 86.7%
Objective-C 3.9%
C++ 2.8%
Shell 2.6%
Java 1.4%
Other 2.3%