Sam Lantinga 38732d0a49 Fixed bug 1614 - SDL for Android does not implement TextInput API
Andrey Isakov 2012-10-03 08:30:25 PDT

I've found out in the process of porting one OS project to Android/SDL2 that
there is no support for TextInput events/APIs on Android.
So I implemented some kind of initial support of that feature, and at the very
least it seems to work fine with latin chars input with soft and hardware
keyboards on my Moto Milestone2. I've also tried playing around with more
complex IMEs, like japanese, logging the process and it seemed to work too. I'm
not sure since the app itself I am working on does not have support for
non-latin input.

The main point of the patch is to place a fake input view in the region
specified by SDL_SetTextInputRect and create a custom InputConnection for it.
The reason to make it a separate view is to support Android's pan&scan on input
feature properly. For details please refer to
http://android-developers.blogspot.com/2009/04/updating-applications-for-on-screen.html
Even though the manual states that SetTextInputRect is used to determine the
IME variants position, I thought this would be a proper use for this too.
2012-10-03 20:49:16 -07:00
2012-10-01 00:02:07 -07:00
2009-09-20 04:15:19 +00:00
2009-12-14 23:43:57 +00:00
2012-02-12 21:04:01 -05:00
2012-02-12 21:04:01 -05:00
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2012-01-22 17:26:45 -05:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

Description
SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
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