Sam Lantinga 44d2ec013a Fixed bug 1599 - On X11, SDL2 should use CLIPBOARD as well as PRIMARY for copy/paste
David White 2012-09-12 13:22:52 PDT

Background: X has two main 'buffers' for copy/paste:

PRIMARY -- normally used for implicit selection of text, with middle-click to
paste
CLIPBOARD -- works with an explicit copy/paste like on other platforms.

Currently SDL2 only provides access to PRIMARY. Since CLIPBOARD is much closer
to functionality of other platforms, SDL should provide access to that instead.

The attached patch makes it so that SDL_SetClipboardText() sets both PRIMARY
and CLIPBOARD and SDL_GetClipboardText() reads from CLIPBOARD instead of
primary.
2012-09-14 01:16:27 -07:00
2011-01-26 12:23:32 -08:00
2012-09-01 00:25:17 -07:00
2012-06-04 12:31:14 -04:00
2012-01-30 20:09:50 -05:00
2009-09-20 04:15:19 +00:00
2009-12-14 23:43:57 +00:00
2012-02-12 21:04:01 -05:00
2012-02-12 21:04:01 -05:00
2011-01-22 03:57:27 -05:00
2012-01-22 23:36:59 -05:00
2012-01-22 17:26:45 -05:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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