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SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
From: "Greg Haerr"
Subject: Announce: sdl-nanox-patch
Sam,
I've created an update patch for enhanced Nano-X support
with SDL. I've created the patch against SDL-1.2.4. I'd appreciate
it if you would apply it to the next SDL version.
Enhancements include:
1. Small bugfixes to compile without errors
2. Support for direct client-side framebuffer access with configure option
3. Add dynamic pixel type support for hardware framebuffer; eliminating the
need for compile-time configuration option.
I've updated the README.NanoX file with the details.
This version has been tested with Microwindows v0.89pre9 CVS
and SMPEG 0.4.4. I've added multi-threading support to
Microwindows to support the multi-threaded SMPEG, and
all works fine. To turn on thread safety in Microwindows,
use THREADSAFE=Y in the Microwindows config file.
Thanks!
Regards,
Greg
Founder, The Microwindows Project
http://microwindows.org
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| docs | ||
| include | ||
| src | ||
| test | ||
| .cvsignore | ||
| acinclude.m4 | ||
| autogen.sh | ||
| Borland.html | ||
| Borland.zip | ||
| BUGS | ||
| config.guess | ||
| config.sub | ||
| configure.in | ||
| COPYING | ||
| CREDITS | ||
| CWprojects.sea.bin | ||
| docs.html | ||
| EpocBuildFiles.zip | ||
| INSTALL | ||
| install-sh | ||
| ltconfig | ||
| ltmain.sh | ||
| Makefile.am | ||
| missing | ||
| mkinstalldirs | ||
| MPWmake.sea.bin | ||
| PBProjects.tar.gz | ||
| README | ||
| README-SDL.txt | ||
| README.AmigaOS | ||
| README.CVS | ||
| README.Epoc | ||
| README.MacOS | ||
| README.MacOSX | ||
| README.MiNT | ||
| README.NanoX | ||
| README.PicoGUI | ||
| README.QNX | ||
| README.Qtopia | ||
| README.WinCE | ||
| sdl-config.in | ||
| sdl.m4 | ||
| SDL.spec.in | ||
| strip_fPIC.sh | ||
| TODO | ||
| VisualC.html | ||
| VisualC.zip | ||
| VisualCE.zip | ||
| WhatsNew | ||
Simple DirectMedia Layer
(SDL)
Version 1.2
---
http://www.libsdl.org/
This is the Simple DirectMedia Layer, a generic API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.
SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, Eiffel, ML, Perl, and Python.
The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX. The code contains support
for Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, OSF/Tru64, and SymbianOS,
but these are not yet officially supported.
This library is distributed under GNU LGPL version 2, which can be
found in the file "COPYING". This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"
The test programs in the "test" subdirectory are in the public domain.
Frequently asked questions are answered online:
http://www.libsdl.org/faq.php
If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
http://www.libsdl.org/mailing-list.php
Enjoy!
Sam Lantinga (slouken@libsdl.org)