SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
Go to file
2006-02-27 04:44:31 +00:00
build-scripts
docs
include Prefer the raw Win32 API over stdio for file RWops 2006-02-27 04:16:44 +00:00
src Prefer the raw Win32 API over stdio for file RWops 2006-02-27 04:16:44 +00:00
test Updated OS/2 build, yay! 2006-02-26 19:30:21 +00:00
.cvsignore
acinclude.m4
autogen.sh
Borland.html
Borland.zip
BUGS
configure.in Need this or things might misbuild on G3 Mac OS, I think. 2006-02-27 01:32:12 +00:00
COPYING
CREDITS
CWprojects.sea.bin Updated CodeWarrior projects (at least MacOS ones) 2006-02-25 20:47:42 +00:00
docs.html
EpocBuildFiles.zip
INSTALL
Makefile.dc
Makefile.in Build both the .tar.gz and .zip archives when creating a CVS snapshot. 2006-02-27 04:44:31 +00:00
MPWmake.sea.bin Created a single makefile for all the tests 2006-02-26 03:36:33 +00:00
PBProjects.tar.gz
README
README-SDL.txt
README.AmigaOS
README.BeOS
README.CVS
README.DC
README.Epoc
README.MacOS
README.MacOSX
README.MiNT Added preliminary support for MiNT /dev/mouse driver (disabled atm) 2006-02-23 21:51:10 +00:00
README.NanoX
README.OS2 Updated OS/2 build, yay! 2006-02-26 19:30:21 +00:00
README.PicoGUI
README.QNX
README.Qtopia
README.RISCOS
README.WinCE
README.wscons
sdl-config.in
sdl.m4
SDL.qpg.in
SDL.spec.in
TODO Getting closer... :) 2006-02-26 13:42:00 +00:00
VisualC.html
VisualC.zip Added SDL_sysloadso.c to the Visual C++ project 2006-02-25 22:20:03 +00:00
VisualCE.zip
Watcom-OS2.zip Updated OS/2 build, yay! 2006-02-26 19:30:21 +00:00
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Pascal, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, SymbianOS, and OS/2, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)