mirror of
https://github.com/yawut/SDL.git
synced 2026-08-01 07:53:54 -05:00
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
Use the convenience function XSetWMProperties to set size, input and class hints, it also automatically sets the WM_CLIENT_MACHINE (this one needed by _NET_WM_PID) and WM_LOCALE_NAME windows hints. Plus we add support to the _NET_WM_PID atom which is needed by many windows managers to correctly associate a SDL window to its process and to related .desktop file and icon for the given host. |
||
|---|---|---|
| acinclude | ||
| android-project | ||
| build-scripts | ||
| include | ||
| src | ||
| test | ||
| VisualC | ||
| Xcode | ||
| Xcode-iOS | ||
| .DISABLED-hgeol | ||
| .hgignore | ||
| .hgtags | ||
| .indent.pro | ||
| aclocal.m4 | ||
| Android.mk | ||
| autogen.sh | ||
| Borland.html | ||
| Borland.zip | ||
| BUGS | ||
| configure | ||
| configure.in | ||
| COPYING | ||
| CREDITS | ||
| INSTALL | ||
| Makefile.ds | ||
| Makefile.in | ||
| Makefile.minimal | ||
| Makefile.pandora | ||
| Makefile.wiz | ||
| NOTES | ||
| README | ||
| README-SDL.txt | ||
| README.android | ||
| README.BeOS | ||
| README.DirectFB | ||
| README.ds | ||
| README.gesture | ||
| README.HG | ||
| README.iOS | ||
| README.MacOSX | ||
| README.pandora | ||
| README.Platforms | ||
| README.Porting | ||
| README.touch | ||
| README.Watcom | ||
| README.WinCE | ||
| sdl-config.in | ||
| sdl.m4 | ||
| sdl.pc.in | ||
| SDL.spec.in | ||
| TODO | ||
| UNDER_CONSTRUCTION.txt | ||
| VisualC.html | ||
| Watcom-Win32.zip | ||
| WhatsNew | ||
Simple DirectMedia Layer
(SDL)
Version 1.3
---
http://www.libsdl.org/
This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.
The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.
SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.
This library is distributed under the zlib license, which can be found
in the file "COPYING".
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
http://www.libsdl.org/cgi/docwiki.cgi
The test programs in the "test" subdirectory are in the public domain.
Frequently asked questions are answered online:
http://www.libsdl.org/faq.php
If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
http://www.libsdl.org/mailing-list.php
Enjoy!
Sam Lantinga (slouken@libsdl.org)