SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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2006-12-01 20:26:06 +00:00
build-scripts
docs Fixed bug #270 2006-09-24 00:36:24 +00:00
include Wrapped some macro params in parentheses for alloca wrappers. 2006-11-29 10:30:05 +00:00
src From: Gabriel Gambetta 2006-11-21 23:17:00 +00:00
test Man, who let this moron near printf()?! :) 2006-11-07 15:00:43 +00:00
acinclude.m4
autogen.sh
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Borland.zip
BUGS Removed broken AmigaOS support. 2006-10-29 03:58:27 +00:00
configure.in Merge r2921:2922 from SDL trunk to 1.2 branch: mingw alloca.h workaround. 2006-12-01 20:26:06 +00:00
COPYING
CREDITS
CWprojects.sea.bin
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EpocBuildFiles.zip
INSTALL
Makefile.dc
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MPWmake.sea.bin
README Removed broken AmigaOS support. 2006-10-29 03:58:27 +00:00
README-SDL.txt
README.AmigaOS Removed broken AmigaOS support. 2006-10-29 03:58:27 +00:00
README.BeOS
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sdl-config.in
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TODO
VisualC.html
VisualC.zip Bumped the version in subversion to 1.2.12 2006-09-24 00:10:59 +00:00
VisualCE.zip
Watcom-OS2.zip
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WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, and OS/2, but these are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)