SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
Go to file
Ryan C. Gordon 41af118d8b The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
To: SDL Developers <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Mon, 30 May 2005 23:29:04 +0200
Subject: [SDL] Mac OS X Video Drivers [patch]

I've updated/added the Carbon and X11 video drivers
to the Mac OS X port of SDL 1.2 (the CVS version),
and made the Cocoa driver and runtime *optional*.

The default is still Cocoa, and the "Quartz" driver.
But you can now also use "toolbox" for Carbon, and
"x11" for running with Apple's (or other) X11 server:

export SDL_VIDEODRIVER=x11
export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib

It also checks if the frameworks are available, by a:
#include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h>
(this should make it configure on plain Darwin as well?)


Here are the new configure targets:
   --enable-video-cocoa    use Cocoa/Quartz video driver default=yes
   --enable-video-carbon   use Carbon/QuickDraw video driver default=yes
   --enable-video-x11	   use X11 video driver default=no

./configure --enable-video-cocoa --enable-video-carbon
--enable-video-x11 \
	     --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib

The Carbon version is just an updated version of the old
SDL driver for Mac OS 9, and could probably be improved...
(but it does work, including the Carbon version of SDLmain)

If you disable cocoa, you can run with -framework Carbon only,
and the C version of SDL_main.c. And if you disable carbon too,
you can still use the X11 version which doesn't require SDLmain.

I updated the DrawSprocket version, but did not include it.
(no blitters or VRAM GWorlds etc. available on OS X anyway)
Besides for Mac OS 9, I don't think there's any use for it ?

And note that any performance on Mac OS X equals OpenGL anyway...
You can get "fair" software SDL results on captured CG displays,
but for decent frame rates you need to be using GL for rendering.


Finally, here is the patch itself:
http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch

--anders

PS. It says "video", but as usual it applies to mouse/keyboard too.


------


To: A list for developers using the SDL library <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Sun, 4 Sep 2005 10:02:15 +0200
Subject: [SDL] Updated Mac patch

Updated the previous Mac patch to disable Carbon by default.
Also "fixed" the SDL.spec again, so that it builds on Darwin.

http://www.algonet.se/~afb/SDL-1.2.9-mac.patch
Also applied fine to SDL12 CVS, when I tried it.
2005-09-08 06:16:14 +00:00
docs *** empty log message *** 2004-12-16 06:39:54 +00:00
include The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: 2005-09-08 06:16:14 +00:00
src The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: 2005-09-08 06:16:14 +00:00
test From Patrice Mandin: 2005-08-20 21:39:06 +00:00
.cvsignore *** empty log message *** 2004-12-16 05:29:55 +00:00
acinclude.m4 Don't fail if we don't have ALSA available 2004-08-24 06:32:50 +00:00
autogen.sh *** empty log message *** 2002-04-13 14:44:33 +00:00
Borland.html *** empty log message *** 2003-07-01 01:18:27 +00:00
Borland.zip *** empty log message *** 2003-07-01 01:18:27 +00:00
BUGS *** empty log message *** 2004-08-20 19:42:44 +00:00
config.guess Updated libtool support so Mingw32 builds work. 2003-10-06 07:13:16 +00:00
config.sub Date: Sat, 24 Apr 2004 15:13:32 +0300 2004-05-06 15:55:06 +00:00
configure.in The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: 2005-09-08 06:16:14 +00:00
COPYING Initial revision 2001-04-26 16:45:43 +00:00
CREDITS Lots of people have contributed cash. :) 2004-02-15 22:04:46 +00:00
CWprojects.sea.bin Updated version number 2005-08-24 05:49:57 +00:00
docs.html *** empty log message *** 2005-08-21 08:02:23 +00:00
EpocBuildFiles.zip Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
INSTALL Date: Tue, 2 Mar 2004 11:34:54 +0100 2004-03-02 13:01:02 +00:00
ltmain.sh Updated libtool support for libtool 1.5.8 2004-08-21 20:35:50 +00:00
Makefile.am Merged the Visual C++ 6 and 7 projects so all Visual C++ users unpack the same set of projects to get started. 2005-08-24 21:57:48 +00:00
Makefile.dc Added initial support for Dreamcast (thanks HERO!) 2002-10-05 16:50:56 +00:00
MPWmake.sea.bin Updated projects with cpuinfo API 2004-02-10 17:34:38 +00:00
PBProjects.tar.gz The tenth time is the charm... 2004-05-20 10:05:59 +00:00
README QNX is now officially supported! Thanks to Mike Gorchak! 2003-08-30 17:09:59 +00:00
README-SDL.txt Initial revision 2001-04-26 16:45:43 +00:00
README.AmigaOS Updated the Amiga OS port of SDL (thanks Gabriele) 2001-05-10 20:13:29 +00:00
README.CVS *** empty log message *** 2004-05-16 22:37:59 +00:00
README.DC Added initial support for Dreamcast (thanks HERO!) 2002-10-05 16:50:56 +00:00
README.Epoc Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
README.MacOS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.MacOSX Updated SDL for MacOS X Xcode support 2004-12-06 04:17:56 +00:00
README.MiNT Document recent audio updates 2005-08-10 14:30:53 +00:00
README.NanoX Date: Sat, 24 Aug 2002 22:20:01 -0600 2002-08-25 06:21:49 +00:00
README.PicoGUI Added initial support for PicoGUI (thanks Micah!) 2002-08-01 23:24:13 +00:00
README.QNX Date: Sat, 24 Apr 2004 15:13:32 +0300 2004-05-06 15:55:06 +00:00
README.Qtopia Added a README for Qtopia 2002-06-01 18:43:51 +00:00
README.RISCOS Date: Wed, 26 Jan 2005 13:37:09 GMT 2005-02-12 18:01:31 +00:00
README.WinCE Updated for embedded Visual C++ 4.0 2002-08-20 00:20:06 +00:00
sdl-config.in Fixed static linking on MacOS X (thanks Max!) 2004-02-11 07:09:11 +00:00
sdl.m4 Date: Wed, 17 Aug 2005 11:23:40 -0400 2005-08-18 06:06:02 +00:00
SDL.qpg.in Date: Tue, 2 Mar 2004 08:52:20 +0200 2004-03-02 12:38:27 +00:00
SDL.spec.in The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: 2005-09-08 06:16:14 +00:00
strip_fPIC.sh Fixed to work on Solaris x86 2001-05-10 20:19:50 +00:00
TODO *** empty log message *** 2001-08-18 10:33:55 +00:00
VisualC.html Merged the Visual C++ 6 and 7 projects so all Visual C++ users unpack the same set of projects to get started. 2005-08-24 21:57:48 +00:00
VisualC.zip Merged the Visual C++ 6 and 7 projects so all Visual C++ users unpack the same set of projects to get started. 2005-08-24 21:57:48 +00:00
VisualCE.zip Updated for embedded Visual C++ 4.0 2002-08-20 00:20:06 +00:00
WhatsNew *** empty log message *** 2004-01-08 16:01:07 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, and SymbianOS, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)